hle: service: audio: Create a service thread where appropriate.
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@ -41,9 +41,10 @@ public:
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explicit IAudioOut(Core::System& system_, AudoutParams audio_params_,
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AudioCore::AudioOut& audio_core_, std::string&& device_name_,
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std::string&& unique_name)
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: ServiceFramework{system_, "IAudioOut"}, audio_core{audio_core_},
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device_name{std::move(device_name_)}, audio_params{audio_params_},
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main_memory{system.Memory()}, service_context{system_, "IAudioOut"} {
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: ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew},
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audio_core{audio_core_}, device_name{std::move(device_name_)},
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audio_params{audio_params_}, main_memory{system.Memory()}, service_context{system_,
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"IAudioOut"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
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@ -24,7 +24,8 @@ public:
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explicit IAudioRenderer(Core::System& system_,
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const AudioCommon::AudioRendererParameter& audren_params,
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const std::size_t instance_number)
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: ServiceFramework{system_, "IAudioRenderer"}, service_context{system_, "IAudioRenderer"} {
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: ServiceFramework{system_, "IAudioRenderer", ServiceThreadType::CreateNew},
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service_context{system_, "IAudioRenderer"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IAudioRenderer::GetSampleRate, "GetSampleRate"},
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