GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering. Register 0x22A doesn't affect indexed rendering.
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@ -231,7 +231,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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{
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{
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unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
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// Indexed rendering doesn't use the start offset
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unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : (index + regs.vertex_offset);
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// -1 is a common special value used for primitive restart. Since it's unknown if
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// -1 is a common special value used for primitive restart. Since it's unknown if
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// the PICA supports it, and it would mess up the caching, guard against it here.
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// the PICA supports it, and it would mess up the caching, guard against it here.
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@ -757,7 +757,12 @@ struct Regs {
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// Number of vertices to render
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// Number of vertices to render
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u32 num_vertices;
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u32 num_vertices;
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INSERT_PADDING_WORDS(0x5);
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INSERT_PADDING_WORDS(0x1);
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// The index of the first vertex to render
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u32 vertex_offset;
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INSERT_PADDING_WORDS(0x3);
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// These two trigger rendering of triangles
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// These two trigger rendering of triangles
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u32 trigger_draw;
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u32 trigger_draw;
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