Merge pull request #2266 from yuriks/fix-displaytransfer
OpenGL: Fix DisplayTransfer accel when input width != output width
This commit is contained in:
commit
17ce07943d
@ -346,7 +346,7 @@ static void SetAxiConfigQoSMode(Service::Interface* self) {
|
|||||||
|
|
||||||
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
|
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
|
||||||
|
|
||||||
LOG_WARNING(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
|
LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
|
|||||||
|
|
||||||
CachedSurface src_params;
|
CachedSurface src_params;
|
||||||
src_params.addr = config.GetPhysicalInputAddress();
|
src_params.addr = config.GetPhysicalInputAddress();
|
||||||
src_params.width = config.output_width;
|
// It's important to use the correct source input width to properly skip over parts of the input
|
||||||
|
// image which will be cropped from the output but still affect the stride of the input image.
|
||||||
|
src_params.width = config.input_width;
|
||||||
|
// Using the output's height is fine because we don't read or skip over the remaining part of
|
||||||
|
// the image, and it allows for smaller texture cache lookup rectangles.
|
||||||
src_params.height = config.output_height;
|
src_params.height = config.output_height;
|
||||||
src_params.is_tiled = !config.input_linear;
|
src_params.is_tiled = !config.input_linear;
|
||||||
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
|
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
|
||||||
@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Adjust the source rectangle to take into account parts of the input lines being cropped
|
||||||
|
if (config.input_width > config.output_width) {
|
||||||
|
src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
|
||||||
|
}
|
||||||
|
|
||||||
// Require destination surface to have same resolution scale as source to preserve scaling
|
// Require destination surface to have same resolution scale as source to preserve scaling
|
||||||
dst_params.res_scale_width = src_surface->res_scale_width;
|
dst_params.res_scale_width = src_surface->res_scale_width;
|
||||||
dst_params.res_scale_height = src_surface->res_scale_height;
|
dst_params.res_scale_height = src_surface->res_scale_height;
|
||||||
@ -938,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
|
|||||||
src_params.addr = framebuffer_addr;
|
src_params.addr = framebuffer_addr;
|
||||||
src_params.width = config.width;
|
src_params.width = config.width;
|
||||||
src_params.height = config.height;
|
src_params.height = config.height;
|
||||||
src_params.stride = pixel_stride;
|
src_params.pixel_stride = pixel_stride;
|
||||||
src_params.is_tiled = false;
|
src_params.is_tiled = false;
|
||||||
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
|
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
|
||||||
|
|
||||||
|
@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
|
|||||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
|
||||||
return false;
|
OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
|
||||||
}
|
|
||||||
|
|
||||||
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
if (can_blit) {
|
||||||
return false;
|
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
|
||||||
}
|
dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||||
|
|
||||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
|
||||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
|
||||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||||
|
}
|
||||||
|
|
||||||
// Restore previous framebuffer bindings
|
// Restore previous framebuffer bindings
|
||||||
cur_state.draw.read_framebuffer = old_fbs[0];
|
cur_state.draw.read_framebuffer = old_fbs[0];
|
||||||
cur_state.draw.draw_framebuffer = old_fbs[1];
|
cur_state.draw.draw_framebuffer = old_fbs[1];
|
||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
|
|
||||||
return true;
|
return can_blit;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
|
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
|
||||||
@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
|
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
|
||||||
|
|
||||||
|
// Stride only applies to linear images.
|
||||||
|
ASSERT(params.pixel_stride == 0 || !params.is_tiled);
|
||||||
|
|
||||||
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
|
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
|
||||||
|
|
||||||
new_surface->addr = params.addr;
|
new_surface->addr = params.addr;
|
||||||
@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||||||
new_surface->texture.Create();
|
new_surface->texture.Create();
|
||||||
new_surface->width = params.width;
|
new_surface->width = params.width;
|
||||||
new_surface->height = params.height;
|
new_surface->height = params.height;
|
||||||
new_surface->stride = params.stride;
|
new_surface->pixel_stride = params.pixel_stride;
|
||||||
new_surface->res_scale_width = params.res_scale_width;
|
new_surface->res_scale_width = params.res_scale_width;
|
||||||
new_surface->res_scale_height = params.res_scale_height;
|
new_surface->res_scale_height = params.res_scale_height;
|
||||||
|
|
||||||
@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
|
|
||||||
if (!new_surface->is_tiled) {
|
if (!new_surface->is_tiled) {
|
||||||
// TODO: Ensure this will always be a color format, not a depth or other format
|
// TODO: Ensure this will always be a color format, not a depth or other format
|
||||||
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
|
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
|
||||||
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
|
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
|
||||||
|
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
|
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
|
||||||
tuple.format, tuple.type, texture_src_data);
|
tuple.format, tuple.type, texture_src_data);
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
} else {
|
} else {
|
||||||
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
|
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
|
||||||
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
||||||
@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||||||
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
|
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
||||||
|
|
||||||
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
|
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
|
||||||
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
|
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
|
||||||
@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
|
|
||||||
if (!surface->is_tiled) {
|
if (!surface->is_tiled) {
|
||||||
// TODO: Ensure this will always be a color format, not a depth or other format
|
// TODO: Ensure this will always be a color format, not a depth or other format
|
||||||
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
|
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
|
||||||
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
|
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
|
||||||
|
|
||||||
|
glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
|
||||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
|
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
|
||||||
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||||
} else {
|
} else {
|
||||||
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
|
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
|
||||||
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
|
||||||
@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||||||
false);
|
false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
||||||
|
|
||||||
surface->dirty = false;
|
surface->dirty = false;
|
||||||
|
|
||||||
|
@ -171,7 +171,8 @@ struct CachedSurface {
|
|||||||
OGLTexture texture;
|
OGLTexture texture;
|
||||||
u32 width;
|
u32 width;
|
||||||
u32 height;
|
u32 height;
|
||||||
u32 stride = 0;
|
/// Stride between lines, in pixels. Only valid for images in linear format.
|
||||||
|
u32 pixel_stride = 0;
|
||||||
float res_scale_width = 1.f;
|
float res_scale_width = 1.f;
|
||||||
float res_scale_height = 1.f;
|
float res_scale_height = 1.f;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user