Merge pull request #699 from yuriks/event-use-lambda
Common: thread.h cleanups
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commit
1add98d7f8
@ -51,109 +51,60 @@ int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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class Event
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class Event {
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{
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public:
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public:
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Event()
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Event() : is_set(false) {}
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: is_set(false)
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{}
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void Set()
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void Set() {
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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std::lock_guard<std::mutex> lk(m_mutex);
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if (!is_set)
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if (!is_set) {
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{
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is_set = true;
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is_set = true;
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m_condvar.notify_one();
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m_condvar.notify_one();
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}
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}
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}
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}
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void Wait()
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void Wait() {
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, IsSet(this));
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m_condvar.wait(lk, [&]{ return is_set; });
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is_set = false;
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is_set = false;
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}
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}
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void Reset()
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void Reset() {
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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std::unique_lock<std::mutex> lk(m_mutex);
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// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
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// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
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is_set = false;
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is_set = false;
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}
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}
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private:
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private:
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class IsSet
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bool is_set;
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{
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public:
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IsSet(const Event* ev)
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: m_event(ev)
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{}
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bool operator()()
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{
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return m_event->is_set;
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}
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private:
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const Event* const m_event;
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};
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volatile bool is_set;
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std::condition_variable m_condvar;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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std::mutex m_mutex;
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};
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};
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// TODO: doesn't work on windows with (count > 2)
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class Barrier {
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class Barrier
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{
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public:
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public:
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Barrier(size_t count)
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Barrier(size_t count) : m_count(count), m_waiting(0) {}
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: m_count(count), m_waiting(0)
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{}
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// block until "count" threads call Sync()
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/// Blocks until all "count" threads have called Sync()
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bool Sync()
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void Sync() {
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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std::unique_lock<std::mutex> lk(m_mutex);
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// TODO: broken when next round of Sync()s
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// TODO: broken when next round of Sync()s
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// is entered before all waiting threads return from the notify_all
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// is entered before all waiting threads return from the notify_all
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if (m_count == ++m_waiting)
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if (++m_waiting == m_count) {
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{
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m_waiting = 0;
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m_waiting = 0;
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m_condvar.notify_all();
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m_condvar.notify_all();
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return true;
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} else {
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}
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m_condvar.wait(lk, [&]{ return m_waiting == 0; });
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else
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{
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m_condvar.wait(lk, IsDoneWating(this));
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return false;
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}
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}
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}
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}
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private:
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private:
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class IsDoneWating
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{
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public:
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IsDoneWating(const Barrier* bar)
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: m_bar(bar)
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{}
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bool operator()()
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{
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return (0 == m_bar->m_waiting);
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}
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private:
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const Barrier* const m_bar;
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};
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std::condition_variable m_condvar;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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std::mutex m_mutex;
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const size_t m_count;
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const size_t m_count;
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volatile size_t m_waiting;
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size_t m_waiting;
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};
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};
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void SleepCurrentThread(int ms);
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void SleepCurrentThread(int ms);
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