Merge pull request #436 from bunnei/multi-core
Initial support for multi-core
This commit is contained in:
commit
1b5c02fc37
@ -4,6 +4,8 @@ add_library(core STATIC
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arm/unicorn/arm_unicorn.h
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core.cpp
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core.h
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core_cpu.cpp
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core_cpu.h
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core_timing.cpp
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core_timing.h
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file_sys/directory.h
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@ -52,7 +52,7 @@ static void InterruptHook(uc_engine* uc, u32 intNo, void* user_data) {
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static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int size, u64 value,
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void* user_data) {
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ARM_Interface::ThreadContext ctx{};
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Core::CPU().SaveContext(ctx);
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Core::CurrentArmInterface().SaveContext(ctx);
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ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
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ctx.pc, ctx.cpu_registers[30]);
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return {};
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@ -5,10 +5,6 @@
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#include <memory>
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#include <utility>
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#include "common/logging/log.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#endif
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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@ -31,11 +27,31 @@ namespace Core {
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System::~System() = default;
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/// Runs a CPU core while the system is powered on
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static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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while (Core::System().GetInstance().IsPoweredOn()) {
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cpu_state->RunLoop(true);
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}
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}
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Cpu& System::CurrentCpuCore() {
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// If multicore is enabled, use host thread to figure out the current CPU core
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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ASSERT(search->second);
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return *search->second;
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}
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// Otherwise, use single-threaded mode active_core variable
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return *cpu_cores[active_core];
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}
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System::ResultStatus System::RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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if (!cpu_core) {
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return ResultStatus::ErrorNotInitialized;
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}
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// Update thread_to_cpu in case Core 0 is run from a different host thread
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thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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@ -52,25 +68,14 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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}
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}
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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NGLOG_TRACE(Core_ARM, "Idling");
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CoreTiming::Idle();
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CoreTiming::Advance();
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PrepareReschedule();
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} else {
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CoreTiming::Advance();
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if (tight_loop) {
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cpu_core->Run();
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} else {
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cpu_core->Step();
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for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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cpu_cores[active_core]->RunLoop(tight_loop);
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if (Settings::values.use_multi_core) {
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// Cores 1-3 are run on other threads in this mode
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break;
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}
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}
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HW::Update();
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Reschedule();
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return status;
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}
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@ -133,21 +138,26 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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}
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void System::PrepareReschedule() {
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cpu_core->PrepareReschedule();
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reschedule_pending = true;
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CurrentCpuCore().PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return cpu_cores[core_index]->Scheduler();
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}
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reschedule_pending = false;
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Core::System::GetInstance().Scheduler().Reschedule();
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ARM_Interface& System::ArmInterface(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return cpu_cores[core_index]->ArmInterface();
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}
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Cpu& System::CpuCore(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return *cpu_cores[core_index];
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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@ -157,26 +167,17 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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current_process = Kernel::Process::Create("main");
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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cpu_core = std::make_shared<ARM_Dynarmic>();
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#else
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cpu_core = std::make_shared<ARM_Unicorn>();
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NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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cpu_core = std::make_shared<ARM_Unicorn>();
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cpu_barrier = std::make_shared<CpuBarrier>();
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for (size_t index = 0; index < cpu_cores.size(); ++index) {
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cpu_cores[index] = std::make_shared<Cpu>(cpu_barrier, index);
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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HW::Init();
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Kernel::Init(system_mode);
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scheduler = std::make_unique<Kernel::Scheduler>(cpu_core.get());
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Service::Init(service_manager);
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GDBStub::Init();
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@ -184,6 +185,17 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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return ResultStatus::ErrorVideoCore;
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}
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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if (Settings::values.use_multi_core) {
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for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
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cpu_core_threads[index] =
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std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
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thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
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}
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}
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NGLOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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@ -207,15 +219,30 @@ void System::Shutdown() {
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VideoCore::Shutdown();
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GDBStub::Shutdown();
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Service::Shutdown();
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scheduler.reset();
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Kernel::Shutdown();
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HW::Shutdown();
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service_manager.reset();
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telemetry_session.reset();
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gpu_core.reset();
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cpu_core.reset();
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// Close all CPU/threading state
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cpu_barrier->NotifyEnd();
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if (Settings::values.use_multi_core) {
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for (auto& thread : cpu_core_threads) {
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thread->join();
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thread.reset();
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}
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}
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thread_to_cpu.clear();
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for (auto& cpu_core : cpu_cores) {
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cpu_core.reset();
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}
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cpu_barrier.reset();
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// Close core timing
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CoreTiming::Shutdown();
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// Close app loader
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app_loader.reset();
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NGLOG_DEBUG(Core, "Shutdown OK");
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@ -4,9 +4,12 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <thread>
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#include "common/common_types.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/loader/loader.h"
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@ -89,7 +92,7 @@ public:
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_core != nullptr;
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return cpu_barrier && cpu_barrier->IsAlive();
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}
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/**
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@ -103,24 +106,34 @@ public:
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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/// Gets and resets core performance statistics
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PerfStats::Results GetAndResetPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& CPU() {
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return *cpu_core;
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface() {
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return CurrentCpuCore().ArmInterface();
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}
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/// Gets an ARM interface to the CPU core with the specified index
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ARM_Interface& ArmInterface(size_t core_index);
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/// Gets a CPU interface to the CPU core with the specified index
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Cpu& CpuCore(size_t core_index);
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/// Gets the GPU interface
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Tegra::GPU& GPU() {
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return *gpu_core;
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}
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Kernel::Scheduler& Scheduler() {
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return *scheduler;
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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}
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/// Gets the scheduler for the CPU core with the specified index
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const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
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/// Gets the current process
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Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
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return current_process;
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}
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@ -155,6 +168,9 @@ public:
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}
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private:
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/// Returns the currently running CPU core
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Cpu& CurrentCpuCore();
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/**
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* Initialize the emulated system.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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@ -163,22 +179,15 @@ private:
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*/
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ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
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/// Reschedule the core emulation
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void Reschedule();
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::shared_ptr<ARM_Interface> cpu_core;
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std::unique_ptr<Kernel::Scheduler> scheduler;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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/// When true, signals that a reschedule should happen
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bool reschedule_pending{};
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std::shared_ptr<CpuBarrier> cpu_barrier;
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std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
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std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
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size_t active_core{}; ///< Active core, only used in single thread mode
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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@ -190,10 +199,13 @@ private:
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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/// Map of guest threads to CPU cores
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std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
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};
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inline ARM_Interface& CPU() {
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return System::GetInstance().CPU();
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inline ARM_Interface& CurrentArmInterface() {
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return System::GetInstance().CurrentArmInterface();
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}
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inline TelemetrySession& Telemetry() {
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119
src/core/core_cpu.cpp
Normal file
119
src/core/core_cpu.cpp
Normal file
@ -0,0 +1,119 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <condition_variable>
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#include <mutex>
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#include "common/logging/log.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#endif
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/settings.h"
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namespace Core {
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void CpuBarrier::NotifyEnd() {
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std::unique_lock<std::mutex> lock(mutex);
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end = true;
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condition.notify_all();
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}
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bool CpuBarrier::Rendezvous() {
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if (!Settings::values.use_multi_core) {
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// Meaningless when running in single-core mode
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return true;
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}
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if (!end) {
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std::unique_lock<std::mutex> lock(mutex);
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--cores_waiting;
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if (!cores_waiting) {
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cores_waiting = NUM_CPU_CORES;
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condition.notify_all();
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return true;
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}
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condition.wait(lock);
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return true;
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}
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return false;
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}
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Cpu::Cpu(std::shared_ptr<CpuBarrier> cpu_barrier, size_t core_index)
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: cpu_barrier{std::move(cpu_barrier)}, core_index{core_index} {
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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arm_interface = std::make_shared<ARM_Dynarmic>();
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#else
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cpu_core = std::make_shared<ARM_Unicorn>();
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NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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arm_interface = std::make_shared<ARM_Unicorn>();
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}
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scheduler = std::make_shared<Kernel::Scheduler>(arm_interface.get());
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}
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void Cpu::RunLoop(bool tight_loop) {
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// Wait for all other CPU cores to complete the previous slice, such that they run in lock-step
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if (!cpu_barrier->Rendezvous()) {
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// If rendezvous failed, session has been killed
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return;
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}
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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NGLOG_TRACE(Core, "Core-{} idling", core_index);
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if (IsMainCore()) {
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CoreTiming::Idle();
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CoreTiming::Advance();
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}
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PrepareReschedule();
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} else {
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if (IsMainCore()) {
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CoreTiming::Advance();
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}
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if (tight_loop) {
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arm_interface->Run();
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} else {
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arm_interface->Step();
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}
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}
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Reschedule();
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}
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void Cpu::SingleStep() {
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return RunLoop(false);
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}
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void Cpu::PrepareReschedule() {
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arm_interface->PrepareReschedule();
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reschedule_pending = true;
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}
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void Cpu::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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scheduler->Reschedule();
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}
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} // namespace Core
|
78
src/core/core_cpu.h
Normal file
78
src/core/core_cpu.h
Normal file
@ -0,0 +1,78 @@
|
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// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
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|
||||
#pragma once
|
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|
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#include <atomic>
|
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#include <condition_variable>
|
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#include <memory>
|
||||
#include <mutex>
|
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#include <string>
|
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#include "common/common_types.h"
|
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|
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class ARM_Interface;
|
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|
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namespace Kernel {
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class Scheduler;
|
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}
|
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|
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namespace Core {
|
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|
||||
constexpr unsigned NUM_CPU_CORES{4};
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|
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class CpuBarrier {
|
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public:
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bool IsAlive() const {
|
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return !end;
|
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}
|
||||
|
||||
void NotifyEnd();
|
||||
|
||||
bool Rendezvous();
|
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|
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private:
|
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unsigned cores_waiting{NUM_CPU_CORES};
|
||||
std::mutex mutex;
|
||||
std::condition_variable condition;
|
||||
std::atomic<bool> end{};
|
||||
};
|
||||
|
||||
class Cpu {
|
||||
public:
|
||||
Cpu(std::shared_ptr<CpuBarrier> cpu_barrier, size_t core_index);
|
||||
|
||||
void RunLoop(bool tight_loop = true);
|
||||
|
||||
void SingleStep();
|
||||
|
||||
void PrepareReschedule();
|
||||
|
||||
ARM_Interface& ArmInterface() {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
const ARM_Interface& ArmInterface() const {
|
||||
return *arm_interface;
|
||||
}
|
||||
|
||||
const std::shared_ptr<Kernel::Scheduler>& Scheduler() const {
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
bool IsMainCore() const {
|
||||
return core_index == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
void Reschedule();
|
||||
|
||||
std::shared_ptr<ARM_Interface> arm_interface;
|
||||
std::shared_ptr<CpuBarrier> cpu_barrier;
|
||||
std::shared_ptr<Kernel::Scheduler> scheduler;
|
||||
|
||||
bool reschedule_pending{};
|
||||
size_t core_index;
|
||||
};
|
||||
|
||||
} // namespace Core
|
@ -598,11 +598,11 @@ static void ReadRegister() {
|
||||
}
|
||||
|
||||
if (id <= SP_REGISTER) {
|
||||
LongToGdbHex(reply, Core::CPU().GetReg(static_cast<int>(id)));
|
||||
LongToGdbHex(reply, Core::CurrentArmInterface().GetReg(static_cast<int>(id)));
|
||||
} else if (id == PC_REGISTER) {
|
||||
LongToGdbHex(reply, Core::CPU().GetPC());
|
||||
LongToGdbHex(reply, Core::CurrentArmInterface().GetPC());
|
||||
} else if (id == CPSR_REGISTER) {
|
||||
IntToGdbHex(reply, Core::CPU().GetCPSR());
|
||||
IntToGdbHex(reply, Core::CurrentArmInterface().GetCPSR());
|
||||
} else {
|
||||
return SendReply("E01");
|
||||
}
|
||||
@ -618,16 +618,16 @@ static void ReadRegisters() {
|
||||
u8* bufptr = buffer;
|
||||
|
||||
for (int reg = 0; reg <= SP_REGISTER; reg++) {
|
||||
LongToGdbHex(bufptr + reg * 16, Core::CPU().GetReg(reg));
|
||||
LongToGdbHex(bufptr + reg * 16, Core::CurrentArmInterface().GetReg(reg));
|
||||
}
|
||||
|
||||
bufptr += (32 * 16);
|
||||
|
||||
LongToGdbHex(bufptr, Core::CPU().GetPC());
|
||||
LongToGdbHex(bufptr, Core::CurrentArmInterface().GetPC());
|
||||
|
||||
bufptr += 16;
|
||||
|
||||
IntToGdbHex(bufptr, Core::CPU().GetCPSR());
|
||||
IntToGdbHex(bufptr, Core::CurrentArmInterface().GetCPSR());
|
||||
|
||||
bufptr += 8;
|
||||
|
||||
@ -646,11 +646,11 @@ static void WriteRegister() {
|
||||
}
|
||||
|
||||
if (id <= SP_REGISTER) {
|
||||
Core::CPU().SetReg(id, GdbHexToLong(buffer_ptr));
|
||||
Core::CurrentArmInterface().SetReg(id, GdbHexToLong(buffer_ptr));
|
||||
} else if (id == PC_REGISTER) {
|
||||
Core::CPU().SetPC(GdbHexToLong(buffer_ptr));
|
||||
Core::CurrentArmInterface().SetPC(GdbHexToLong(buffer_ptr));
|
||||
} else if (id == CPSR_REGISTER) {
|
||||
Core::CPU().SetCPSR(GdbHexToInt(buffer_ptr));
|
||||
Core::CurrentArmInterface().SetCPSR(GdbHexToInt(buffer_ptr));
|
||||
} else {
|
||||
return SendReply("E01");
|
||||
}
|
||||
@ -667,11 +667,11 @@ static void WriteRegisters() {
|
||||
|
||||
for (int i = 0, reg = 0; reg <= CPSR_REGISTER; i++, reg++) {
|
||||
if (reg <= SP_REGISTER) {
|
||||
Core::CPU().SetReg(reg, GdbHexToLong(buffer_ptr + i * 16));
|
||||
Core::CurrentArmInterface().SetReg(reg, GdbHexToLong(buffer_ptr + i * 16));
|
||||
} else if (reg == PC_REGISTER) {
|
||||
Core::CPU().SetPC(GdbHexToLong(buffer_ptr + i * 16));
|
||||
Core::CurrentArmInterface().SetPC(GdbHexToLong(buffer_ptr + i * 16));
|
||||
} else if (reg == CPSR_REGISTER) {
|
||||
Core::CPU().SetCPSR(GdbHexToInt(buffer_ptr + i * 16));
|
||||
Core::CurrentArmInterface().SetCPSR(GdbHexToInt(buffer_ptr + i * 16));
|
||||
} else {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
@ -9,6 +9,8 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
std::mutex Scheduler::scheduler_mutex;
|
||||
|
||||
Scheduler::Scheduler(ARM_Interface* cpu_core) : cpu_core(cpu_core) {}
|
||||
|
||||
Scheduler::~Scheduler() {
|
||||
@ -18,6 +20,7 @@ Scheduler::~Scheduler() {
|
||||
}
|
||||
|
||||
bool Scheduler::HaveReadyThreads() {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
return ready_queue.get_first() != nullptr;
|
||||
}
|
||||
|
||||
@ -90,6 +93,8 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
}
|
||||
|
||||
void Scheduler::Reschedule() {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
Thread* cur = GetCurrentThread();
|
||||
Thread* next = PopNextReadyThread();
|
||||
|
||||
@ -105,26 +110,36 @@ void Scheduler::Reschedule() {
|
||||
}
|
||||
|
||||
void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
thread_list.push_back(thread);
|
||||
ready_queue.prepare(priority);
|
||||
}
|
||||
|
||||
void Scheduler::RemoveThread(Thread* thread) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->status == THREADSTATUS_READY);
|
||||
ready_queue.push_back(priority, thread);
|
||||
}
|
||||
|
||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->status == THREADSTATUS_READY);
|
||||
ready_queue.remove(priority, thread);
|
||||
}
|
||||
|
||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
// If thread was ready, adjust queues
|
||||
if (thread->status == THREADSTATUS_READY)
|
||||
ready_queue.move(thread, thread->current_priority, priority);
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_queue_list.h"
|
||||
@ -68,6 +69,8 @@ private:
|
||||
SharedPtr<Thread> current_thread = nullptr;
|
||||
|
||||
ARM_Interface* cpu_core;
|
||||
|
||||
static std::mutex scheduler_mutex;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
@ -401,8 +401,8 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
|
||||
|
||||
/// Get which CPU core is executing the current thread
|
||||
static u32 GetCurrentProcessorNumber() {
|
||||
NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, defaulting to processor 0");
|
||||
return 0;
|
||||
NGLOG_TRACE(Kernel_SVC, "called");
|
||||
return GetCurrentThread()->processor_id;
|
||||
}
|
||||
|
||||
static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size,
|
||||
@ -485,22 +485,28 @@ static void ExitProcess() {
|
||||
|
||||
Core::CurrentProcess()->status = ProcessStatus::Exited;
|
||||
|
||||
// Stop all the process threads that are currently waiting for objects.
|
||||
auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList();
|
||||
for (auto& thread : thread_list) {
|
||||
if (thread->owner_process != Core::CurrentProcess())
|
||||
continue;
|
||||
auto stop_threads = [](const std::vector<SharedPtr<Thread>>& thread_list) {
|
||||
for (auto& thread : thread_list) {
|
||||
if (thread->owner_process != Core::CurrentProcess())
|
||||
continue;
|
||||
|
||||
if (thread == GetCurrentThread())
|
||||
continue;
|
||||
if (thread == GetCurrentThread())
|
||||
continue;
|
||||
|
||||
// TODO(Subv): When are the other running/ready threads terminated?
|
||||
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
|
||||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
|
||||
"Exiting processes with non-waiting threads is currently unimplemented");
|
||||
// TODO(Subv): When are the other running/ready threads terminated?
|
||||
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
|
||||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
|
||||
"Exiting processes with non-waiting threads is currently unimplemented");
|
||||
|
||||
thread->Stop();
|
||||
}
|
||||
thread->Stop();
|
||||
}
|
||||
};
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
stop_threads(system.Scheduler(0)->GetThreadList());
|
||||
stop_threads(system.Scheduler(1)->GetThreadList());
|
||||
stop_threads(system.Scheduler(2)->GetThreadList());
|
||||
stop_threads(system.Scheduler(3)->GetThreadList());
|
||||
|
||||
// Kill the current thread
|
||||
GetCurrentThread()->Stop();
|
||||
@ -530,14 +536,9 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
|
||||
|
||||
switch (processor_id) {
|
||||
case THREADPROCESSORID_0:
|
||||
break;
|
||||
case THREADPROCESSORID_1:
|
||||
case THREADPROCESSORID_2:
|
||||
case THREADPROCESSORID_3:
|
||||
// TODO(bunnei): Implement support for other processor IDs
|
||||
NGLOG_ERROR(Kernel_SVC,
|
||||
"Newly created thread must run in another thread ({}), unimplemented.",
|
||||
processor_id);
|
||||
break;
|
||||
default:
|
||||
ASSERT_MSG(false, "Unsupported thread processor ID: {}", processor_id);
|
||||
@ -576,7 +577,7 @@ static ResultCode StartThread(Handle thread_handle) {
|
||||
|
||||
/// Called when a thread exits
|
||||
static void ExitThread() {
|
||||
NGLOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC());
|
||||
NGLOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CurrentArmInterface().GetPC());
|
||||
|
||||
ExitCurrentThread();
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
@ -588,7 +589,7 @@ static void SleepThread(s64 nanoseconds) {
|
||||
|
||||
// Don't attempt to yield execution if there are no available threads to run,
|
||||
// this way we avoid a useless reschedule to the idle thread.
|
||||
if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads())
|
||||
if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||
return;
|
||||
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
@ -624,7 +625,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
|
||||
|
||||
// Note: Deliberately don't attempt to inherit the lock owner's priority.
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@ -634,53 +635,60 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
condition_variable_addr, target);
|
||||
|
||||
u32 processed = 0;
|
||||
auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList();
|
||||
|
||||
for (auto& thread : thread_list) {
|
||||
if (thread->condvar_wait_address != condition_variable_addr)
|
||||
continue;
|
||||
auto signal_process_wide_key = [&](size_t core_index) {
|
||||
const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
|
||||
for (auto& thread : scheduler->GetThreadList()) {
|
||||
if (thread->condvar_wait_address != condition_variable_addr)
|
||||
continue;
|
||||
|
||||
// Only process up to 'target' threads, unless 'target' is -1, in which case process
|
||||
// them all.
|
||||
if (target != -1 && processed >= target)
|
||||
break;
|
||||
// Only process up to 'target' threads, unless 'target' is -1, in which case process
|
||||
// them all.
|
||||
if (target != -1 && processed >= target)
|
||||
break;
|
||||
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
|
||||
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
|
||||
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
|
||||
thread->ResumeFromWait();
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
|
||||
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
|
||||
thread->ResumeFromWait();
|
||||
|
||||
auto lock_owner = thread->lock_owner;
|
||||
if (lock_owner)
|
||||
lock_owner->RemoveMutexWaiter(thread);
|
||||
auto lock_owner = thread->lock_owner;
|
||||
if (lock_owner)
|
||||
lock_owner->RemoveMutexWaiter(thread);
|
||||
|
||||
thread->lock_owner = nullptr;
|
||||
thread->mutex_wait_address = 0;
|
||||
thread->condvar_wait_address = 0;
|
||||
thread->wait_handle = 0;
|
||||
} else {
|
||||
// Couldn't acquire the mutex, block the thread.
|
||||
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
auto owner = g_handle_table.Get<Thread>(owner_handle);
|
||||
ASSERT(owner);
|
||||
ASSERT(thread->status != THREADSTATUS_RUNNING);
|
||||
thread->status = THREADSTATUS_WAIT_MUTEX;
|
||||
thread->wakeup_callback = nullptr;
|
||||
thread->lock_owner = nullptr;
|
||||
thread->mutex_wait_address = 0;
|
||||
thread->condvar_wait_address = 0;
|
||||
thread->wait_handle = 0;
|
||||
} else {
|
||||
// Couldn't acquire the mutex, block the thread.
|
||||
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
auto owner = g_handle_table.Get<Thread>(owner_handle);
|
||||
ASSERT(owner);
|
||||
ASSERT(thread->status != THREADSTATUS_RUNNING);
|
||||
thread->status = THREADSTATUS_WAIT_MUTEX;
|
||||
thread->wakeup_callback = nullptr;
|
||||
|
||||
// Signal that the mutex now has a waiting thread.
|
||||
Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
|
||||
// Signal that the mutex now has a waiting thread.
|
||||
Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
|
||||
|
||||
owner->AddMutexWaiter(thread);
|
||||
owner->AddMutexWaiter(thread);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
}
|
||||
|
||||
++processed;
|
||||
}
|
||||
};
|
||||
|
||||
++processed;
|
||||
}
|
||||
signal_process_wide_key(0);
|
||||
signal_process_wide_key(1);
|
||||
signal_process_wide_key(2);
|
||||
signal_process_wide_key(3);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -718,16 +726,31 @@ static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode GetThreadCoreMask(Handle handle, u32* mask, u64* unknown) {
|
||||
NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}", handle);
|
||||
*mask = 0x0;
|
||||
*unknown = 0xf;
|
||||
static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask) {
|
||||
NGLOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
|
||||
|
||||
const SharedPtr<Thread> thread = g_handle_table.Get<Thread>(thread_handle);
|
||||
if (!thread) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
*core = thread->ideal_core;
|
||||
*mask = thread->affinity_mask;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode SetThreadCoreMask(Handle handle, u32 mask, u64 unknown) {
|
||||
NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}, mask=0x{:08X}, unknown=0x{:X}",
|
||||
handle, mask, unknown);
|
||||
static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
|
||||
NGLOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:08X}, core=0x{:X}", thread_handle,
|
||||
mask, core);
|
||||
|
||||
const SharedPtr<Thread> thread = g_handle_table.Get<Thread>(thread_handle);
|
||||
if (!thread) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
thread->ChangeCore(core, mask);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -13,14 +13,14 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
#define PARAM(n) Core::CPU().GetReg(n)
|
||||
#define PARAM(n) Core::CurrentArmInterface().GetReg(n)
|
||||
|
||||
/**
|
||||
* HLE a function return from the current ARM userland process
|
||||
* @param res Result to return
|
||||
*/
|
||||
static inline void FuncReturn(u64 res) {
|
||||
Core::CPU().SetReg(0, res);
|
||||
Core::CurrentArmInterface().SetReg(0, res);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -45,7 +45,7 @@ template <ResultCode func(u32*, u32)>
|
||||
void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, (u32)PARAM(1)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ template <ResultCode func(u32*, u64)>
|
||||
void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -66,7 +66,7 @@ template <ResultCode func(u64*, u64)>
|
||||
void SvcWrap() {
|
||||
u64 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -85,8 +85,8 @@ void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
u64 param_2 = 0;
|
||||
ResultCode retval = func((u32)(PARAM(2) & 0xFFFFFFFF), ¶m_1, ¶m_2);
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CPU().SetReg(2, param_2);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(2, param_2);
|
||||
FuncReturn(retval.raw);
|
||||
}
|
||||
|
||||
@ -120,7 +120,7 @@ template <ResultCode func(u32*, u64, u64, s64)>
|
||||
void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
ResultCode retval = func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (s64)PARAM(3));
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval.raw);
|
||||
}
|
||||
|
||||
@ -133,7 +133,7 @@ template <ResultCode func(u64*, u64, u64, u64)>
|
||||
void SvcWrap() {
|
||||
u64 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1), PARAM(2), PARAM(3)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -143,7 +143,7 @@ void SvcWrap() {
|
||||
u32 retval =
|
||||
func(¶m_1, PARAM(1), PARAM(2), PARAM(3), (u32)PARAM(4), (s32)(PARAM(5) & 0xFFFFFFFF))
|
||||
.raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -166,7 +166,7 @@ template <ResultCode func(u32*, u64, u64, u32)>
|
||||
void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1), PARAM(2), (u32)(PARAM(3) & 0xFFFFFFFF)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
@ -175,7 +175,7 @@ void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
u32 retval =
|
||||
func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (u32)(PARAM(3) & 0xFFFFFFFF)).raw;
|
||||
Core::CPU().SetReg(1, param_1);
|
||||
Core::CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ void Thread::Stop() {
|
||||
// Clean up thread from ready queue
|
||||
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
|
||||
if (status == THREADSTATUS_READY) {
|
||||
Core::System::GetInstance().Scheduler().UnscheduleThread(this, current_priority);
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
}
|
||||
|
||||
status = THREADSTATUS_DEAD;
|
||||
@ -92,7 +92,7 @@ void WaitCurrentThread_Sleep() {
|
||||
void ExitCurrentThread() {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->Stop();
|
||||
Core::System::GetInstance().Scheduler().RemoveThread(thread);
|
||||
Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() {
|
||||
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
|
||||
}
|
||||
|
||||
static boost::optional<s32> GetNextProcessorId(u64 mask) {
|
||||
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
|
||||
if (mask & (1ULL << index)) {
|
||||
if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
|
||||
// Core is enabled and not running any threads, use this one
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
||||
|
||||
@ -188,8 +200,37 @@ void Thread::ResumeFromWait() {
|
||||
wakeup_callback = nullptr;
|
||||
|
||||
status = THREADSTATUS_READY;
|
||||
Core::System::GetInstance().Scheduler().ScheduleThread(this, current_priority);
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
|
||||
if (!new_processor_id) {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 &&
|
||||
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(*new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
scheduler->RemoveThread(this);
|
||||
next_scheduler->AddThread(this, current_priority);
|
||||
}
|
||||
|
||||
processor_id = *new_processor_id;
|
||||
|
||||
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
next_scheduler->ScheduleThread(this, current_priority);
|
||||
|
||||
// Change thread's scheduler
|
||||
scheduler = next_scheduler;
|
||||
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -259,8 +300,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||
|
||||
SharedPtr<Thread> thread(new Thread);
|
||||
|
||||
Core::System::GetInstance().Scheduler().AddThread(thread, priority);
|
||||
|
||||
thread->thread_id = NewThreadId();
|
||||
thread->status = THREADSTATUS_DORMANT;
|
||||
thread->entry_point = entry_point;
|
||||
@ -268,6 +307,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||
thread->nominal_priority = thread->current_priority = priority;
|
||||
thread->last_running_ticks = CoreTiming::GetTicks();
|
||||
thread->processor_id = processor_id;
|
||||
thread->ideal_core = processor_id;
|
||||
thread->affinity_mask = 1ULL << processor_id;
|
||||
thread->wait_objects.clear();
|
||||
thread->mutex_wait_address = 0;
|
||||
thread->condvar_wait_address = 0;
|
||||
@ -275,6 +316,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||
thread->name = std::move(name);
|
||||
thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
|
||||
thread->owner_process = owner_process;
|
||||
thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
|
||||
thread->scheduler->AddThread(thread, priority);
|
||||
|
||||
// Find the next available TLS index, and mark it as used
|
||||
auto& tls_slots = owner_process->tls_slots;
|
||||
@ -337,7 +380,7 @@ void Thread::SetPriority(u32 priority) {
|
||||
}
|
||||
|
||||
void Thread::BoostPriority(u32 priority) {
|
||||
Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
|
||||
scheduler->SetThreadPriority(this, priority);
|
||||
current_priority = priority;
|
||||
}
|
||||
|
||||
@ -406,7 +449,7 @@ void Thread::UpdatePriority() {
|
||||
if (new_priority == current_priority)
|
||||
return;
|
||||
|
||||
Core::System::GetInstance().Scheduler().SetThreadPriority(this, new_priority);
|
||||
scheduler->SetThreadPriority(this, new_priority);
|
||||
|
||||
current_priority = new_priority;
|
||||
|
||||
@ -415,13 +458,54 @@ void Thread::UpdatePriority() {
|
||||
lock_owner->UpdatePriority();
|
||||
}
|
||||
|
||||
void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
ideal_core = core;
|
||||
mask = mask;
|
||||
|
||||
if (status != THREADSTATUS_READY) {
|
||||
return;
|
||||
}
|
||||
|
||||
boost::optional<s32> new_processor_id{GetNextProcessorId(mask)};
|
||||
|
||||
if (!new_processor_id) {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 &&
|
||||
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
scheduler->RemoveThread(this);
|
||||
next_scheduler->AddThread(this, current_priority);
|
||||
}
|
||||
|
||||
processor_id = *new_processor_id;
|
||||
|
||||
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
next_scheduler->ScheduleThread(this, current_priority);
|
||||
|
||||
// Change thread's scheduler
|
||||
scheduler = next_scheduler;
|
||||
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Gets the current thread
|
||||
*/
|
||||
Thread* GetCurrentThread() {
|
||||
return Core::System::GetInstance().Scheduler().GetCurrentThread();
|
||||
return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
|
||||
}
|
||||
|
||||
void ThreadingInit() {
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
@ -56,6 +57,7 @@ enum class ThreadWakeupReason {
|
||||
namespace Kernel {
|
||||
|
||||
class Process;
|
||||
class Scheduler;
|
||||
|
||||
class Thread final : public WaitObject {
|
||||
public:
|
||||
@ -118,6 +120,9 @@ public:
|
||||
/// Recalculates the current priority taking into account priority inheritance.
|
||||
void UpdatePriority();
|
||||
|
||||
/// Changes the core that the thread is running or scheduled to run on.
|
||||
void ChangeCore(u32 core, u64 mask);
|
||||
|
||||
/**
|
||||
* Gets the thread's thread ID
|
||||
* @return The thread's ID
|
||||
@ -240,6 +245,11 @@ public:
|
||||
// available. In case of a timeout, the object will be nullptr.
|
||||
std::function<WakeupCallback> wakeup_callback;
|
||||
|
||||
std::shared_ptr<Scheduler> scheduler;
|
||||
|
||||
u32 ideal_core{0xFFFFFFFF};
|
||||
u64 affinity_mask{0x1};
|
||||
|
||||
private:
|
||||
Thread();
|
||||
~Thread() override;
|
||||
|
@ -104,8 +104,15 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
|
||||
VirtualMemoryArea& final_vma = vma_handle->second;
|
||||
ASSERT(final_vma.size == size);
|
||||
|
||||
Core::CPU().MapBackingMemory(target, size, block->data() + offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.ArmInterface(0).MapBackingMemory(target, size, block->data() + offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(1).MapBackingMemory(target, size, block->data() + offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(2).MapBackingMemory(target, size, block->data() + offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(3).MapBackingMemory(target, size, block->data() + offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
|
||||
final_vma.type = VMAType::AllocatedMemoryBlock;
|
||||
final_vma.permissions = VMAPermission::ReadWrite;
|
||||
@ -126,7 +133,11 @@ ResultVal<VMManager::VMAHandle> VMManager::MapBackingMemory(VAddr target, u8* me
|
||||
VirtualMemoryArea& final_vma = vma_handle->second;
|
||||
ASSERT(final_vma.size == size);
|
||||
|
||||
Core::CPU().MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.ArmInterface(0).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(1).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(2).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(3).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
|
||||
|
||||
final_vma.type = VMAType::BackingMemory;
|
||||
final_vma.permissions = VMAPermission::ReadWrite;
|
||||
@ -184,7 +195,11 @@ ResultCode VMManager::UnmapRange(VAddr target, u64 size) {
|
||||
|
||||
ASSERT(FindVMA(target)->second.size >= size);
|
||||
|
||||
Core::CPU().UnmapMemory(target, size);
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.ArmInterface(0).UnmapMemory(target, size);
|
||||
system.ArmInterface(1).UnmapMemory(target, size);
|
||||
system.ArmInterface(2).UnmapMemory(target, size);
|
||||
system.ArmInterface(3).UnmapMemory(target, size);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -28,8 +28,13 @@ static PageTable* current_page_table = nullptr;
|
||||
|
||||
void SetCurrentPageTable(PageTable* page_table) {
|
||||
current_page_table = page_table;
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
Core::CPU().PageTableChanged();
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (system.IsPoweredOn()) {
|
||||
system.ArmInterface(0).PageTableChanged();
|
||||
system.ArmInterface(1).PageTableChanged();
|
||||
system.ArmInterface(2).PageTableChanged();
|
||||
system.ArmInterface(3).PageTableChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,6 +121,7 @@ struct Values {
|
||||
|
||||
// Core
|
||||
bool use_cpu_jit;
|
||||
bool use_multi_core;
|
||||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
|
@ -155,6 +155,8 @@ TelemetrySession::TelemetrySession() {
|
||||
|
||||
// Log user configuration information
|
||||
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Core_UseMultiCore",
|
||||
Settings::values.use_multi_core);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
|
||||
|
@ -78,6 +78,7 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("Core");
|
||||
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
|
||||
Settings::values.use_multi_core = qt_config->value("use_multi_core", false).toBool();
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
@ -177,6 +178,7 @@ void Config::SaveValues() {
|
||||
|
||||
qt_config->beginGroup("Core");
|
||||
qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
|
||||
qt_config->setValue("use_multi_core", Settings::values.use_multi_core);
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
|
@ -20,6 +20,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
this->setConfiguration();
|
||||
|
||||
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->use_multi_core->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
|
||||
@ -30,6 +31,7 @@ void ConfigureGeneral::setConfiguration() {
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
|
||||
ui->use_multi_core->setChecked(Settings::values.use_multi_core);
|
||||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||
}
|
||||
|
||||
@ -40,6 +42,7 @@ void ConfigureGeneral::applyConfiguration() {
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
|
||||
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
|
||||
Settings::values.use_multi_core = ui->use_multi_core->isChecked();
|
||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
@ -58,6 +58,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_multi_core">
|
||||
<property name="text">
|
||||
<string>Enable multi-core</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -63,7 +63,7 @@ void RegistersWidget::OnDebugModeEntered() {
|
||||
|
||||
for (int i = 0; i < core_registers->childCount(); ++i)
|
||||
core_registers->child(i)->setText(
|
||||
1, QString("0x%1").arg(Core::CPU().GetReg(i), 8, 16, QLatin1Char('0')));
|
||||
1, QString("0x%1").arg(Core::CurrentArmInterface().GetReg(i), 8, 16, QLatin1Char('0')));
|
||||
|
||||
UpdateCPSRValues();
|
||||
}
|
||||
@ -122,7 +122,7 @@ void RegistersWidget::CreateCPSRChildren() {
|
||||
}
|
||||
|
||||
void RegistersWidget::UpdateCPSRValues() {
|
||||
const u32 cpsr_val = Core::CPU().GetCPSR();
|
||||
const u32 cpsr_val = Core::CurrentArmInterface().GetCPSR();
|
||||
|
||||
cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
|
||||
cpsr->child(0)->setText(
|
||||
|
@ -51,13 +51,21 @@ std::size_t WaitTreeItem::Row() const {
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler().GetThreadList();
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
|
||||
item_list.reserve(threads.size());
|
||||
for (std::size_t i = 0; i < threads.size(); ++i) {
|
||||
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
|
||||
item_list.back()->row = i;
|
||||
}
|
||||
std::size_t row = 0;
|
||||
auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
|
||||
for (std::size_t i = 0; i < threads.size(); ++i) {
|
||||
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
|
||||
item_list.back()->row = row;
|
||||
++row;
|
||||
}
|
||||
};
|
||||
|
||||
add_threads(Core::System::GetInstance().Scheduler(0)->GetThreadList());
|
||||
add_threads(Core::System::GetInstance().Scheduler(1)->GetThreadList());
|
||||
add_threads(Core::System::GetInstance().Scheduler(2)->GetThreadList());
|
||||
add_threads(Core::System::GetInstance().Scheduler(3)->GetThreadList());
|
||||
|
||||
return item_list;
|
||||
}
|
||||
|
||||
@ -240,6 +248,9 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
}
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
|
||||
.arg(thread.current_priority)
|
||||
|
@ -91,6 +91,7 @@ void Config::ReadValues() {
|
||||
|
||||
// Core
|
||||
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
|
||||
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
|
||||
|
||||
// Renderer
|
||||
Settings::values.resolution_factor =
|
||||
|
@ -80,6 +80,10 @@ touch_device=
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
use_cpu_jit =
|
||||
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_multi_core=
|
||||
|
||||
[Renderer]
|
||||
# Whether to use software or hardware rendering.
|
||||
# 0: Software, 1 (default): Hardware
|
||||
|
Loading…
Reference in New Issue
Block a user