Merge pull request #495 from bunnei/fix-waitsynch
Fix WaitSynchronization
This commit is contained in:
commit
24a63662ba
@ -30,7 +30,8 @@ public:
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/// Arbitrate an address
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ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds) {
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Object* object = Kernel::g_handle_table.GetGeneric(handle).get();
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AddressArbiter* object = Kernel::g_handle_table.Get<AddressArbiter>(handle).get();
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel);
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@ -40,24 +41,24 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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if (value < 0) {
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ArbitrateAllThreads(object, address);
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ArbitrateAllThreads(address);
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} else {
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// Resume first N threads
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for(int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(object, address);
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ArbitrateHighestPriorityThread(address);
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}
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break;
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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if ((s32)Memory::Read32(address) <= value) {
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Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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HLE::Reschedule(__func__);
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}
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break;
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case ArbitrationType::WaitIfLessThanWithTimeout:
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if ((s32)Memory::Read32(address) <= value) {
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Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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HLE::Reschedule(__func__);
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}
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@ -67,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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s32 memory_value = Memory::Read32(address) - 1;
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Memory::Write32(address, memory_value);
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if (memory_value <= value) {
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Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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HLE::Reschedule(__func__);
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}
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break;
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@ -77,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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s32 memory_value = Memory::Read32(address) - 1;
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Memory::Write32(address, memory_value);
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if (memory_value <= value) {
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Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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HLE::Reschedule(__func__);
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}
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@ -14,7 +14,7 @@
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namespace Kernel {
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class Event : public Object {
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class Event : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Event"; }
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std::string GetName() const override { return name; }
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@ -25,99 +25,40 @@ public:
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override {
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bool wait = locked;
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if (locked) {
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Handle thread = GetCurrentThread()->GetHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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bool ShouldWait() override {
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return !signaled;
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}
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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locked = true;
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}
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return MakeResult<bool>(wait);
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void Acquire() override {
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_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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// Release the event if it's not sticky...
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if (reset_type != RESETTYPE_STICKY)
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signaled = false;
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}
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};
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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evt->permanent_locked = permanent_locked;
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return RESULT_SUCCESS;
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}
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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* @param locked Boolean locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetEventLocked(const Handle handle, const bool locked) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = locked;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SignalEvent(const Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (evt == nullptr)
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return InvalidHandle(ErrorModule::Kernel);
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]).get();
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if (thread != nullptr)
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thread->ResumeFromWait();
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evt->signaled = true;
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evt->WakeupAllWaitingThreads();
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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event_caught = true;
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}
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evt->waiting_threads.clear();
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode ClearEvent(Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (evt == nullptr)
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return InvalidHandle(ErrorModule::Kernel);
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evt->signaled = false;
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if (!evt->permanent_locked) {
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evt->locked = true;
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}
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return RESULT_SUCCESS;
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}
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@ -134,20 +75,13 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
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// TOOD(yuriks): Fix error reporting
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handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
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evt->locked = true;
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evt->permanent_locked = false;
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evt->signaled = false;
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->name = name;
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return evt;
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}
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Handle to newly created Event object
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*/
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Handle CreateEvent(const ResetType reset_type, const std::string& name) {
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Handle handle;
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Event* evt = CreateEvent(handle, reset_type, name);
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@ -11,29 +11,17 @@
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namespace Kernel {
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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* @param locked Boolean locked value to set event
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*/
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ResultCode SetEventLocked(const Handle handle, const bool locked);
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked);
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SignalEvent(const Handle handle);
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode ClearEvent(Handle handle);
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@ -18,6 +18,41 @@ SharedPtr<Thread> g_main_thread = nullptr;
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HandleTable g_handle_table;
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u64 g_program_id = 0;
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void WaitObject::AddWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(thread);
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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Thread* WaitObject::WakeupNextThread() {
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if (waiting_threads.empty())
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return nullptr;
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auto next_thread = waiting_threads.front();
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waiting_threads.erase(waiting_threads.begin());
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next_thread->ReleaseWaitObject(this);
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return next_thread;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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auto waiting_threads_copy = waiting_threads;
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// We use a copy because ReleaseWaitObject will remove the thread from this object's
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// waiting_threads list
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for (auto thread : waiting_threads_copy)
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thread->ReleaseWaitObject(this);
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_assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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@ -8,6 +8,8 @@
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/result.h"
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@ -58,17 +60,35 @@ class Object : NonCopyable {
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public:
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virtual ~Object() {}
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Handle GetHandle() const { return handle; }
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virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
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virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Wait for kernel object to synchronize.
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* @return True if the current thread should wait as a result of the wait
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* Check if a thread can wait on the object
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* @return True if a thread can wait on the object, otherwise false
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*/
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virtual ResultVal<bool> WaitSynchronization() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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bool IsWaitable() const {
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switch (GetHandleType()) {
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case HandleType::Session:
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case HandleType::Event:
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case HandleType::Mutex:
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case HandleType::Thread:
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case HandleType::Semaphore:
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case HandleType::Timer:
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return true;
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case HandleType::Unknown:
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case HandleType::Port:
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case HandleType::SharedMemory:
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case HandleType::Redirection:
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case HandleType::Process:
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case HandleType::AddressArbiter:
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return false;
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}
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return false;
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}
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private:
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@ -92,6 +112,44 @@ inline void intrusive_ptr_release(Object* object) {
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template <typename T>
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using SharedPtr = boost::intrusive_ptr<T>;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Check if the current thread should wait until the object is available
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait() = 0;
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/// Acquire/lock the object if it is available
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virtual void Acquire() = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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void AddWaitingThread(Thread* thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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void RemoveWaitingThread(Thread* thead);
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/**
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* Wake up the next thread waiting on this object
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* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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*/
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Thread* WakeupNextThread();
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/// Wake up all threads waiting on this object
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void WakeupAllWaitingThreads();
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private:
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std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available
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};
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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@ -146,13 +204,13 @@ public:
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/**
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* Looks up a handle.
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* @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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*/
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SharedPtr<Object> GetGeneric(Handle handle) const;
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/**
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* Looks up a handle while verifying its type.
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* @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* type differs from the handle type `T::HANDLE_TYPE`.
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*/
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template <class T>
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@ -164,6 +222,19 @@ public:
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return nullptr;
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}
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/**
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* Looks up a handle while verifying that it is an object that a thread can wait on
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
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* not a waitable object.
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*/
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SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(std::move(object));
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}
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return nullptr;
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}
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/// Closes all handles held in this table.
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void Clear();
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@ -13,7 +13,7 @@
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namespace Kernel {
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class Mutex : public Object {
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class Mutex : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Mutex"; }
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std::string GetName() const override { return name; }
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@ -23,39 +23,26 @@ public:
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bool initial_locked; ///< Initial lock state when mutex was created
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bool locked; ///< Current locked state
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the mutex
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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ResultVal<bool> WaitSynchronization() override;
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bool ShouldWait() override;
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void Acquire() override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef std::multimap<Handle, Handle> MutexMap;
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typedef std::multimap<SharedPtr<Thread>, SharedPtr<Mutex>> MutexMap;
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static MutexMap g_mutex_held_locks;
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/**
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* Acquires the specified mutex for the specified thread
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* @param mutex Mutex that is to be acquired
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* @param thread Thread that will acquired
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* @param thread Thread that will acquire the mutex
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*/
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void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandle()) {
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g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
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mutex->lock_thread = thread;
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}
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
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MutexAcquireLock(mutex, thread_handle);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle).get();
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Called with invalid handle: %08X", thread_handle);
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return false;
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}
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thread->ResumeFromWait();
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return true;
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void MutexAcquireLock(Mutex* mutex, Thread* thread) {
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g_mutex_held_locks.insert(std::make_pair(thread, mutex));
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mutex->holding_thread = thread;
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}
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/**
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@ -64,56 +51,41 @@ bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
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*/
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void ResumeWaitingThread(Mutex* mutex) {
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// Find the next waiting thread for the mutex...
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if (mutex->waiting_threads.empty()) {
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auto next_thread = mutex->WakeupNextThread();
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if (next_thread != nullptr) {
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MutexAcquireLock(mutex, next_thread);
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} else {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->lock_thread = -1;
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||||
}
|
||||
else {
|
||||
// Resume the next waiting thread and re-lock the mutex
|
||||
std::vector<Handle>::iterator iter = mutex->waiting_threads.begin();
|
||||
ReleaseMutexForThread(mutex, *iter);
|
||||
mutex->waiting_threads.erase(iter);
|
||||
mutex->holding_thread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void MutexEraseLock(Mutex* mutex) {
|
||||
Handle handle = mutex->GetHandle();
|
||||
auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
|
||||
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
|
||||
if (iter->second == handle) {
|
||||
g_mutex_held_locks.erase(iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
mutex->lock_thread = -1;
|
||||
}
|
||||
|
||||
void ReleaseThreadMutexes(Handle thread) {
|
||||
void ReleaseThreadMutexes(Thread* thread) {
|
||||
auto locked = g_mutex_held_locks.equal_range(thread);
|
||||
|
||||
// Release every mutex that the thread holds, and resume execution on the waiting threads
|
||||
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
|
||||
Mutex* mutex = g_handle_table.Get<Mutex>(iter->second).get();
|
||||
ResumeWaitingThread(mutex);
|
||||
for (auto iter = locked.first; iter != locked.second; ++iter) {
|
||||
ResumeWaitingThread(iter->second.get());
|
||||
}
|
||||
|
||||
// Erase all the locks that this thread holds
|
||||
g_mutex_held_locks.erase(thread);
|
||||
}
|
||||
|
||||
bool LockMutex(Mutex* mutex) {
|
||||
// Mutex alread locked?
|
||||
if (mutex->locked) {
|
||||
return false;
|
||||
}
|
||||
MutexAcquireLock(mutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReleaseMutex(Mutex* mutex) {
|
||||
MutexEraseLock(mutex);
|
||||
if (mutex->locked) {
|
||||
auto locked = g_mutex_held_locks.equal_range(mutex->holding_thread);
|
||||
|
||||
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
|
||||
if (iter->second == mutex) {
|
||||
g_mutex_held_locks.erase(iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ResumeWaitingThread(mutex);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -148,15 +120,12 @@ Mutex* CreateMutex(Handle& handle, bool initial_locked, const std::string& name)
|
||||
|
||||
mutex->locked = mutex->initial_locked = initial_locked;
|
||||
mutex->name = name;
|
||||
mutex->holding_thread = nullptr;
|
||||
|
||||
// Acquire mutex with current thread if initialized as locked...
|
||||
if (mutex->locked) {
|
||||
MutexAcquireLock(mutex);
|
||||
if (mutex->locked)
|
||||
MutexAcquireLock(mutex, GetCurrentThread());
|
||||
|
||||
// Otherwise, reset lock thread handle
|
||||
} else {
|
||||
mutex->lock_thread = -1;
|
||||
}
|
||||
return mutex;
|
||||
}
|
||||
|
||||
@ -172,17 +141,14 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
|
||||
return handle;
|
||||
}
|
||||
|
||||
ResultVal<bool> Mutex::WaitSynchronization() {
|
||||
bool wait = locked;
|
||||
if (locked) {
|
||||
waiting_threads.push_back(GetCurrentThread()->GetHandle());
|
||||
Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
|
||||
} else {
|
||||
// Lock the mutex when the first thread accesses it
|
||||
locked = true;
|
||||
MutexAcquireLock(this);
|
||||
}
|
||||
|
||||
return MakeResult<bool>(wait);
|
||||
bool Mutex::ShouldWait() {
|
||||
return locked && holding_thread != GetCurrentThread();
|
||||
}
|
||||
|
||||
void Mutex::Acquire() {
|
||||
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
|
||||
locked = true;
|
||||
MutexAcquireLock(this, GetCurrentThread());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -28,6 +28,6 @@ Handle CreateMutex(bool initial_locked, const std::string& name="Unknown");
|
||||
* Releases all the mutexes held by the specified thread
|
||||
* @param thread Thread that is holding the mutexes
|
||||
*/
|
||||
void ReleaseThreadMutexes(Handle thread);
|
||||
void ReleaseThreadMutexes(Thread* thread);
|
||||
|
||||
} // namespace
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class Semaphore : public Object {
|
||||
class Semaphore : public WaitObject {
|
||||
public:
|
||||
std::string GetTypeName() const override { return "Semaphore"; }
|
||||
std::string GetName() const override { return name; }
|
||||
@ -22,29 +22,16 @@ public:
|
||||
|
||||
s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
|
||||
s32 available_count; ///< Number of free slots left in the semaphore
|
||||
std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
|
||||
std::string name; ///< Name of semaphore (optional)
|
||||
|
||||
/**
|
||||
* Tests whether a semaphore still has free slots
|
||||
* @return Whether the semaphore is available
|
||||
*/
|
||||
bool IsAvailable() const {
|
||||
return available_count > 0;
|
||||
bool ShouldWait() override {
|
||||
return available_count <= 0;
|
||||
}
|
||||
|
||||
ResultVal<bool> WaitSynchronization() override {
|
||||
bool wait = !IsAvailable();
|
||||
|
||||
if (wait) {
|
||||
Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
|
||||
waiting_threads.push(GetCurrentThread()->GetHandle());
|
||||
} else {
|
||||
void Acquire() override {
|
||||
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
|
||||
--available_count;
|
||||
}
|
||||
|
||||
return MakeResult<bool>(wait);
|
||||
}
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -83,12 +70,8 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
|
||||
|
||||
// Notify some of the threads that the semaphore has been released
|
||||
// stop once the semaphore is full again or there are no more waiting threads
|
||||
while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
|
||||
Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front()).get();
|
||||
if (thread != nullptr)
|
||||
thread->ResumeFromWait();
|
||||
semaphore->waiting_threads.pop();
|
||||
--semaphore->available_count;
|
||||
while (!semaphore->ShouldWait() && semaphore->WakeupNextThread() != nullptr) {
|
||||
semaphore->Acquire();
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
|
@ -41,7 +41,7 @@ inline static u32* GetCommandBuffer(const int offset=0) {
|
||||
* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
|
||||
* opposed to HLE simulations.
|
||||
*/
|
||||
class Session : public Object {
|
||||
class Session : public WaitObject {
|
||||
public:
|
||||
std::string GetTypeName() const override { return "Session"; }
|
||||
|
||||
@ -53,6 +53,17 @@ public:
|
||||
* aren't supported yet.
|
||||
*/
|
||||
virtual ResultVal<bool> SyncRequest() = 0;
|
||||
|
||||
// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
|
||||
// passed into WaitSynchronization. Figure out the meaning of them.
|
||||
|
||||
bool ShouldWait() override {
|
||||
return true;
|
||||
}
|
||||
|
||||
void Acquire() override {
|
||||
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -22,17 +22,12 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
ResultVal<bool> Thread::WaitSynchronization() {
|
||||
const bool wait = status != THREADSTATUS_DORMANT;
|
||||
if (wait) {
|
||||
Thread* thread = GetCurrentThread();
|
||||
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
WaitCurrentThread(WAITTYPE_THREADEND, this);
|
||||
}
|
||||
bool Thread::ShouldWait() {
|
||||
return status != THREADSTATUS_DORMANT;
|
||||
}
|
||||
|
||||
return MakeResult<bool>(wait);
|
||||
void Thread::Acquire() {
|
||||
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
|
||||
}
|
||||
|
||||
// Lists all thread ids that aren't deleted/etc.
|
||||
@ -67,8 +62,8 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
|
||||
if (t->current_priority < lowest_priority) {
|
||||
t->current_priority = t->initial_priority;
|
||||
}
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
t->wait_object = nullptr;
|
||||
|
||||
t->wait_objects.clear();
|
||||
t->wait_address = 0;
|
||||
}
|
||||
|
||||
@ -88,37 +83,32 @@ static void ChangeReadyState(Thread* t, bool ready) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if a thread is blocking on a specified wait type
|
||||
static bool CheckWaitType(const Thread* thread, WaitType type) {
|
||||
return (type == thread->wait_type) && (thread->IsWaiting());
|
||||
/// Check if a thread is waiting on a the specified wait object
|
||||
static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
|
||||
auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
|
||||
|
||||
if (itr != thread->wait_objects.end())
|
||||
return thread->IsWaiting();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Check if a thread is blocking on a specified wait type with a specified handle
|
||||
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
|
||||
return CheckWaitType(thread, type) && wait_object == thread->wait_object;
|
||||
}
|
||||
|
||||
/// Check if a thread is blocking on a specified wait type with a specified handle and address
|
||||
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
|
||||
return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
|
||||
/// Check if the specified thread is waiting on the specified address to be arbitrated
|
||||
static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
|
||||
return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
|
||||
}
|
||||
|
||||
/// Stops the current thread
|
||||
void Thread::Stop(const char* reason) {
|
||||
// Release all the mutexes that this thread holds
|
||||
ReleaseThreadMutexes(GetHandle());
|
||||
ReleaseThreadMutexes(this);
|
||||
|
||||
ChangeReadyState(this, false);
|
||||
status = THREADSTATUS_DORMANT;
|
||||
for (auto& waiting_thread : waiting_threads) {
|
||||
if (CheckWaitType(waiting_thread.get(), WAITTYPE_THREADEND, this))
|
||||
waiting_thread->ResumeFromWait();
|
||||
}
|
||||
waiting_threads.clear();
|
||||
WakeupAllWaitingThreads();
|
||||
|
||||
// Stopped threads are never waiting.
|
||||
wait_type = WAITTYPE_NONE;
|
||||
wait_object = nullptr;
|
||||
wait_objects.clear();
|
||||
wait_address = 0;
|
||||
}
|
||||
|
||||
@ -129,26 +119,20 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
||||
}
|
||||
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
||||
t->status = new_status;
|
||||
|
||||
if (new_status == THREADSTATUS_WAIT) {
|
||||
if (t->wait_type == WAITTYPE_NONE) {
|
||||
LOG_ERROR(Kernel, "Waittype none not allowed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Arbitrate the highest priority thread that is waiting
|
||||
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
|
||||
Thread* ArbitrateHighestPriorityThread(u32 address) {
|
||||
Thread* highest_priority_thread = nullptr;
|
||||
s32 priority = THREADPRIO_LOWEST;
|
||||
|
||||
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||
for (auto& thread : thread_list) {
|
||||
if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
|
||||
if (!CheckWait_AddressArbiter(thread.get(), address))
|
||||
continue;
|
||||
|
||||
if (thread == nullptr)
|
||||
continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
|
||||
continue;
|
||||
|
||||
if(thread->current_priority <= priority) {
|
||||
highest_priority_thread = thread.get();
|
||||
@ -165,11 +149,11 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
|
||||
}
|
||||
|
||||
/// Arbitrate all threads currently waiting
|
||||
void ArbitrateAllThreads(Object* arbiter, u32 address) {
|
||||
void ArbitrateAllThreads(u32 address) {
|
||||
|
||||
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||
for (auto& thread : thread_list) {
|
||||
if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
|
||||
if (CheckWait_AddressArbiter(thread.get(), address))
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
@ -177,9 +161,6 @@ void ArbitrateAllThreads(Object* arbiter, u32 address) {
|
||||
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
||||
static void CallThread(Thread* t) {
|
||||
// Stop waiting
|
||||
if (t->wait_type != WAITTYPE_NONE) {
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
}
|
||||
ChangeThreadState(t, THREADSTATUS_READY);
|
||||
}
|
||||
|
||||
@ -200,7 +181,6 @@ static void SwitchContext(Thread* t) {
|
||||
current_thread = t;
|
||||
ChangeReadyState(t, false);
|
||||
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
Core::g_app_core->LoadContext(t->context);
|
||||
} else {
|
||||
current_thread = nullptr;
|
||||
@ -223,16 +203,27 @@ static Thread* NextThread() {
|
||||
return next;
|
||||
}
|
||||
|
||||
void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
|
||||
void WaitCurrentThread_Sleep() {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->wait_type = wait_type;
|
||||
thread->wait_object = wait_object;
|
||||
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
||||
}
|
||||
|
||||
void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
|
||||
WaitCurrentThread(wait_type, wait_object);
|
||||
GetCurrentThread()->wait_address = wait_address;
|
||||
void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->wait_set_output = wait_set_output;
|
||||
thread->wait_all = wait_all;
|
||||
|
||||
// It's possible to call WaitSynchronizationN without any objects passed in...
|
||||
if (wait_object != nullptr)
|
||||
thread->wait_objects.push_back(wait_object);
|
||||
|
||||
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
||||
}
|
||||
|
||||
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->wait_address = wait_address;
|
||||
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
||||
}
|
||||
|
||||
/// Event type for the thread wake up event
|
||||
@ -247,6 +238,12 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
|
||||
return;
|
||||
}
|
||||
|
||||
thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
|
||||
ErrorSummary::StatusChanged, ErrorLevel::Info));
|
||||
|
||||
if (thread->wait_set_output)
|
||||
thread->SetWaitSynchronizationOutput(-1);
|
||||
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
|
||||
@ -261,14 +258,63 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
|
||||
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
|
||||
}
|
||||
|
||||
/// Resumes a thread from waiting by marking it as "ready"
|
||||
void Thread::ReleaseWaitObject(WaitObject* wait_object) {
|
||||
if (wait_objects.empty()) {
|
||||
LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove this thread from the waiting object's thread list
|
||||
wait_object->RemoveWaitingThread(this);
|
||||
|
||||
unsigned index = 0;
|
||||
bool wait_all_failed = false; // Will be set to true if any object is unavailable
|
||||
|
||||
// Iterate through all waiting objects to check availability...
|
||||
for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
|
||||
if ((*itr)->ShouldWait())
|
||||
wait_all_failed = true;
|
||||
|
||||
// The output should be the last index of wait_object
|
||||
if (*itr == wait_object)
|
||||
index = itr - wait_objects.begin();
|
||||
}
|
||||
|
||||
// If we are waiting on all objects...
|
||||
if (wait_all) {
|
||||
// Resume the thread only if all are available...
|
||||
if (!wait_all_failed) {
|
||||
SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
SetWaitSynchronizationOutput(-1);
|
||||
|
||||
ResumeFromWait();
|
||||
}
|
||||
} else {
|
||||
// Otherwise, resume
|
||||
SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
|
||||
if (wait_set_output)
|
||||
SetWaitSynchronizationOutput(index);
|
||||
|
||||
ResumeFromWait();
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
// Cancel any outstanding wakeup events
|
||||
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
|
||||
|
||||
status &= ~THREADSTATUS_WAIT;
|
||||
wait_object = nullptr;
|
||||
wait_type = WAITTYPE_NONE;
|
||||
|
||||
// Remove this thread from all other WaitObjects
|
||||
for (auto wait_object : wait_objects)
|
||||
wait_object->RemoveWaitingThread(this);
|
||||
|
||||
wait_objects.clear();
|
||||
wait_set_output = false;
|
||||
wait_all = false;
|
||||
wait_address = 0;
|
||||
|
||||
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
||||
ChangeReadyState(this, true);
|
||||
}
|
||||
@ -334,8 +380,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||
thread->stack_size = stack_size;
|
||||
thread->initial_priority = thread->current_priority = priority;
|
||||
thread->processor_id = processor_id;
|
||||
thread->wait_type = WAITTYPE_NONE;
|
||||
thread->wait_object = nullptr;
|
||||
thread->wait_set_output = false;
|
||||
thread->wait_all = false;
|
||||
thread->wait_objects.clear();
|
||||
thread->wait_address = 0;
|
||||
thread->name = std::move(name);
|
||||
|
||||
@ -419,13 +466,20 @@ void Reschedule() {
|
||||
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
|
||||
|
||||
for (auto& thread : thread_list) {
|
||||
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
|
||||
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type,
|
||||
(thread->wait_object ? thread->wait_object->GetHandle() : INVALID_HANDLE));
|
||||
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X", thread->GetHandle(),
|
||||
thread->current_priority, thread->status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::SetWaitSynchronizationResult(ResultCode result) {
|
||||
context.cpu_registers[0] = result.raw;
|
||||
}
|
||||
|
||||
void Thread::SetWaitSynchronizationOutput(s32 output) {
|
||||
context.cpu_registers[1] = output;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ThreadingInit() {
|
||||
|
@ -38,21 +38,9 @@ enum ThreadStatus {
|
||||
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
|
||||
};
|
||||
|
||||
enum WaitType {
|
||||
WAITTYPE_NONE,
|
||||
WAITTYPE_SLEEP,
|
||||
WAITTYPE_SEMA,
|
||||
WAITTYPE_EVENT,
|
||||
WAITTYPE_THREADEND,
|
||||
WAITTYPE_MUTEX,
|
||||
WAITTYPE_SYNCH,
|
||||
WAITTYPE_ARB,
|
||||
WAITTYPE_TIMER,
|
||||
};
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class Thread : public Kernel::Object {
|
||||
class Thread : public WaitObject {
|
||||
public:
|
||||
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
|
||||
u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
|
||||
@ -70,7 +58,8 @@ public:
|
||||
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
|
||||
inline bool IsIdle() const { return idle; }
|
||||
|
||||
ResultVal<bool> WaitSynchronization() override;
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
|
||||
s32 GetPriority() const { return current_priority; }
|
||||
void SetPriority(s32 priority);
|
||||
@ -78,9 +67,28 @@ public:
|
||||
u32 GetThreadId() const { return thread_id; }
|
||||
|
||||
void Stop(const char* reason);
|
||||
/// Resumes a thread from waiting by marking it as "ready".
|
||||
|
||||
/**
|
||||
* Release an acquired wait object
|
||||
* @param wait_object WaitObject to release
|
||||
*/
|
||||
void ReleaseWaitObject(WaitObject* wait_object);
|
||||
|
||||
/// Resumes a thread from waiting by marking it as "ready"
|
||||
void ResumeFromWait();
|
||||
|
||||
/**
|
||||
* Sets the result after the thread awakens (from either WaitSynchronization SVC)
|
||||
* @param result Value to set to the returned result
|
||||
*/
|
||||
void SetWaitSynchronizationResult(ResultCode result);
|
||||
|
||||
/**
|
||||
* Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
|
||||
* @param output Value to set to the output parameter
|
||||
*/
|
||||
void SetWaitSynchronizationOutput(s32 output);
|
||||
|
||||
Core::ThreadContext context;
|
||||
|
||||
u32 thread_id;
|
||||
@ -95,11 +103,11 @@ public:
|
||||
|
||||
s32 processor_id;
|
||||
|
||||
WaitType wait_type;
|
||||
Object* wait_object;
|
||||
VAddr wait_address;
|
||||
std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
|
||||
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
|
||||
bool wait_all; ///< True if the thread is waiting on all objects before resuming
|
||||
bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
|
||||
|
||||
std::string name;
|
||||
|
||||
@ -107,6 +115,7 @@ public:
|
||||
bool idle = false;
|
||||
|
||||
private:
|
||||
|
||||
Thread() = default;
|
||||
};
|
||||
|
||||
@ -117,38 +126,38 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
|
||||
void Reschedule();
|
||||
|
||||
/// Arbitrate the highest priority thread that is waiting
|
||||
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
|
||||
Thread* ArbitrateHighestPriorityThread(u32 address);
|
||||
|
||||
/// Arbitrate all threads currently waiting...
|
||||
void ArbitrateAllThreads(Object* arbiter, u32 address);
|
||||
void ArbitrateAllThreads(u32 address);
|
||||
|
||||
/// Gets the current thread
|
||||
Thread* GetCurrentThread();
|
||||
|
||||
/// Waits the current thread on a sleep
|
||||
void WaitCurrentThread_Sleep();
|
||||
|
||||
/**
|
||||
* Puts the current thread in the wait state for the given type
|
||||
* @param wait_type Type of wait
|
||||
* @param wait_object Kernel object that we are waiting on, defaults to current thread
|
||||
* Waits the current thread from a WaitSynchronization call
|
||||
* @param wait_object Kernel object that we are waiting on
|
||||
* @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
|
||||
* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
|
||||
*/
|
||||
void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
|
||||
void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
|
||||
|
||||
/**
|
||||
* Waits the current thread from an ArbitrateAddress call
|
||||
* @param wait_address Arbitration address used to resume from wait
|
||||
*/
|
||||
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
|
||||
|
||||
/**
|
||||
* Schedules an event to wake up the specified thread after the specified delay.
|
||||
* @param thread The thread to wake after the delay.
|
||||
* @param handle The thread handle.
|
||||
* @param nanoseconds The time this thread will be allowed to sleep for.
|
||||
*/
|
||||
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
|
||||
|
||||
/**
|
||||
* Puts the current thread in the wait state for the given type
|
||||
* @param wait_type Type of wait
|
||||
* @param wait_object Kernel object that we are waiting on
|
||||
* @param wait_address Arbitration address used to resume from wait
|
||||
*/
|
||||
void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
|
||||
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
|
||||
@ -156,6 +165,7 @@ void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_addre
|
||||
* @returns The handle of the idle thread
|
||||
*/
|
||||
Handle SetupIdleThread();
|
||||
|
||||
/// Initialize threading
|
||||
void ThreadingInit();
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class Timer : public Object {
|
||||
class Timer : public WaitObject {
|
||||
public:
|
||||
std::string GetTypeName() const override { return "Timer"; }
|
||||
std::string GetName() const override { return name; }
|
||||
@ -24,19 +24,17 @@ public:
|
||||
ResetType reset_type; ///< The ResetType of this timer
|
||||
|
||||
bool signaled; ///< Whether the timer has been signaled or not
|
||||
std::set<Handle> waiting_threads; ///< Threads that are waiting for the timer
|
||||
std::string name; ///< Name of timer (optional)
|
||||
|
||||
u64 initial_delay; ///< The delay until the timer fires for the first time
|
||||
u64 interval_delay; ///< The delay until the timer fires after the first time
|
||||
|
||||
ResultVal<bool> WaitSynchronization() override {
|
||||
bool wait = !signaled;
|
||||
if (wait) {
|
||||
waiting_threads.insert(GetCurrentThread()->GetHandle());
|
||||
Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
|
||||
bool ShouldWait() override {
|
||||
return !signaled;
|
||||
}
|
||||
return MakeResult<bool>(wait);
|
||||
|
||||
void Acquire() override {
|
||||
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
|
||||
}
|
||||
};
|
||||
|
||||
@ -92,12 +90,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
|
||||
timer->signaled = true;
|
||||
|
||||
// Resume all waiting threads
|
||||
for (Handle thread_handle : timer->waiting_threads) {
|
||||
if (SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(thread_handle))
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
|
||||
timer->waiting_threads.clear();
|
||||
timer->WakeupAllWaitingThreads();
|
||||
|
||||
if (timer->reset_type == RESETTYPE_ONESHOT)
|
||||
timer->signaled = false;
|
||||
|
@ -50,8 +50,8 @@ void Initialize(Service::Interface* self) {
|
||||
cmd_buff[3] = notification_event_handle;
|
||||
cmd_buff[4] = pause_event_handle;
|
||||
|
||||
Kernel::SetEventLocked(notification_event_handle, true);
|
||||
Kernel::SetEventLocked(pause_event_handle, false); // Fire start event
|
||||
Kernel::ClearEvent(notification_event_handle);
|
||||
Kernel::SignalEvent(pause_event_handle); // Fire start event
|
||||
|
||||
_assert_msg_(KERNEL, (0 != lock_handle), "Cannot initialize without lock");
|
||||
Kernel::ReleaseMutex(lock_handle);
|
||||
|
@ -24,7 +24,7 @@ static void GetProcSemaphore(Service::Interface* self) {
|
||||
|
||||
// TODO(bunnei): Change to a semaphore once these have been implemented
|
||||
g_event_handle = Kernel::CreateEvent(RESETTYPE_ONESHOT, "SRV:Event");
|
||||
Kernel::SetEventLocked(g_event_handle, false);
|
||||
Kernel::ClearEvent(g_event_handle);
|
||||
|
||||
cmd_buff[1] = 0; // No error
|
||||
cmd_buff[3] = g_event_handle;
|
||||
|
@ -29,6 +29,9 @@ using Kernel::SharedPtr;
|
||||
|
||||
namespace SVC {
|
||||
|
||||
/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
|
||||
const ResultCode RESULT_INVALID(0xDEADC0DE);
|
||||
|
||||
enum ControlMemoryOperation {
|
||||
MEMORY_OPERATION_HEAP = 0x00000003,
|
||||
MEMORY_OPERATION_GSP_HEAP = 0x00010003,
|
||||
@ -103,12 +106,7 @@ static Result SendSyncRequest(Handle handle) {
|
||||
|
||||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str());
|
||||
|
||||
ResultVal<bool> wait = session->SyncRequest();
|
||||
if (wait.Succeeded() && *wait) {
|
||||
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
||||
}
|
||||
|
||||
return wait.Code().raw;
|
||||
return session->SyncRequest().Code().raw;
|
||||
}
|
||||
|
||||
/// Close a handle
|
||||
@ -120,65 +118,123 @@ static Result CloseHandle(Handle handle) {
|
||||
|
||||
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
|
||||
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
|
||||
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle);
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handle);
|
||||
if (object == nullptr)
|
||||
return InvalidHandle(ErrorModule::Kernel).raw;
|
||||
|
||||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
|
||||
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
|
||||
|
||||
ResultVal<bool> wait = object->WaitSynchronization();
|
||||
|
||||
// Check for next thread to schedule
|
||||
if (wait.Succeeded() && *wait) {
|
||||
if (object->ShouldWait()) {
|
||||
|
||||
object->AddWaitingThread(Kernel::GetCurrentThread());
|
||||
Kernel::WaitCurrentThread_WaitSynchronization(object, false, false);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
|
||||
|
||||
HLE::Reschedule(__func__);
|
||||
|
||||
// NOTE: output of this SVC will be set later depending on how the thread resumes
|
||||
return RESULT_INVALID.raw;
|
||||
}
|
||||
|
||||
return wait.Code().raw;
|
||||
object->Acquire();
|
||||
|
||||
return RESULT_SUCCESS.raw;
|
||||
}
|
||||
|
||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
|
||||
s64 nano_seconds) {
|
||||
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
|
||||
bool wait_thread = !wait_all;
|
||||
int handle_index = 0;
|
||||
|
||||
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
|
||||
bool unlock_all = true;
|
||||
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
|
||||
// Check if 'handles' is invalid
|
||||
if (handles == nullptr)
|
||||
return ResultCode(ErrorDescription::InvalidPointer, ErrorModule::Kernel, ErrorSummary::InvalidArgument, ErrorLevel::Permanent).raw;
|
||||
|
||||
LOG_TRACE(Kernel_SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
|
||||
handle_count, (wait_all ? "true" : "false"), nano_seconds);
|
||||
// NOTE: on real hardware, there is no nullptr check for 'out' (tested with firmware 4.4). If
|
||||
// this happens, the running application will crash.
|
||||
_assert_msg_(Kernel, out != nullptr, "invalid output pointer specified!");
|
||||
|
||||
// Iterate through each handle, synchronize kernel object
|
||||
for (s32 i = 0; i < handle_count; i++) {
|
||||
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
|
||||
// Check if 'handle_count' is invalid
|
||||
if (handle_count < 0)
|
||||
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
|
||||
|
||||
// If 'handle_count' is non-zero, iterate through each handle and wait the current thread if
|
||||
// necessary
|
||||
if (handle_count != 0) {
|
||||
bool selected = false; // True once an object has been selected
|
||||
for (int i = 0; i < handle_count; ++i) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
|
||||
if (object == nullptr)
|
||||
return InvalidHandle(ErrorModule::Kernel).raw;
|
||||
|
||||
LOG_TRACE(Kernel_SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i],
|
||||
object->GetTypeName().c_str(), object->GetName().c_str());
|
||||
// Check if the current thread should wait on this object...
|
||||
if (object->ShouldWait()) {
|
||||
|
||||
// TODO(yuriks): Verify how the real function behaves when an error happens here
|
||||
ResultVal<bool> wait_result = object->WaitSynchronization();
|
||||
bool wait = wait_result.Succeeded() && *wait_result;
|
||||
|
||||
if (!wait && !wait_all) {
|
||||
*out = i;
|
||||
return RESULT_SUCCESS.raw;
|
||||
// Check we are waiting on all objects...
|
||||
if (wait_all)
|
||||
// Wait the thread
|
||||
wait_thread = true;
|
||||
} else {
|
||||
unlock_all = false;
|
||||
// Do not wait on this object, check if this object should be selected...
|
||||
if (!wait_all && !selected) {
|
||||
// Do not wait the thread
|
||||
wait_thread = false;
|
||||
handle_index = i;
|
||||
selected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no handles were passed in, put the thread to sleep only when 'wait_all' is false
|
||||
// NOTE: This should deadlock the current thread if no timeout was specified
|
||||
if (!wait_all) {
|
||||
wait_thread = true;
|
||||
Kernel::WaitCurrentThread_WaitSynchronization(nullptr, true, wait_all);
|
||||
}
|
||||
}
|
||||
|
||||
if (wait_all && unlock_all) {
|
||||
*out = handle_count;
|
||||
return RESULT_SUCCESS.raw;
|
||||
// If thread should wait, then set its state to waiting and then reschedule...
|
||||
if (wait_thread) {
|
||||
|
||||
// Actually wait the current thread on each object if we decided to wait...
|
||||
for (int i = 0; i < handle_count; ++i) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
|
||||
object->AddWaitingThread(Kernel::GetCurrentThread());
|
||||
Kernel::WaitCurrentThread_WaitSynchronization(object, true, wait_all);
|
||||
}
|
||||
|
||||
// Check for next thread to schedule
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
|
||||
|
||||
HLE::Reschedule(__func__);
|
||||
|
||||
// NOTE: output of this SVC will be set later depending on how the thread resumes
|
||||
return RESULT_INVALID.raw;
|
||||
}
|
||||
|
||||
// Acquire objects if we did not wait...
|
||||
for (int i = 0; i < handle_count; ++i) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
|
||||
|
||||
// Acquire the object if it is not waiting...
|
||||
if (!object->ShouldWait()) {
|
||||
object->Acquire();
|
||||
|
||||
// If this was the first non-waiting object and 'wait_all' is false, don't acquire
|
||||
// any other objects
|
||||
if (!wait_all)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
|
||||
// not seem to set it to any meaningful value.
|
||||
*out = wait_all ? 0 : handle_index;
|
||||
|
||||
return RESULT_SUCCESS.raw;
|
||||
}
|
||||
|
||||
@ -351,6 +407,7 @@ static Result DuplicateHandle(Handle* out, Handle handle) {
|
||||
/// Signals an event
|
||||
static Result SignalEvent(Handle evt) {
|
||||
LOG_TRACE(Kernel_SVC, "called event=0x%08X", evt);
|
||||
HLE::Reschedule(__func__);
|
||||
return Kernel::SignalEvent(evt).raw;
|
||||
}
|
||||
|
||||
@ -391,7 +448,7 @@ static void SleepThread(s64 nanoseconds) {
|
||||
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
|
||||
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
|
||||
Kernel::WaitCurrentThread_Sleep();
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
|
||||
|
Loading…
Reference in New Issue
Block a user