audio_core: Amend documentation tags
Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot.
This commit is contained in:
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1be456db83
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2c91fbf7f1
@ -17,7 +17,7 @@ namespace AudioCore {
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class AudioManager;
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/**
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* Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
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* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
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*/
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class AudioCore {
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public:
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@ -14,7 +14,7 @@ namespace AudioCore {
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* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
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* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
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* recycling going.
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* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
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* In a real Switch this is not a separate class, and exists entirely within the audio manager.
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* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
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* wait on multiple events at once, and the events are not needed by the backend.
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*/
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@ -81,7 +81,7 @@ public:
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void ClearEvents();
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private:
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/// Lock, used bythe audio manager
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/// Lock, used by the audio manager
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std::mutex event_lock;
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/// Array of events, one per system type (see Type), last event is used to terminate
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std::array<std::atomic<bool>, 4> events_signalled;
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@ -59,9 +59,10 @@ public:
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/**
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* Get a list of audio in device names.
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*
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* @oaram names - Output container to write names to.
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* @param max_count - Maximum numebr of deivce names to write. Unused
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* @param names - Output container to write names to.
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* @param max_count - Maximum number of device names to write. Unused
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* @param filter - Should the list be filtered? Unused.
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*
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* @return Number of names written.
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*/
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u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
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@ -76,7 +76,7 @@ public:
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private:
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/**
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* Main thread, waiting on a manager signal and calling the registered fucntion.
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* Main thread, waiting on a manager signal and calling the registered function.
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*/
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void ThreadFunc();
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@ -64,10 +64,10 @@ public:
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/**
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* Add a renderer system to the manager.
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* The system will be reguarly called to generate commands for the AudioRenderer.
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* The system will be regularly called to generate commands for the AudioRenderer.
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*
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* @param system - The system to add.
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* @return True if the system was sucessfully added, otherwise false.
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* @return True if the system was successfully added, otherwise false.
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*/
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bool AddSystem(System& system);
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@ -75,7 +75,7 @@ public:
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* Remove a renderer system from the manager.
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*
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* @param system - The system to remove.
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* @return True if the system was sucessfully removed, otherwise false.
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* @return True if the system was successfully removed, otherwise false.
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*/
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bool RemoveSystem(System& system);
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@ -88,7 +88,9 @@ public:
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/**
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* Release all registered buffers.
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*
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* @param timestamp - The released timestamp for this buffer.
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* @param core_timing - The CoreTiming instance
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* @param session - The device session
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*
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* @return Is the buffer was released.
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*/
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bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
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@ -74,7 +74,8 @@ public:
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/**
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* Check if the buffer for the given tag has been consumed by the backend.
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*
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* @param tag - Unqiue tag of the buffer to check.
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* @param buffer - the buffer to check.
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*
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* @return true if the buffer has been consumed, otherwise false.
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*/
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bool IsBufferConsumed(AudioBuffer& buffer) const;
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@ -208,7 +208,7 @@ public:
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/**
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* Set this system's current volume.
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*
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* @param The new volume.
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* @param volume The new volume.
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*/
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void SetVolume(f32 volume);
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@ -199,7 +199,7 @@ public:
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/**
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* Set this system's current volume.
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*
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* @param The new volume.
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* @param volume The new volume.
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*/
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void SetVolume(f32 volume);
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@ -63,8 +63,6 @@ public:
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/**
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* Stop the ADSP.
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*
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* @return True if started or already running, otherwise false.
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*/
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void Stop();
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@ -52,7 +52,7 @@ public:
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/**
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* Send a message from the host to the AudioRenderer.
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*
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* @param message_ - The message to send to the AudioRenderer.
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* @param message - The message to send to the AudioRenderer.
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*/
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void HostSendMessage(RenderMessage message);
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@ -66,7 +66,7 @@ public:
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/**
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* Send a message from the AudioRenderer to the host.
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*
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* @param message_ - The message to send to the host.
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* @param message - The message to send to the host.
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*/
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void ADSPSendMessage(RenderMessage message);
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@ -163,7 +163,7 @@ public:
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/**
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* Start the AudioRenderer.
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*
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* @param The mailbox to use for this session.
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* @param mailbox The mailbox to use for this session.
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*/
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void Start(AudioRenderer_Mailbox* mailbox);
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@ -33,10 +33,10 @@ public:
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/**
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* Initialize the processor.
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*
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* @param system_ - The core system.
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* @param buffer - The command buffer to process.
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* @param size - The size of the buffer.
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* @param stream_ - The stream to be used for sending the samples.
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* @param system - The core system.
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* @param buffer - The command buffer to process.
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* @param size - The size of the buffer.
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* @param stream - The stream to be used for sending the samples.
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*/
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void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
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@ -72,7 +72,8 @@ public:
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/**
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* Process the command list.
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*
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* @param index - Index of the current command list.
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* @param session_id - Session ID for the commands being processed.
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*
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* @return The time taken to process.
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*/
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u64 Process(u32 session_id);
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@ -89,7 +90,7 @@ public:
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u8* commands{};
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/// The command buffer size
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u64 commands_buffer_size{};
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/// The maximum processing time alloted
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/// The maximum processing time allotted
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u64 max_process_time{};
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/// The number of commands in the buffer
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u32 command_count{};
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@ -191,6 +191,7 @@ public:
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* @param volume - Current mix volume used for calculating the ramp.
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* @param prev_volume - Previous mix volume, used for calculating the ramp,
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* also applied to the input.
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* @param prev_samples - Previous sample buffer. Used for depopping.
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* @param precision - Number of decimal bits for fixed point operations.
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*/
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void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
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@ -208,6 +209,7 @@ public:
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* @param volumes - Current mix volumes used for calculating the ramp.
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* @param prev_volumes - Previous mix volumes, used for calculating the ramp,
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* also applied to the input.
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* @param prev_samples - Previous sample buffer. Used for depopping.
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* @param precision - Number of decimal bits for fixed point operations.
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*/
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void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
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@ -297,11 +299,11 @@ public:
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/**
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* Generate a device sink command, adding it to the command list.
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*
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* @param node_id - Node id of the voice this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param sink_info - The sink_info to generate this command from.
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* @session_id - System session id this command is generated from.
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* @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
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* @param node_id - Node id of the voice this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param sink_info - The sink_info to generate this command from.
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* @param session_id - System session id this command is generated from.
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* @param samples_buffer - The buffer to be sent to the sink if upsampling is not used.
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*/
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void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
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u32 session_id, std::span<s32> samples_buffer);
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@ -197,9 +197,9 @@ public:
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/**
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* Generate an I3DL2 reverb effect command.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - I3DL2Reverb effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - I3DL2Reverb effect info.
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* @param node_id - Node id of the mix this command is generated for.
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*/
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void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
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s32 node_id);
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@ -207,18 +207,18 @@ public:
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/**
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* Generate an aux effect command.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - Aux effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - Aux effect info.
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* @param node_id - Node id of the mix this command is generated for.
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*/
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void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
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/**
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* Generate a biquad filter effect command.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - Aux effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - Aux effect info.
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* @param node_id - Node id of the mix this command is generated for.
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*/
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void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
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s32 node_id);
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@ -226,10 +226,10 @@ public:
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/**
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* Generate a light limiter effect command.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - Limiter effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param effect_index - Index for the statistics state.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - Limiter effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param effect_index - Index for the statistics state.
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*/
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void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
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s32 node_id, u32 effect_index);
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@ -238,21 +238,20 @@ public:
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* Generate a capture effect command.
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* Writes a mix buffer back to game memory.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - Capture effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - Capture effect info.
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* @param node_id - Node id of the mix this command is generated for.
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*/
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void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
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/**
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* Generate a compressor effect command.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info_base - Compressor effect info.
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* @param node_id - Node id of the mix this command is generated for.
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* @param buffer_offset - Base mix buffer offset to use.
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* @param effect_info - Compressor effect info.
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* @param node_id - Node id of the mix this command is generated for.
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*/
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void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
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const s32 node_id);
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void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
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/**
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* Generate all effect commands for a mix.
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@ -318,8 +317,9 @@ public:
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* Generate a performance command.
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* Used to report performance metrics of the AudioRenderer back to the game.
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*
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* @param buffer_offset - Base mix buffer offset to use.
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* @param sink_info - Sink info to generate the commands from.
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* @param node_id - Node ID of the mix this command is generated for
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* @param state - Output state of the generated performance command
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* @param entry_addresses - Addresses to be written
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*/
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void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
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const PerformanceEntryAddresses& entry_addresses);
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@ -7,17 +7,7 @@
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#include "common/logging/log.h"
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namespace AudioCore::AudioRenderer {
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/**
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* Mix input mix buffer into output mix buffer, with volume applied to the input.
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*
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* @tparam Q - Number of bits for fixed point operations.
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* @param output - Output mix buffer.
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* @param input - Input mix buffer.
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* @param volume - Volume applied to the input.
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* @param ramp - Ramp applied to volume every sample.
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* @param sample_count - Number of samples to process.
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* @return The final gained input sample, used for depopping.
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*/
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template <size_t Q>
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s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
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const f32 ramp_, const u32 sample_count) {
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@ -40,10 +30,8 @@ s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 vo
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return sample.to_int();
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}
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template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
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const u32);
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template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
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const u32);
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template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, f32, f32, u32);
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template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, f32, f32, u32);
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void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
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const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
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@ -61,13 +61,13 @@ struct MixRampCommand : ICommand {
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* @tparam Q - Number of bits for fixed point operations.
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* @param output - Output mix buffer.
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* @param input - Input mix buffer.
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* @param volume - Volume applied to the input.
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* @param ramp - Ramp applied to volume every sample.
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* @param volume_ - Volume applied to the input.
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* @param ramp_ - Ramp applied to volume every sample.
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* @param sample_count - Number of samples to process.
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* @return The final gained input sample, used for depopping.
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*/
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template <size_t Q>
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s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
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const f32 ramp_, const u32 sample_count);
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s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, f32 volume_, f32 ramp_,
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u32 sample_count);
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} // namespace AudioCore::AudioRenderer
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@ -50,9 +50,9 @@ struct MixRampGroupedCommand : ICommand {
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std::array<s16, MaxMixBuffers> inputs;
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/// Output mix buffer indexes for each mix buffer
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std::array<s16, MaxMixBuffers> outputs;
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/// Previous mix vloumes for each mix buffer
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/// Previous mix volumes for each mix buffer
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std::array<f32, MaxMixBuffers> prev_volumes;
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/// Current mix vloumes for each mix buffer
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/// Current mix volumes for each mix buffer
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std::array<f32, MaxMixBuffers> volumes;
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/// Pointer to the previous sample buffer, used for depop
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CpuAddr previous_samples;
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@ -15,15 +15,15 @@ class EffectContext {
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public:
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/**
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* Initialize the effect context
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* @param effect_infos List of effect infos for this context
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* @param effect_count The number of effects in the list
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* @param result_states_cpu The workbuffer of result states for the CPU for this context
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* @param result_states_dsp The workbuffer of result states for the DSP for this context
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* @param state_count The number of result states
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* @param effect_infos_ - List of effect infos for this context
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* @param effect_count_ - The number of effects in the list
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* @param result_states_cpu_ - The workbuffer of result states for the CPU for this context
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* @param result_states_dsp_ - The workbuffer of result states for the DSP for this context
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* @param dsp_state_count - The number of result states
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*/
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void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
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void Initialize(std::span<EffectInfoBase> effect_infos_, u32 effect_count_,
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std::span<EffectResultState> result_states_cpu_,
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std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
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std::span<EffectResultState> result_states_dsp_, size_t dsp_state_count);
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/**
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* Get the EffectInfo for a given index
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@ -291,7 +291,7 @@ public:
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* Update the info with new parameters, version 1.
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*
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* @param error_info - Used to write call result code.
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* @param in_params - New parameters to update the info with.
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* @param params - New parameters to update the info with.
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* @param pool_mapper - Pool for mapping buffers.
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*/
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virtual void Update(BehaviorInfo::ErrorInfo& error_info,
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@ -305,7 +305,7 @@ public:
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* Update the info with new parameters, version 2.
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*
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* @param error_info - Used to write call result code.
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* @param in_params - New parameters to update the info with.
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* @param params - New parameters to update the info with.
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* @param pool_mapper - Pool for mapping buffers.
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*/
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virtual void Update(BehaviorInfo::ErrorInfo& error_info,
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@ -19,8 +19,8 @@ public:
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/**
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* Setup a new AddressInfo.
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*
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* @param cpu_address - The CPU address of this region.
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* @param size - The size of this region.
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* @param cpu_address_ - The CPU address of this region.
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* @param size_ - The size of this region.
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*/
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void Setup(CpuAddr cpu_address_, u64 size_) {
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cpu_address = cpu_address_;
|
||||
@ -42,7 +42,6 @@ public:
|
||||
* Assign this region to a memory pool.
|
||||
*
|
||||
* @param memory_pool_ - Memory pool to assign.
|
||||
* @return The CpuAddr address of this region.
|
||||
*/
|
||||
void SetPool(MemoryPoolInfo* memory_pool_) {
|
||||
memory_pool = memory_pool_;
|
||||
|
@ -112,11 +112,11 @@ public:
|
||||
/**
|
||||
* Initialize the node states.
|
||||
*
|
||||
* @param buffer - The workbuffer to use. Unused.
|
||||
* @param buffer_ - The workbuffer to use. Unused.
|
||||
* @param node_buffer_size - The size of the workbuffer. Unused.
|
||||
* @param count - The number of nodes in the graph.
|
||||
*/
|
||||
void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
|
||||
void Initialize(std::span<u8> buffer_, u64 node_buffer_size, u32 count);
|
||||
|
||||
/**
|
||||
* Sort the graph. Only calls DepthFirstSearch.
|
||||
|
@ -73,7 +73,8 @@ public:
|
||||
* Calculate the required size for the performance workbuffer.
|
||||
*
|
||||
* @param behavior - Check which version is supported.
|
||||
* @param params - Input parameters.
|
||||
* @param params - Input parameters.
|
||||
*
|
||||
* @return Required workbuffer size.
|
||||
*/
|
||||
static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
|
||||
@ -104,7 +105,7 @@ public:
|
||||
* @param workbuffer - Workbuffer to use for performance frames.
|
||||
* @param workbuffer_size - Size of the workbuffer.
|
||||
* @param params - Input parameters.
|
||||
* @param behavior - Behaviour to check version and data format.
|
||||
* @param behavior - Behaviour to check version and data format.
|
||||
* @param memory_pool - Used to translate the workbuffer address for the DSP.
|
||||
*/
|
||||
virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
|
||||
@ -160,7 +161,8 @@ public:
|
||||
* workbuffer, to be written by the AudioRenderer.
|
||||
*
|
||||
* @param addresses - Filled with pointers to the new detail, which should be passed
|
||||
* to the AudioRenderer with Performance commands to be written.
|
||||
* to the AudioRenderer with Performance commands to be written.
|
||||
* @param detail_type - Performance detail type.
|
||||
* @param entry_type - The type of this detail. See PerformanceEntryType
|
||||
* @param node_id - Node id for this detail.
|
||||
* @return True if a new detail was created and the offsets are valid, otherwise false.
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
/**
|
||||
* Free the given upsampler.
|
||||
*
|
||||
* @param The upsampler to be freed.
|
||||
* @param info The upsampler to be freed.
|
||||
*/
|
||||
void Free(UpsamplerInfo* info);
|
||||
|
||||
|
@ -185,7 +185,8 @@ public:
|
||||
/**
|
||||
* Does this voice ned an update?
|
||||
*
|
||||
* @param params - Input parametetrs to check matching.
|
||||
* @param params - Input parameters to check matching.
|
||||
*
|
||||
* @return True if this voice needs an update, otherwise false.
|
||||
*/
|
||||
bool ShouldUpdateParameters(const InParameter& params) const;
|
||||
@ -194,9 +195,9 @@ public:
|
||||
* Update the parameters of this voice.
|
||||
*
|
||||
* @param error_info - Output error code.
|
||||
* @param params - Input parametters to udpate from.
|
||||
* @param params - Input parameters to update from.
|
||||
* @param pool_mapper - Used to map buffers.
|
||||
* @param behavior - behavior to check supported features.
|
||||
* @param behavior - behavior to check supported features.
|
||||
*/
|
||||
void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
|
||||
const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
|
||||
@ -218,12 +219,12 @@ public:
|
||||
/**
|
||||
* Update all wavebuffers.
|
||||
*
|
||||
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
|
||||
* @param error_count - Number of errors provided. Unused.
|
||||
* @param params - Input parametters to be used for the update.
|
||||
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
|
||||
* @param error_count - Number of errors provided. Unused.
|
||||
* @param params - Input parameters to be used for the update.
|
||||
* @param voice_states - The voice states for each channel in this voice to be updated.
|
||||
* @param pool_mapper - Used to map the wavebuffers.
|
||||
* @param behavior - Used to check for supported features.
|
||||
* @param pool_mapper - Used to map the wavebuffers.
|
||||
* @param behavior - Used to check for supported features.
|
||||
*/
|
||||
void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
|
||||
u32 error_count, const InParameter& params,
|
||||
@ -233,13 +234,13 @@ public:
|
||||
/**
|
||||
* Update a wavebuffer.
|
||||
*
|
||||
* @param error_infos - Output array of errors.
|
||||
* @param error_info - Output array of errors.
|
||||
* @param wave_buffer - The wavebuffer to be updated.
|
||||
* @param wave_buffer_internal - Input parametters to be used for the update.
|
||||
* @param sample_format - Sample format of the wavebuffer.
|
||||
* @param valid - Is this wavebuffer valid?
|
||||
* @param pool_mapper - Used to map the wavebuffers.
|
||||
* @param behavior - Used to check for supported features.
|
||||
* @param behavior - Used to check for supported features.
|
||||
*/
|
||||
void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
|
||||
const WaveBufferInternal& wave_buffer_internal,
|
||||
@ -276,7 +277,7 @@ public:
|
||||
/**
|
||||
* Check if this voice has any mixing connections.
|
||||
*
|
||||
* @return True if this voice participes in mixing, otherwise false.
|
||||
* @return True if this voice participates in mixing, otherwise false.
|
||||
*/
|
||||
bool HasAnyConnection() const;
|
||||
|
||||
@ -301,7 +302,8 @@ public:
|
||||
/**
|
||||
* Update this voice on command generation.
|
||||
*
|
||||
* @param voice_states - Voice states for these wavebuffers.
|
||||
* @param voice_context - Voice context for these wavebuffers.
|
||||
*
|
||||
* @return True if this voice should be generated, otherwise false.
|
||||
*/
|
||||
bool UpdateForCommandGeneration(VoiceContext& voice_context);
|
||||
|
@ -34,8 +34,7 @@ public:
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
@ -101,7 +100,7 @@ private:
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of conencted devices from Cubeb.
|
||||
* Get a list of connected devices from Cubeb.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
|
@ -32,8 +32,7 @@ public:
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
@ -92,7 +91,7 @@ private:
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of conencted devices from Cubeb.
|
||||
* Get a list of connected devices from SDL.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
|
@ -58,8 +58,7 @@ public:
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
* @param event - Audio render only, a signal used to prevent the renderer running too
|
||||
* fast.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
|
@ -214,7 +214,7 @@ protected:
|
||||
Core::System& system;
|
||||
/// Type of this stream
|
||||
StreamType type;
|
||||
/// Set by the audio render/in/out systen which uses this stream
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
u32 system_channels{2};
|
||||
/// Channels supported by hardware
|
||||
u32 device_channels{2};
|
||||
|
Loading…
Reference in New Issue
Block a user