Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
This commit is contained in:
commit
3547248ec2
@ -61,7 +61,7 @@ void LogSettings() {
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.nvdec_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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@ -16,6 +16,13 @@
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namespace Settings {
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namespace Settings {
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enum class VSyncMode : u32 {
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Immediate = 0,
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Mailbox = 1,
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FIFO = 2,
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FIFORelaxed = 3,
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};
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enum class RendererBackend : u32 {
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enum class RendererBackend : u32 {
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OpenGL = 0,
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OpenGL = 0,
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Vulkan = 1,
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Vulkan = 1,
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@ -456,7 +463,8 @@ struct Values {
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> async_astc{false, "async_astc"};
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SwitchableSetting<bool> async_astc{false, "async_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
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VSyncMode::FIFORelaxed, "use_vsync"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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@ -85,6 +85,20 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
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return "Unknown";
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return "Unknown";
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}
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}
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static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
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switch (mode) {
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case Settings::VSyncMode::Immediate:
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return "Immediate";
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case Settings::VSyncMode::Mailbox:
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return "Mailbox";
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case Settings::VSyncMode::FIFO:
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return "FIFO";
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case Settings::VSyncMode::FIFORelaxed:
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return "FIFO Relaxed";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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u64 telemetry_id{};
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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@ -241,7 +255,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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AddField(field_type, "Renderer_NvdecEmulation",
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AddField(field_type, "Renderer_NvdecEmulation",
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseVsync",
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TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
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AddField(field_type, "Renderer_ShaderBackend",
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AddField(field_type, "Renderer_ShaderBackend",
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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@ -88,7 +88,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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Settings::values.renderer_debug.GetValue())),
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Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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surface(CreateSurface(instance, render_window.GetWindowInfo())),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(), scheduler(device, state_tracker),
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state_tracker(), scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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@ -14,6 +14,7 @@
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "vulkan/vulkan_core.h"
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namespace Vulkan {
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namespace Vulkan {
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@ -33,23 +34,47 @@ VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats)
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return found != formats.end() ? *found : formats[0];
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return found != formats.end() ? *found : formats[0];
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}
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}
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VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
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static constexpr VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
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// Mailbox (triple buffering) doesn't lock the application like fifo (vsync),
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bool has_fifo_relaxed) {
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// prefer it if vsync option is not selected
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// Mailbox doesn't lock the application like FIFO (vsync)
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const auto found_mailbox = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR);
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// FIFO present mode locks the framerate to the monitor's refresh rate
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Borderless &&
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Settings::VSyncMode setting = [has_imm, has_mailbox]() {
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found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) {
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// Choose Mailbox or Immediate if unlocked and those modes are supported
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return VK_PRESENT_MODE_MAILBOX_KHR;
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const auto mode = Settings::values.vsync_mode.GetValue();
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if (Settings::values.use_speed_limit.GetValue()) {
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return mode;
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}
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}
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if (!Settings::values.use_speed_limit.GetValue()) {
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switch (mode) {
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// FIFO present mode locks the framerate to the monitor's refresh rate,
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case Settings::VSyncMode::FIFO:
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// Find an alternative to surpass this limitation if FPS is unlocked.
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case Settings::VSyncMode::FIFORelaxed:
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const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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if (has_mailbox) {
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if (found_imm != modes.end()) {
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return Settings::VSyncMode::Mailbox;
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} else if (has_imm) {
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return Settings::VSyncMode::Immediate;
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}
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[[fallthrough]];
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default:
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return mode;
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}
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}();
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if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
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(setting == Settings::VSyncMode::Immediate && !has_imm) ||
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(setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) {
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setting = Settings::VSyncMode::FIFO;
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}
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switch (setting) {
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case Settings::VSyncMode::Immediate:
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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case Settings::VSyncMode::Mailbox:
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}
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return VK_PRESENT_MODE_MAILBOX_KHR;
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case Settings::VSyncMode::FIFO:
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return VK_PRESENT_MODE_FIFO_KHR;
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return VK_PRESENT_MODE_FIFO_KHR;
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case Settings::VSyncMode::FIFORelaxed:
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return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
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default:
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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}
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VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height) {
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VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height) {
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@ -167,11 +192,17 @@ void Swapchain::Present(VkSemaphore render_semaphore) {
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void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) {
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void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) {
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const auto physical_device{device.GetPhysical()};
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const auto physical_device{device.GetPhysical()};
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const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
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const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
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const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
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const auto present_modes = physical_device.GetSurfacePresentModesKHR(surface);
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has_mailbox = std::find(present_modes.begin(), present_modes.end(),
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VK_PRESENT_MODE_MAILBOX_KHR) != present_modes.end();
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has_imm = std::find(present_modes.begin(), present_modes.end(),
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VK_PRESENT_MODE_IMMEDIATE_KHR) != present_modes.end();
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has_fifo_relaxed = std::find(present_modes.begin(), present_modes.end(),
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VK_PRESENT_MODE_FIFO_RELAXED_KHR) != present_modes.end();
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const VkCompositeAlphaFlagBitsKHR alpha_flags{ChooseAlphaFlags(capabilities)};
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const VkCompositeAlphaFlagBitsKHR alpha_flags{ChooseAlphaFlags(capabilities)};
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surface_format = ChooseSwapSurfaceFormat(formats);
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surface_format = ChooseSwapSurfaceFormat(formats);
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present_mode = ChooseSwapPresentMode(present_modes);
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present_mode = ChooseSwapPresentMode(has_imm, has_mailbox, has_fifo_relaxed);
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u32 requested_image_count{capabilities.minImageCount + 1};
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u32 requested_image_count{capabilities.minImageCount + 1};
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// Ensure Triple buffering if possible.
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// Ensure Triple buffering if possible.
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@ -232,7 +263,6 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bo
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extent = swapchain_ci.imageExtent;
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extent = swapchain_ci.imageExtent;
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current_srgb = srgb;
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current_srgb = srgb;
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current_fps_unlocked = !Settings::values.use_speed_limit.GetValue();
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images = swapchain.GetImages();
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images = swapchain.GetImages();
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image_count = static_cast<u32>(images.size());
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image_count = static_cast<u32>(images.size());
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@ -254,14 +284,9 @@ void Swapchain::Destroy() {
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swapchain.reset();
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swapchain.reset();
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}
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}
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bool Swapchain::HasFpsUnlockChanged() const {
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return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue();
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}
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bool Swapchain::NeedsPresentModeUpdate() const {
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bool Swapchain::NeedsPresentModeUpdate() const {
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// Mailbox present mode is the ideal for all scenarios. If it is not available,
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const auto requested_mode = ChooseSwapPresentMode(has_imm, has_mailbox, has_fifo_relaxed);
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// A different present mode is needed to support unlocked FPS above the monitor's refresh rate.
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return present_mode != requested_mode;
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return present_mode != VK_PRESENT_MODE_MAILBOX_KHR && HasFpsUnlockChanged();
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}
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}
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} // namespace Vulkan
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} // namespace Vulkan
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@ -116,8 +116,6 @@ private:
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void Destroy();
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void Destroy();
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bool HasFpsUnlockChanged() const;
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bool NeedsPresentModeUpdate() const;
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bool NeedsPresentModeUpdate() const;
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const VkSurfaceKHR surface;
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const VkSurfaceKHR surface;
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@ -142,9 +140,11 @@ private:
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VkExtent2D extent{};
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VkExtent2D extent{};
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VkPresentModeKHR present_mode{};
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VkPresentModeKHR present_mode{};
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VkSurfaceFormatKHR surface_format{};
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VkSurfaceFormatKHR surface_format{};
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bool has_imm{false};
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bool has_mailbox{false};
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bool has_fifo_relaxed{false};
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bool current_srgb{};
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bool current_srgb{};
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bool current_fps_unlocked{};
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bool is_outdated{};
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bool is_outdated{};
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bool is_suboptimal{};
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bool is_suboptimal{};
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};
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};
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@ -23,10 +23,10 @@
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namespace Vulkan {
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namespace Vulkan {
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vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
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vk::SurfaceKHR CreateSurface(
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const Core::Frontend::EmuWindow& emu_window) {
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const vk::Instance& instance,
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[[maybe_unused]] const Core::Frontend::EmuWindow::WindowSystemInfo& window_info) {
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[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
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[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
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[[maybe_unused]] const auto& window_info = emu_window.GetWindowInfo();
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VkSurfaceKHR unsafe_surface = nullptr;
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VkSurfaceKHR unsafe_surface = nullptr;
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#ifdef _WIN32
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#ifdef _WIN32
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@ -3,15 +3,12 @@
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#pragma once
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#pragma once
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#include "core/frontend/emu_window.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Vulkan {
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namespace Vulkan {
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[[nodiscard]] vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
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[[nodiscard]] vk::SurfaceKHR CreateSurface(
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const Core::Frontend::EmuWindow& emu_window);
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const vk::Instance& instance, const Core::Frontend::EmuWindow::WindowSystemInfo& window_info);
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} // namespace Vulkan
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} // namespace Vulkan
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@ -189,6 +189,8 @@ add_executable(yuzu
|
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multiplayer/state.h
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multiplayer/state.h
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multiplayer/validation.h
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multiplayer/validation.h
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precompiled_headers.h
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precompiled_headers.h
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|
qt_common.cpp
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qt_common.h
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startup_checks.cpp
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startup_checks.cpp
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startup_checks.h
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startup_checks.h
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uisettings.cpp
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uisettings.cpp
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@ -1,36 +1,48 @@
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstring>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include <glad/glad.h>
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#include <glad/glad.h>
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|
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#include <QApplication>
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#include <QtCore/qglobal.h>
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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||||||
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#include <QCamera>
|
||||||
#include <QCameraImageCapture>
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#include <QCameraImageCapture>
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#include <QCameraInfo>
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#include <QCameraInfo>
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#endif
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#endif
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#include <QCursor>
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#include <QEvent>
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#include <QGuiApplication>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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||||||
|
#include <QKeyEvent>
|
||||||
|
#include <QLayout>
|
||||||
|
#include <QList>
|
||||||
#include <QMessageBox>
|
#include <QMessageBox>
|
||||||
#include <QPainter>
|
|
||||||
#include <QScreen>
|
#include <QScreen>
|
||||||
#include <QString>
|
#include <QSize>
|
||||||
#include <QStringList>
|
#include <QStringLiteral>
|
||||||
|
#include <QSurfaceFormat>
|
||||||
|
#include <QTimer>
|
||||||
#include <QWindow>
|
#include <QWindow>
|
||||||
|
#include <QtCore/qobjectdefs.h>
|
||||||
|
|
||||||
#ifdef HAS_OPENGL
|
#ifdef HAS_OPENGL
|
||||||
#include <QOffscreenSurface>
|
#include <QOffscreenSurface>
|
||||||
#include <QOpenGLContext>
|
#include <QOpenGLContext>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if !defined(WIN32)
|
|
||||||
#include <qpa/qplatformnativeinterface.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <fmt/format.h>
|
|
||||||
|
|
||||||
#include "common/assert.h"
|
|
||||||
#include "common/microprofile.h"
|
#include "common/microprofile.h"
|
||||||
|
#include "common/polyfill_thread.h"
|
||||||
#include "common/scm_rev.h"
|
#include "common/scm_rev.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_input.h"
|
||||||
|
#include "common/thread.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/cpu_manager.h"
|
#include "core/cpu_manager.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
@ -40,11 +52,16 @@
|
|||||||
#include "input_common/drivers/tas_input.h"
|
#include "input_common/drivers/tas_input.h"
|
||||||
#include "input_common/drivers/touch_screen.h"
|
#include "input_common/drivers/touch_screen.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
|
#include "video_core/gpu.h"
|
||||||
|
#include "video_core/rasterizer_interface.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
#include "yuzu/bootmanager.h"
|
#include "yuzu/bootmanager.h"
|
||||||
#include "yuzu/main.h"
|
#include "yuzu/main.h"
|
||||||
|
#include "yuzu/qt_common.h"
|
||||||
|
|
||||||
static Core::Frontend::WindowSystemType GetWindowSystemType();
|
class QObject;
|
||||||
|
class QPaintEngine;
|
||||||
|
class QSurface;
|
||||||
|
|
||||||
EmuThread::EmuThread(Core::System& system) : m_system{system} {}
|
EmuThread::EmuThread(Core::System& system) : m_system{system} {}
|
||||||
|
|
||||||
@ -154,7 +171,10 @@ public:
|
|||||||
|
|
||||||
// disable vsync for any shared contexts
|
// disable vsync for any shared contexts
|
||||||
auto format = share_context->format();
|
auto format = share_context->format();
|
||||||
format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
|
const int swap_interval =
|
||||||
|
Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1;
|
||||||
|
|
||||||
|
format.setSwapInterval(main_surface ? swap_interval : 0);
|
||||||
|
|
||||||
context = std::make_unique<QOpenGLContext>();
|
context = std::make_unique<QOpenGLContext>();
|
||||||
context->setShareContext(share_context);
|
context->setShareContext(share_context);
|
||||||
@ -221,7 +241,7 @@ public:
|
|||||||
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
|
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
|
||||||
setAttribute(Qt::WA_NativeWindow);
|
setAttribute(Qt::WA_NativeWindow);
|
||||||
setAttribute(Qt::WA_PaintOnScreen);
|
setAttribute(Qt::WA_PaintOnScreen);
|
||||||
if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
|
if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
|
||||||
setAttribute(Qt::WA_DontCreateNativeAncestors);
|
setAttribute(Qt::WA_DontCreateNativeAncestors);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -259,46 +279,6 @@ struct NullRenderWidget : public RenderWidget {
|
|||||||
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
|
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
static Core::Frontend::WindowSystemType GetWindowSystemType() {
|
|
||||||
// Determine WSI type based on Qt platform.
|
|
||||||
QString platform_name = QGuiApplication::platformName();
|
|
||||||
if (platform_name == QStringLiteral("windows"))
|
|
||||||
return Core::Frontend::WindowSystemType::Windows;
|
|
||||||
else if (platform_name == QStringLiteral("xcb"))
|
|
||||||
return Core::Frontend::WindowSystemType::X11;
|
|
||||||
else if (platform_name == QStringLiteral("wayland"))
|
|
||||||
return Core::Frontend::WindowSystemType::Wayland;
|
|
||||||
else if (platform_name == QStringLiteral("wayland-egl"))
|
|
||||||
return Core::Frontend::WindowSystemType::Wayland;
|
|
||||||
else if (platform_name == QStringLiteral("cocoa"))
|
|
||||||
return Core::Frontend::WindowSystemType::Cocoa;
|
|
||||||
else if (platform_name == QStringLiteral("android"))
|
|
||||||
return Core::Frontend::WindowSystemType::Android;
|
|
||||||
|
|
||||||
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
|
|
||||||
return Core::Frontend::WindowSystemType::Windows;
|
|
||||||
}
|
|
||||||
|
|
||||||
static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
|
|
||||||
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
|
|
||||||
wsi.type = GetWindowSystemType();
|
|
||||||
|
|
||||||
// Our Win32 Qt external doesn't have the private API.
|
|
||||||
#if defined(WIN32) || defined(__APPLE__)
|
|
||||||
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
|
||||||
#else
|
|
||||||
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
|
|
||||||
wsi.display_connection = pni->nativeResourceForWindow("display", window);
|
|
||||||
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
|
|
||||||
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
|
|
||||||
else
|
|
||||||
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
|
||||||
#endif
|
|
||||||
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
|
|
||||||
|
|
||||||
return wsi;
|
|
||||||
}
|
|
||||||
|
|
||||||
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
|
||||||
Core::System& system_)
|
Core::System& system_)
|
||||||
@ -904,7 +884,7 @@ bool GRenderWindow::InitRenderTarget() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update the Window System information with the new render target
|
// Update the Window System information with the new render target
|
||||||
window_info = GetWindowSystemInfo(child_widget->windowHandle());
|
window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle());
|
||||||
|
|
||||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||||
layout()->addWidget(child_widget);
|
layout()->addWidget(child_widget);
|
||||||
|
@ -5,27 +5,46 @@
|
|||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <condition_variable>
|
#include <condition_variable>
|
||||||
|
#include <cstddef>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <stop_token>
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <QByteArray>
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
|
#include <QObject>
|
||||||
|
#include <QPoint>
|
||||||
|
#include <QString>
|
||||||
#include <QStringList>
|
#include <QStringList>
|
||||||
#include <QThread>
|
#include <QThread>
|
||||||
#include <QTouchEvent>
|
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
|
#include <qglobal.h>
|
||||||
|
#include <qnamespace.h>
|
||||||
|
#include <qobjectdefs.h>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
#include "common/polyfill_thread.h"
|
#include "common/polyfill_thread.h"
|
||||||
#include "common/thread.h"
|
#include "common/thread.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
|
||||||
class GRenderWindow;
|
|
||||||
class GMainWindow;
|
class GMainWindow;
|
||||||
class QCamera;
|
class QCamera;
|
||||||
class QCameraImageCapture;
|
class QCameraImageCapture;
|
||||||
|
class QCloseEvent;
|
||||||
|
class QFocusEvent;
|
||||||
class QKeyEvent;
|
class QKeyEvent;
|
||||||
|
class QMouseEvent;
|
||||||
|
class QObject;
|
||||||
|
class QResizeEvent;
|
||||||
|
class QShowEvent;
|
||||||
|
class QTimer;
|
||||||
|
class QTouchEvent;
|
||||||
|
class QWheelEvent;
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
enum class SystemResultStatus : u32;
|
|
||||||
class System;
|
class System;
|
||||||
} // namespace Core
|
} // namespace Core
|
||||||
|
|
||||||
@ -40,7 +59,6 @@ enum class TasState;
|
|||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
enum class LoadCallbackStage;
|
enum class LoadCallbackStage;
|
||||||
class RendererBase;
|
|
||||||
} // namespace VideoCore
|
} // namespace VideoCore
|
||||||
|
|
||||||
class EmuThread final : public QThread {
|
class EmuThread final : public QThread {
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include <QSettings>
|
#include <QSettings>
|
||||||
#include "common/fs/fs.h"
|
#include "common/fs/fs.h"
|
||||||
#include "common/fs/path_util.h"
|
#include "common/fs/path_util.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
#include "core/hle/service/hid/controllers/npad.h"
|
#include "core/hle/service/hid/controllers/npad.h"
|
||||||
@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
|
|||||||
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
||||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||||
ReadGlobalSetting(Settings::values.async_astc);
|
ReadGlobalSetting(Settings::values.async_astc);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync);
|
|
||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
@ -719,6 +719,10 @@ void Config::ReadRendererValues() {
|
|||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
|
Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
|
||||||
|
ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
|
||||||
|
static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
|
||||||
|
.value<u32>()));
|
||||||
ReadBasicSetting(Settings::values.renderer_debug);
|
ReadBasicSetting(Settings::values.renderer_debug);
|
||||||
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
@ -1351,7 +1355,6 @@ void Config::SaveRendererValues() {
|
|||||||
Settings::values.nvdec_emulation.UsingGlobal());
|
Settings::values.nvdec_emulation.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||||
WriteGlobalSetting(Settings::values.async_astc);
|
WriteGlobalSetting(Settings::values.async_astc);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync);
|
|
||||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||||
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||||
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
|
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
|
||||||
@ -1364,6 +1367,9 @@ void Config::SaveRendererValues() {
|
|||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
|
WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
|
||||||
|
static_cast<u32>(Settings::values.vsync_mode.GetValue()),
|
||||||
|
static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
|
||||||
WriteBasicSetting(Settings::values.renderer_debug);
|
WriteBasicSetting(Settings::values.renderer_debug);
|
||||||
WriteBasicSetting(Settings::values.renderer_shader_feedback);
|
WriteBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
|
@ -4,20 +4,76 @@
|
|||||||
// Include this early to include Vulkan headers how we want to
|
// Include this early to include Vulkan headers how we want to
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <iosfwd>
|
||||||
|
#include <iterator>
|
||||||
|
#include <string>
|
||||||
|
#include <tuple>
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
#include <QBoxLayout>
|
||||||
|
#include <QCheckBox>
|
||||||
#include <QColorDialog>
|
#include <QColorDialog>
|
||||||
#include <QVulkanInstance>
|
#include <QComboBox>
|
||||||
|
#include <QIcon>
|
||||||
|
#include <QLabel>
|
||||||
|
#include <QPixmap>
|
||||||
|
#include <QPushButton>
|
||||||
|
#include <QSlider>
|
||||||
|
#include <QStringLiteral>
|
||||||
|
#include <QtCore/qobjectdefs.h>
|
||||||
|
#include <qcoreevent.h>
|
||||||
|
#include <qglobal.h>
|
||||||
|
#include <vulkan/vulkan_core.h>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/dynamic_library.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "ui_configure_graphics.h"
|
#include "ui_configure_graphics.h"
|
||||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||||
#include "video_core/vulkan_common/vulkan_library.h"
|
#include "video_core/vulkan_common/vulkan_library.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||||
#include "yuzu/configuration/configuration_shared.h"
|
#include "yuzu/configuration/configuration_shared.h"
|
||||||
#include "yuzu/configuration/configure_graphics.h"
|
#include "yuzu/configuration/configure_graphics.h"
|
||||||
|
#include "yuzu/qt_common.h"
|
||||||
#include "yuzu/uisettings.h"
|
#include "yuzu/uisettings.h"
|
||||||
|
|
||||||
|
static const std::vector<VkPresentModeKHR> default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR,
|
||||||
|
VK_PRESENT_MODE_FIFO_KHR};
|
||||||
|
|
||||||
|
// Converts a setting to a present mode (or vice versa)
|
||||||
|
static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
|
||||||
|
switch (mode) {
|
||||||
|
case Settings::VSyncMode::Immediate:
|
||||||
|
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||||
|
case Settings::VSyncMode::Mailbox:
|
||||||
|
return VK_PRESENT_MODE_MAILBOX_KHR;
|
||||||
|
case Settings::VSyncMode::FIFO:
|
||||||
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
case Settings::VSyncMode::FIFORelaxed:
|
||||||
|
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
||||||
|
default:
|
||||||
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) {
|
||||||
|
switch (mode) {
|
||||||
|
case VK_PRESENT_MODE_IMMEDIATE_KHR:
|
||||||
|
return Settings::VSyncMode::Immediate;
|
||||||
|
case VK_PRESENT_MODE_MAILBOX_KHR:
|
||||||
|
return Settings::VSyncMode::Mailbox;
|
||||||
|
case VK_PRESENT_MODE_FIFO_KHR:
|
||||||
|
return Settings::VSyncMode::FIFO;
|
||||||
|
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
|
||||||
|
return Settings::VSyncMode::FIFORelaxed;
|
||||||
|
default:
|
||||||
|
return Settings::VSyncMode::FIFO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
|
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
|
||||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
|
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
|
||||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||||
@ -39,13 +95,16 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
|
|||||||
|
|
||||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
||||||
UpdateAPILayout();
|
UpdateAPILayout();
|
||||||
|
PopulateVSyncModeSelection();
|
||||||
if (!Settings::IsConfiguringGlobal()) {
|
if (!Settings::IsConfiguringGlobal()) {
|
||||||
ConfigurationShared::SetHighlight(
|
ConfigurationShared::SetHighlight(
|
||||||
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
|
connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
|
||||||
[this](int device) { UpdateDeviceSelection(device); });
|
UpdateDeviceSelection(device);
|
||||||
|
PopulateVSyncModeSelection();
|
||||||
|
});
|
||||||
connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
|
connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
|
||||||
[this](int backend) { UpdateShaderBackendSelection(backend); });
|
[this](int backend) { UpdateShaderBackendSelection(backend); });
|
||||||
|
|
||||||
@ -70,6 +129,43 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
|
|||||||
ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
|
ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ConfigureGraphics::PopulateVSyncModeSelection() {
|
||||||
|
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
|
||||||
|
if (backend == Settings::RendererBackend::Null) {
|
||||||
|
ui->vsync_mode_combobox->setEnabled(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ui->vsync_mode_combobox->setEnabled(true);
|
||||||
|
|
||||||
|
const int current_index = //< current selected vsync mode from combobox
|
||||||
|
ui->vsync_mode_combobox->currentIndex();
|
||||||
|
const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
|
||||||
|
current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
|
||||||
|
: vsync_mode_combobox_enum_map[current_index];
|
||||||
|
int index{};
|
||||||
|
const int device{ui->device->currentIndex()}; //< current selected Vulkan device
|
||||||
|
const auto& present_modes = //< relevant vector of present modes for the selected device or API
|
||||||
|
backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
|
||||||
|
: default_present_modes;
|
||||||
|
|
||||||
|
ui->vsync_mode_combobox->clear();
|
||||||
|
vsync_mode_combobox_enum_map.clear();
|
||||||
|
vsync_mode_combobox_enum_map.reserve(present_modes.size());
|
||||||
|
for (const auto present_mode : present_modes) {
|
||||||
|
const auto mode_name = TranslateVSyncMode(present_mode, backend);
|
||||||
|
if (mode_name.isEmpty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ui->vsync_mode_combobox->insertItem(index, mode_name);
|
||||||
|
vsync_mode_combobox_enum_map.push_back(present_mode);
|
||||||
|
if (present_mode == current_mode) {
|
||||||
|
ui->vsync_mode_combobox->setCurrentIndex(index);
|
||||||
|
}
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
||||||
if (device == -1) {
|
if (device == -1) {
|
||||||
return;
|
return;
|
||||||
@ -99,6 +195,9 @@ void ConfigureGraphics::SetConfiguration() {
|
|||||||
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
|
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
|
||||||
ui->resolution_combobox->setEnabled(runtime_lock);
|
ui->resolution_combobox->setEnabled(runtime_lock);
|
||||||
ui->accelerate_astc->setEnabled(runtime_lock);
|
ui->accelerate_astc->setEnabled(runtime_lock);
|
||||||
|
ui->vsync_mode_layout->setEnabled(runtime_lock ||
|
||||||
|
Settings::values.renderer_backend.GetValue() ==
|
||||||
|
Settings::RendererBackend::Vulkan);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
||||||
ui->use_asynchronous_gpu_emulation->setChecked(
|
ui->use_asynchronous_gpu_emulation->setChecked(
|
||||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||||
@ -170,7 +269,24 @@ void ConfigureGraphics::SetConfiguration() {
|
|||||||
Settings::values.bg_green.GetValue(),
|
Settings::values.bg_green.GetValue(),
|
||||||
Settings::values.bg_blue.GetValue()));
|
Settings::values.bg_blue.GetValue()));
|
||||||
UpdateAPILayout();
|
UpdateAPILayout();
|
||||||
|
PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
|
||||||
SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
|
SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
|
||||||
|
|
||||||
|
// VSync setting needs to be determined after populating the VSync combobox
|
||||||
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
|
||||||
|
const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
|
||||||
|
int index{};
|
||||||
|
for (const auto mode : vsync_mode_combobox_enum_map) {
|
||||||
|
if (mode == vsync_mode) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
|
||||||
|
ui->vsync_mode_combobox->setCurrentIndex(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
|
void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
|
||||||
@ -178,6 +294,27 @@ void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
|
|||||||
tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
|
tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
|
||||||
|
Settings::RendererBackend backend) const {
|
||||||
|
switch (mode) {
|
||||||
|
case VK_PRESENT_MODE_IMMEDIATE_KHR:
|
||||||
|
return backend == Settings::RendererBackend::OpenGL
|
||||||
|
? tr("Off")
|
||||||
|
: QStringLiteral("Immediate (%1)").arg(tr("VSync Off"));
|
||||||
|
case VK_PRESENT_MODE_MAILBOX_KHR:
|
||||||
|
return QStringLiteral("Mailbox (%1)").arg(tr("Recommended"));
|
||||||
|
case VK_PRESENT_MODE_FIFO_KHR:
|
||||||
|
return backend == Settings::RendererBackend::OpenGL
|
||||||
|
? tr("On")
|
||||||
|
: QStringLiteral("FIFO (%1)").arg(tr("VSync On"));
|
||||||
|
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
|
||||||
|
return QStringLiteral("FIFO Relaxed");
|
||||||
|
default:
|
||||||
|
return {};
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::ApplyConfiguration() {
|
void ConfigureGraphics::ApplyConfiguration() {
|
||||||
const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
|
const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
|
||||||
ui->resolution_combobox->currentIndex() -
|
ui->resolution_combobox->currentIndex() -
|
||||||
@ -232,6 +369,10 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||||||
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
||||||
}
|
}
|
||||||
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
|
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
|
||||||
|
|
||||||
|
const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
|
||||||
|
const auto vsync_mode = PresentModeToSetting(mode);
|
||||||
|
Settings::values.vsync_mode.SetValue(vsync_mode);
|
||||||
} else {
|
} else {
|
||||||
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
Settings::values.resolution_setup.SetGlobal(true);
|
Settings::values.resolution_setup.SetGlobal(true);
|
||||||
@ -345,7 +486,9 @@ void ConfigureGraphics::UpdateAPILayout() {
|
|||||||
ui->backend_widget->setVisible(true);
|
ui->backend_widget->setVisible(true);
|
||||||
break;
|
break;
|
||||||
case Settings::RendererBackend::Vulkan:
|
case Settings::RendererBackend::Vulkan:
|
||||||
|
if (static_cast<int>(vulkan_device) < ui->device->count()) {
|
||||||
ui->device->setCurrentIndex(vulkan_device);
|
ui->device->setCurrentIndex(vulkan_device);
|
||||||
|
}
|
||||||
ui->device_widget->setVisible(true);
|
ui->device_widget->setVisible(true);
|
||||||
ui->backend_widget->setVisible(false);
|
ui->backend_widget->setVisible(false);
|
||||||
break;
|
break;
|
||||||
@ -363,16 +506,27 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
|
|||||||
|
|
||||||
using namespace Vulkan;
|
using namespace Vulkan;
|
||||||
|
|
||||||
|
auto* window = this->window()->windowHandle();
|
||||||
|
auto wsi = QtCommon::GetWindowSystemInfo(window);
|
||||||
|
|
||||||
vk::InstanceDispatch dld;
|
vk::InstanceDispatch dld;
|
||||||
const Common::DynamicLibrary library = OpenLibrary();
|
const Common::DynamicLibrary library = OpenLibrary();
|
||||||
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1);
|
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
|
||||||
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
|
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
|
||||||
|
vk::SurfaceKHR surface = //< needed to view present modes for a device
|
||||||
|
CreateSurface(instance, wsi);
|
||||||
|
|
||||||
vulkan_devices.clear();
|
vulkan_devices.clear();
|
||||||
vulkan_devices.reserve(physical_devices.size());
|
vulkan_devices.reserve(physical_devices.size());
|
||||||
|
device_present_modes.clear();
|
||||||
|
device_present_modes.reserve(physical_devices.size());
|
||||||
for (const VkPhysicalDevice device : physical_devices) {
|
for (const VkPhysicalDevice device : physical_devices) {
|
||||||
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
|
const auto physical_device = vk::PhysicalDevice(device, dld);
|
||||||
|
const std::string name = physical_device.GetProperties().deviceName;
|
||||||
|
const std::vector<VkPresentModeKHR> present_modes =
|
||||||
|
physical_device.GetSurfacePresentModesKHR(*surface);
|
||||||
vulkan_devices.push_back(QString::fromStdString(name));
|
vulkan_devices.push_back(QString::fromStdString(name));
|
||||||
|
device_present_modes.push_back(present_modes);
|
||||||
}
|
}
|
||||||
} catch (const Vulkan::vk::Exception& exception) {
|
} catch (const Vulkan::vk::Exception& exception) {
|
||||||
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
|
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
|
||||||
@ -465,4 +619,6 @@ void ConfigureGraphics::SetupPerGameUI() {
|
|||||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||||
ConfigurationShared::InsertGlobalItem(
|
ConfigurationShared::InsertGlobalItem(
|
||||||
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
|
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
|
||||||
|
|
||||||
|
ui->vsync_mode_layout->setVisible(false);
|
||||||
}
|
}
|
||||||
|
@ -5,9 +5,21 @@
|
|||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <QColor>
|
||||||
#include <QString>
|
#include <QString>
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
#include "common/settings.h"
|
#include <qobjectdefs.h>
|
||||||
|
#include <vulkan/vulkan_core.h>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
class QEvent;
|
||||||
|
class QObject;
|
||||||
|
|
||||||
|
namespace Settings {
|
||||||
|
enum class NvdecEmulation : u32;
|
||||||
|
enum class RendererBackend : u32;
|
||||||
|
enum class ShaderBackend : u32;
|
||||||
|
} // namespace Settings
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
@ -35,6 +47,7 @@ private:
|
|||||||
void changeEvent(QEvent* event) override;
|
void changeEvent(QEvent* event) override;
|
||||||
void RetranslateUI();
|
void RetranslateUI();
|
||||||
|
|
||||||
|
void PopulateVSyncModeSelection();
|
||||||
void UpdateBackgroundColorButton(QColor color);
|
void UpdateBackgroundColorButton(QColor color);
|
||||||
void UpdateAPILayout();
|
void UpdateAPILayout();
|
||||||
void UpdateDeviceSelection(int device);
|
void UpdateDeviceSelection(int device);
|
||||||
@ -43,6 +56,10 @@ private:
|
|||||||
void RetrieveVulkanDevices();
|
void RetrieveVulkanDevices();
|
||||||
|
|
||||||
void SetFSRIndicatorText(int percentage);
|
void SetFSRIndicatorText(int percentage);
|
||||||
|
/* Turns a Vulkan present mode into a textual string for a UI
|
||||||
|
* (and eventually for a human to read) */
|
||||||
|
const QString TranslateVSyncMode(VkPresentModeKHR mode,
|
||||||
|
Settings::RendererBackend backend) const;
|
||||||
|
|
||||||
void SetupPerGameUI();
|
void SetupPerGameUI();
|
||||||
|
|
||||||
@ -58,6 +75,10 @@ private:
|
|||||||
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
|
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
|
||||||
|
|
||||||
std::vector<QString> vulkan_devices;
|
std::vector<QString> vulkan_devices;
|
||||||
|
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
|
||||||
|
std::vector<VkPresentModeKHR>
|
||||||
|
vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
|
||||||
|
// selection in the combobox
|
||||||
u32 vulkan_device{};
|
u32 vulkan_device{};
|
||||||
Settings::ShaderBackend shader_backend{};
|
Settings::ShaderBackend shader_backend{};
|
||||||
|
|
||||||
|
@ -188,6 +188,44 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="vsync_mode_layout" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="vsync_mode_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>VSync Mode:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="vsync_mode_combobox">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||||
|
FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||||
|
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||||
|
Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
|
||||||
|
</property>
|
||||||
|
<property name="currentText">
|
||||||
|
<string/>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
|
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
|
||||||
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
|
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
|
||||||
|
@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
|||||||
|
|
||||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
const bool runtime_lock = !system.IsPoweredOn();
|
const bool runtime_lock = !system.IsPoweredOn();
|
||||||
ui->use_vsync->setEnabled(runtime_lock);
|
|
||||||
ui->async_present->setEnabled(runtime_lock);
|
ui->async_present->setEnabled(runtime_lock);
|
||||||
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
||||||
ui->async_astc->setEnabled(runtime_lock);
|
ui->async_astc->setEnabled(runtime_lock);
|
||||||
@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||||||
|
|
||||||
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
||||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
|
||||||
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
@ -62,7 +60,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||||||
renderer_force_max_clock);
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
||||||
async_astc);
|
async_astc);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
@ -94,7 +91,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
|
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
|
||||||
ui->renderer_force_max_clock->setEnabled(
|
ui->renderer_force_max_clock->setEnabled(
|
||||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
|
||||||
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
@ -112,7 +108,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||||
Settings::values.renderer_force_max_clock,
|
Settings::values.renderer_force_max_clock,
|
||||||
renderer_force_max_clock);
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
||||||
async_astc);
|
async_astc);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
|
@ -86,16 +86,6 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_vsync">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Use VSync</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="async_astc">
|
<widget class="QCheckBox" name="async_astc">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include <QInputDialog>
|
#include <QInputDialog>
|
||||||
#include <QMenu>
|
#include <QMenu>
|
||||||
#include <QMessageBox>
|
#include <QMessageBox>
|
||||||
|
#include <QMouseEvent>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
|
55
src/yuzu/qt_common.cpp
Normal file
55
src/yuzu/qt_common.cpp
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <QGuiApplication>
|
||||||
|
#include <QStringLiteral>
|
||||||
|
#include <QWindow>
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "yuzu/qt_common.h"
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
#include <qpa/qplatformnativeinterface.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace QtCommon {
|
||||||
|
Core::Frontend::WindowSystemType GetWindowSystemType() {
|
||||||
|
// Determine WSI type based on Qt platform.
|
||||||
|
QString platform_name = QGuiApplication::platformName();
|
||||||
|
if (platform_name == QStringLiteral("windows"))
|
||||||
|
return Core::Frontend::WindowSystemType::Windows;
|
||||||
|
else if (platform_name == QStringLiteral("xcb"))
|
||||||
|
return Core::Frontend::WindowSystemType::X11;
|
||||||
|
else if (platform_name == QStringLiteral("wayland"))
|
||||||
|
return Core::Frontend::WindowSystemType::Wayland;
|
||||||
|
else if (platform_name == QStringLiteral("wayland-egl"))
|
||||||
|
return Core::Frontend::WindowSystemType::Wayland;
|
||||||
|
else if (platform_name == QStringLiteral("cocoa"))
|
||||||
|
return Core::Frontend::WindowSystemType::Cocoa;
|
||||||
|
else if (platform_name == QStringLiteral("android"))
|
||||||
|
return Core::Frontend::WindowSystemType::Android;
|
||||||
|
|
||||||
|
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
|
||||||
|
return Core::Frontend::WindowSystemType::Windows;
|
||||||
|
} // namespace Core::Frontend::WindowSystemType
|
||||||
|
|
||||||
|
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
|
||||||
|
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
|
||||||
|
wsi.type = GetWindowSystemType();
|
||||||
|
|
||||||
|
// Our Win32 Qt external doesn't have the private API.
|
||||||
|
#if defined(WIN32) || defined(__APPLE__)
|
||||||
|
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
||||||
|
#else
|
||||||
|
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
|
||||||
|
wsi.display_connection = pni->nativeResourceForWindow("display", window);
|
||||||
|
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
|
||||||
|
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
|
||||||
|
else
|
||||||
|
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
||||||
|
#endif
|
||||||
|
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
|
||||||
|
|
||||||
|
return wsi;
|
||||||
|
}
|
||||||
|
} // namespace QtCommon
|
15
src/yuzu/qt_common.h
Normal file
15
src/yuzu/qt_common.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QWindow>
|
||||||
|
#include "core/frontend/emu_window.h"
|
||||||
|
|
||||||
|
namespace QtCommon {
|
||||||
|
|
||||||
|
Core::Frontend::WindowSystemType GetWindowSystemType();
|
||||||
|
|
||||||
|
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window);
|
||||||
|
|
||||||
|
} // namespace QtCommon
|
@ -310,7 +310,7 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync);
|
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
|
@ -325,8 +325,14 @@ aspect_ratio =
|
|||||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||||
max_anisotropy =
|
max_anisotropy =
|
||||||
|
|
||||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
# Whether to enable VSync or not.
|
||||||
# 0 (default): Off, 1: On
|
# OpenGL: Values other than 0 enable VSync
|
||||||
|
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||||
|
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||||
|
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||||
|
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||||
|
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||||
|
# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
|
||||||
use_vsync =
|
use_vsync =
|
||||||
|
|
||||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||||
|
Loading…
Reference in New Issue
Block a user