vulkan: Implement FidelityFX Super Resolution
This commit is contained in:
parent
d4f5193bd3
commit
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@ -64,6 +64,7 @@ enum class ScalingFilter : u32 {
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Bilinear = 0,
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Bicubic = 1,
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ScaleForce = 2,
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Fsr = 3,
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};
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struct ResolutionScalingInfo {
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@ -132,6 +132,8 @@ add_library(video_core STATIC
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_fsr.cpp
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renderer_vulkan/vk_fsr.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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@ -1,3 +1,11 @@
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set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
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set(GLSL_INCLUDES
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fidelityfx_fsr.comp
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${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
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${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
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)
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set(SHADER_FILES
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astc_decoder.comp
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block_linear_unswizzle_2d.comp
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@ -13,6 +21,8 @@ set(SHADER_FILES
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present_bicubic.frag
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vulkan_blit_color_float.frag
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vulkan_blit_depth_stencil.frag
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vulkan_fidelityfx_fsr_easu.comp
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vulkan_fidelityfx_fsr_rcas.comp
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vulkan_present.frag
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vulkan_present.vert
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vulkan_quad_indexed.comp
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@ -78,7 +88,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
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OUTPUT
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${SPIRV_HEADER_FILE}
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COMMAND
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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)
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@ -86,9 +96,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
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endif()
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endforeach()
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set(SHADER_SOURCES ${SHADER_FILES})
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list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
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add_custom_target(host_shaders
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DEPENDS
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${SHADER_HEADERS}
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SOURCES
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${SHADER_FILES}
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${SHADER_SOURCES}
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)
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114
src/video_core/host_shaders/fidelityfx_fsr.comp
Normal file
114
src/video_core/host_shaders/fidelityfx_fsr.comp
Normal file
@ -0,0 +1,114 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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//!#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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// FidelityFX Super Resolution Sample
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//
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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layout( push_constant ) uniform constants {
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u32vec2 input_size;
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};
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uvec4 Const0;
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uvec4 Const1;
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uvec4 Const2;
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uvec4 Const3;
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#define A_GPU 1
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#define A_GLSL 1
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#define A_HALF
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#include "ffx_a.h"
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f16vec4 LinearToSRGB(f16vec4 linear) {
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bvec4 selector = greaterThan(linear, f16vec4(0.00313066844250063));
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f16vec4 low = linear * float16_t(12.92);
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f16vec4 high = float16_t(1.055) * pow(linear, f16vec4(1 / 2.4)) - float16_t(0.055);
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return mix(low, high, selector);
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}
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f16vec4 SRGBToLinear(f16vec4 srgb) {
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bvec4 selector = greaterThan(srgb, f16vec4(0.0404482362771082));
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f16vec4 low = srgb * float16_t(1.0 / 12.92);
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f16vec4 high = pow((srgb + float16_t(0.055)) * float16_t(1.0 / 1.055), f16vec4(2.4));
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return mix(low, high, selector);
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}
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#if USE_EASU
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#define FSR_EASU_H 1
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f16vec4 FsrEasuRH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 0)); return res; }
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f16vec4 FsrEasuGH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 1)); return res; }
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f16vec4 FsrEasuBH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 2)); return res; }
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#endif
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#if USE_RCAS
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#define FSR_RCAS_H 1
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f16vec4 FsrRcasLoadH(ASW2 p) { return f16vec4(texelFetch(InputTexture, ASU2(p), 0)); }
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void FsrRcasInputH(inout float16_t r, inout float16_t g, inout float16_t b) {}
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#endif
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#include "ffx_fsr1.h"
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void CurrFilter(u32vec2 pos) {
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// For debugging
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#if USE_BILINEAR
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vec2 pp = (vec2(pos) * vec2_AU2(Const0.xy) + vec2_AU2(Const0.zw)) * vec2_AU2(Const1.xy) + vec2(0.5, -0.5) * vec2_AU2(Const1.zw);
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imageStore(OutputTexture, ivec2(pos), textureLod(InputTexture, pp, 0.0));
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#endif
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#if USE_EASU
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f16vec3 c;
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FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
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imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
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#endif
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#if USE_RCAS
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f16vec3 c;
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FsrRcasH(c.r, c.g, c.b, pos, Const0);
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imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
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#endif
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}
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layout(local_size_x=64) in;
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void main() {
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#if USE_EASU || USE_BILINEAR
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vec2 ires = vec2(input_size);
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vec2 tres = textureSize(InputTexture, 0);
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vec2 ores = imageSize(OutputTexture);
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FsrEasuCon(Const0, Const1, Const2, Const3, ires.x, ires.y, tres.x, tres.y, ores.x, ores.y);
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#endif
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#if USE_RCAS
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FsrRcasCon(Const0, 0.25f);
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#endif
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// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
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CurrFilter(gxy);
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gxy.x += 8u;
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CurrFilter(gxy);
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gxy.y += 8u;
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CurrFilter(gxy);
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gxy.x -= 8u;
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CurrFilter(gxy);
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}
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src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
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13
src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
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@ -0,0 +1,13 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 460 core
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#extension GL_GOOGLE_include_directive : enable
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layout(set=0,binding=0) uniform sampler2D InputTexture;
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layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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#define USE_EASU 1
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#include "fidelityfx_fsr.comp"
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src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
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13
src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
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@ -0,0 +1,13 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 460 core
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#extension GL_GOOGLE_include_directive : enable
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layout(set=0,binding=0) uniform sampler2D InputTexture;
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layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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#define USE_RCAS 1
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#include "fidelityfx_fsr.comp"
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@ -23,6 +23,7 @@
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#include "video_core/host_shaders/vulkan_present_vert_spv.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/vk_blit_screen.h"
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#include "video_core/renderer_vulkan/vk_fsr.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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@ -147,8 +148,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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scheduler.Wait(resource_ticks[image_index]);
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resource_ticks[image_index] = scheduler.CurrentTick();
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UpdateDescriptorSet(image_index,
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use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
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const VkImageView source_image_view =
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use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
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if (!fsr) {
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UpdateDescriptorSet(image_index, source_image_view);
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}
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BufferData data;
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SetUniformData(data, layout);
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@ -225,9 +230,26 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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read_barrier);
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cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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0, write_barrier);
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});
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}
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if (fsr) {
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auto crop_rect = framebuffer.crop_rect;
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if (crop_rect.GetWidth() == 0) {
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crop_rect.right = framebuffer.width;
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}
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if (crop_rect.GetHeight() == 0) {
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crop_rect.bottom = framebuffer.height;
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}
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crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
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VkImageView fsr_image_view =
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fsr->Draw(scheduler, image_index, source_image_view, crop_rect);
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UpdateDescriptorSet(image_index, fsr_image_view);
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}
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scheduler.Record(
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[this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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@ -325,6 +347,13 @@ void VKBlitScreen::CreateDynamicResources() {
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CreateRenderPass();
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CreateFramebuffers();
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CreateGraphicsPipeline();
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fsr.reset();
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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const auto& layout = render_window.GetFramebufferLayout();
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fsr = std::make_unique<FSR>(
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device, memory_allocator, image_count,
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VkExtent2D{.width = layout.screen.GetWidth(), .height = layout.screen.GetHeight()});
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}
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}
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void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
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@ -716,13 +745,14 @@ void VKBlitScreen::CreateGraphicsPipeline() {
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}
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void VKBlitScreen::CreateSampler() {
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bool linear = Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr;
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const VkSamplerCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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.magFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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.minFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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@ -905,10 +935,11 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
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UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
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UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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f32 scale_u = 1.0f;
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f32 scale_v = 1.0f;
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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if (!fsr) {
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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static_cast<f32>(screen_info.width);
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@ -917,6 +948,7 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.height);
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}
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}
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const auto& screen = layout.screen;
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const auto x = static_cast<f32>(screen.left);
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@ -38,6 +38,8 @@ class RasterizerVulkan;
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class VKScheduler;
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class VKSwapchain;
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class FSR;
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struct VKScreenInfo {
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VkImageView image_view{};
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u32 width{};
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@ -132,6 +134,8 @@ private:
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std::vector<MemoryCommit> raw_buffer_commits;
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u32 raw_width = 0;
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u32 raw_height = 0;
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std::unique_ptr<FSR> fsr;
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};
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} // namespace Vulkan
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375
src/video_core/renderer_vulkan/vk_fsr.cpp
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375
src/video_core/renderer_vulkan/vk_fsr.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/div_ceil.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_comp_spv.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_comp_spv.h"
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#include "video_core/renderer_vulkan/vk_fsr.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
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VkExtent2D output_size)
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: device{device}, memory_allocator{memory_allocator}, image_count{image_count},
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output_size{output_size} {
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CreateImages();
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CreateSampler();
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CreateShaders();
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CreateDescriptorPool();
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CreateDescriptorSetLayout();
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CreateDescriptorSets();
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CreatePipelineLayout();
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CreatePipeline();
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}
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VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
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const Common::Rectangle<int>& crop_rect) {
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UpdateDescriptorSet(image_index, image_view);
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scheduler.Record([this, image_index, crop_rect](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier base_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = 0,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = {},
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.subresourceRange =
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{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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// TODO: Support clear color
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
VkExtent2D{
|
||||
.width = static_cast<u32>(crop_rect.GetWidth()),
|
||||
.height = static_cast<u32>(crop_rect.GetHeight()),
|
||||
});
|
||||
|
||||
{
|
||||
VkImageMemoryBarrier fsr_write_barrier = base_barrier;
|
||||
fsr_write_barrier.image = *images[image_index],
|
||||
fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
|
||||
}
|
||||
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index * 2], {});
|
||||
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
|
||||
Common::DivCeil(output_size.height, 16u), 1);
|
||||
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, output_size);
|
||||
|
||||
{
|
||||
std::array<VkImageMemoryBarrier, 2> barriers;
|
||||
auto& fsr_read_barrier = barriers[0];
|
||||
auto& blit_write_barrier = barriers[1];
|
||||
|
||||
fsr_read_barrier = base_barrier;
|
||||
fsr_read_barrier.image = *images[image_index];
|
||||
fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
blit_write_barrier = base_barrier;
|
||||
blit_write_barrier.image = *images[image_count + image_index];
|
||||
blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
|
||||
}
|
||||
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index * 2 + 1], {});
|
||||
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
|
||||
Common::DivCeil(output_size.height, 16u), 1);
|
||||
|
||||
{
|
||||
std::array<VkImageMemoryBarrier, 1> barriers;
|
||||
auto& blit_read_barrier = barriers[0];
|
||||
|
||||
blit_read_barrier = base_barrier;
|
||||
blit_read_barrier.image = *images[image_count + image_index];
|
||||
blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
|
||||
}
|
||||
});
|
||||
|
||||
return *image_views[image_count + image_index];
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorPool() {
|
||||
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(image_count * 2),
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = static_cast<u32>(image_count * 2),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||
.maxSets = static_cast<u32>(image_count * 2),
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSetLayout() {
|
||||
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = sampler.address(),
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = sampler.address(),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorSetLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<u32>(layout_bindings.size()),
|
||||
.pBindings = layout_bindings.data(),
|
||||
};
|
||||
|
||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSets() {
|
||||
const u32 sets = static_cast<u32>(image_count * 2);
|
||||
const std::vector layouts(sets, *descriptor_set_layout);
|
||||
|
||||
const VkDescriptorSetAllocateInfo ai{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = *descriptor_pool,
|
||||
.descriptorSetCount = sets,
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
descriptor_sets = descriptor_pool.Allocate(ai);
|
||||
}
|
||||
|
||||
void FSR::CreateImages() {
|
||||
images.resize(image_count * 2);
|
||||
image_views.resize(image_count * 2);
|
||||
buffer_commits.resize(image_count * 2);
|
||||
|
||||
for (size_t i = 0; i < image_count * 2; ++i) {
|
||||
images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
.extent =
|
||||
{
|
||||
.width = output_size.width,
|
||||
.height = output_size.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
buffer_commits[i] = memory_allocator.Commit(images[i], MemoryUsage::DeviceLocal);
|
||||
image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *images[i],
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
.components =
|
||||
{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreatePipelineLayout() {
|
||||
VkPushConstantRange push_const{
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(std::array<u32, 2>),
|
||||
};
|
||||
VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &push_const,
|
||||
};
|
||||
|
||||
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
|
||||
const auto fsr_image_view = *image_views[image_index];
|
||||
const auto blit_image_view = *image_views[image_count + image_index];
|
||||
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo fsr_image_info{
|
||||
.imageView = fsr_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo blit_image_info{
|
||||
.imageView = blit_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet output_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.pImageInfo = &fsr_image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
|
||||
sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
sampler_write.pImageInfo = &fsr_image_info;
|
||||
output_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
output_write.pImageInfo = &blit_image_info;
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
}
|
||||
|
||||
void FSR::CreateSampler() {
|
||||
const VkSamplerCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
};
|
||||
|
||||
sampler = device.GetLogical().CreateSampler(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateShaders() {
|
||||
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
|
||||
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
|
||||
}
|
||||
|
||||
void FSR::CreatePipeline() {
|
||||
VkPipelineShaderStageCreateInfo shader_stage{
|
||||
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo pipeline_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.layout = *pipeline_layout,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
shader_stage.module = *easu_shader;
|
||||
pipeline_ci.stage = shader_stage;
|
||||
easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
|
||||
|
||||
shader_stage.module = *rcas_shader;
|
||||
pipeline_ci.stage = shader_stage;
|
||||
rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
54
src/video_core/renderer_vulkan/vk_fsr.h
Normal file
54
src/video_core/renderer_vulkan/vk_fsr.h
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKScheduler;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D output_size);
|
||||
VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
|
||||
const Common::Rectangle<int>& crop_rect);
|
||||
|
||||
private:
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreateImages();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreatePipeline();
|
||||
void CreatePipelineLayout();
|
||||
|
||||
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
|
||||
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
size_t image_count;
|
||||
VkExtent2D output_size;
|
||||
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::ShaderModule easu_shader;
|
||||
vk::ShaderModule rcas_shader;
|
||||
vk::Pipeline easu_pipeline;
|
||||
vk::Pipeline rcas_pipeline;
|
||||
vk::Sampler sampler;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::ImageView> image_views;
|
||||
std::vector<MemoryCommit> buffer_commits;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
@ -402,6 +402,11 @@
|
||||
<string>ScaleForce</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>FidelityFX Super Resolution</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
Loading…
Reference in New Issue
Block a user