Shader_IR: Corrections, styling and extras.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <cstring>
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#include <limits>
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#include <set>
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#include <fmt/format.h>
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@ -64,7 +65,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
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return std::nullopt;
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}
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const u32 base_offset = sampler_to_deduce.GetOffset();
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u32 max_offset{UINT_MAX};
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u32 max_offset{std::numeric_limits<u32>::max()};
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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continue;
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@ -73,7 +74,7 @@ std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
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max_offset = std::min(sampler.GetOffset(), max_offset);
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}
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}
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if (max_offset == UINT_MAX) {
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if (max_offset == std::numeric_limits<u32>::max()) {
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return std::nullopt;
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}
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return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
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@ -373,6 +374,7 @@ void ShaderIR::PostDecode() {
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if (size) {
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sampler.SetSize(*size);
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} else {
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LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
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sampler.SetSize(1);
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}
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}
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