textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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6828c25498
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3a67876252
@ -183,6 +183,21 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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return {0, actual_height, width, 0};
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return {0, actual_height, width, 0};
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}
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}
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/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
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static bool IsFormatBCn(PixelFormat format) {
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switch (format) {
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case PixelFormat::DXT1:
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case PixelFormat::DXT23:
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case PixelFormat::DXT45:
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case PixelFormat::DXN1:
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case PixelFormat::DXN2SNORM:
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case PixelFormat::DXN2UNORM:
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case PixelFormat::BC7U:
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return true;
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}
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return false;
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}
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template <bool morton_to_gl, PixelFormat format>
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
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void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
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Tegra::GPUVAddr addr) {
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Tegra::GPUVAddr addr) {
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@ -191,16 +206,12 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = Core::System::GetInstance().GPU();
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if (morton_to_gl) {
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if (morton_to_gl) {
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std::vector<u8> data;
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
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// pixel values.
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data = Tegra::Texture::UnswizzleTexture(
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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*gpu.memory_manager->GpuToCpuAddress(addr),
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const std::vector<u8> data =
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
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} else {
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bytes_per_pixel, stride, height, block_height);
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data = Tegra::Texture::UnswizzleDepthTexture(
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*gpu.memory_manager->GpuToCpuAddress(addr),
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SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
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}
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const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
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const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
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gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
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gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
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} else {
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} else {
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@ -348,92 +348,6 @@ struct SurfaceParams {
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}
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}
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}
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}
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static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case PixelFormat::ABGR8:
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case PixelFormat::SRGBA8:
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::B5G6R5:
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return Tegra::Texture::TextureFormat::B5G6R5;
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case PixelFormat::A2B10G10R10:
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return Tegra::Texture::TextureFormat::A2B10G10R10;
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case PixelFormat::A1B5G5R5:
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return Tegra::Texture::TextureFormat::A1B5G5R5;
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case PixelFormat::R8:
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return Tegra::Texture::TextureFormat::R8;
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case PixelFormat::G8R8:
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return Tegra::Texture::TextureFormat::G8R8;
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case PixelFormat::RGBA16F:
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return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
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case PixelFormat::R11FG11FB10F:
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return Tegra::Texture::TextureFormat::BF10GF11RF11;
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case PixelFormat::RGBA32UI:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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case PixelFormat::DXT23:
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return Tegra::Texture::TextureFormat::DXT23;
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case PixelFormat::DXT45:
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return Tegra::Texture::TextureFormat::DXT45;
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case PixelFormat::DXN1:
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return Tegra::Texture::TextureFormat::DXN1;
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case PixelFormat::DXN2UNORM:
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case PixelFormat::DXN2SNORM:
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return Tegra::Texture::TextureFormat::DXN2;
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case PixelFormat::BC7U:
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return Tegra::Texture::TextureFormat::BC7U;
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case PixelFormat::ASTC_2D_4X4:
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return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
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case PixelFormat::BGRA8:
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// TODO(bunnei): This is fine for unswizzling (since we just need the right component
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// sizes), but could be a bug if we used this function in different ways.
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::RGBA32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::RGB32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32;
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case PixelFormat::RG32F:
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return Tegra::Texture::TextureFormat::R32_G32;
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case PixelFormat::R32F:
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return Tegra::Texture::TextureFormat::R32;
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case PixelFormat::R16F:
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case PixelFormat::R16UNORM:
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return Tegra::Texture::TextureFormat::R16;
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case PixelFormat::Z32F:
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return Tegra::Texture::TextureFormat::ZF32;
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case PixelFormat::Z24S8:
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return Tegra::Texture::TextureFormat::Z24S8;
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case PixelFormat::RG16F:
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case PixelFormat::RG16:
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case PixelFormat::RG16UI:
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case PixelFormat::RG16I:
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case PixelFormat::RG16S:
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return Tegra::Texture::TextureFormat::R16_G16;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
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switch (format) {
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case PixelFormat::S8Z24:
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return Tegra::DepthFormat::S8_Z24_UNORM;
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case PixelFormat::Z24S8:
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return Tegra::DepthFormat::Z24_S8_UNORM;
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case PixelFormat::Z32F:
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return Tegra::DepthFormat::Z32_FLOAT;
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case PixelFormat::Z16:
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return Tegra::DepthFormat::Z16_UNORM;
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case PixelFormat::Z32FS8:
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return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
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static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
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// TODO(Subv): Implement more component types
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// TODO(Subv): Implement more component types
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switch (type) {
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switch (type) {
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@ -86,88 +86,11 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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}
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}
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static u32 DepthBytesPerPixel(DepthFormat format) {
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
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switch (format) {
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u32 height, u32 block_height) {
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case DepthFormat::Z16_UNORM:
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return 2;
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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return 4;
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case DepthFormat::Z32_S8_X24_FLOAT:
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return 8;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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}
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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u32 bytes_per_pixel = BytesPerPixel(format);
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
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switch (format) {
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Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXN1:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
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// values.
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::G8R8:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R16_G16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::R32_G32_B32:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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return unswizzled_data;
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}
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std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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u32 bytes_per_pixel = DepthBytesPerPixel(format);
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case DepthFormat::Z16_UNORM:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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case DepthFormat::Z32_S8_X24_FLOAT:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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return unswizzled_data;
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return unswizzled_data;
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}
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}
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@ -13,8 +13,8 @@ namespace Tegra::Texture {
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/**
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/**
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* Unswizzles a swizzled texture without changing its format.
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* Unswizzles a swizzled texture without changing its format.
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*/
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*/
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
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u32 block_height = TICEntry::DefaultBlockHeight);
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u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
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/**
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/**
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* Unswizzles a swizzled depth texture without changing its format.
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* Unswizzles a swizzled depth texture without changing its format.
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@ -383,8 +383,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
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QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
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QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
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boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
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boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
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auto unswizzled_data =
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// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
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Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height);
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// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
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auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
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*address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
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auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
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auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
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surface_width, surface_height);
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surface_width, surface_height);
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