tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
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@ -46,16 +46,15 @@ Shader::TextureType GetType(TextureType type) {
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}
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}
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
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switch (type) {
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switch (type) {
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case TextureType::_1D:
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case TextureType::_1D:
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return v.F(reg);
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return v.F(reg);
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case TextureType::ARRAY_1D:
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case TextureType::ARRAY_1D:
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return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
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return v.F(reg + 1);
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case TextureType::_2D:
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case TextureType::_2D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
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case TextureType::ARRAY_2D:
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2));
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case TextureType::_3D:
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case TextureType::_3D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_3D:
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case TextureType::ARRAY_3D:
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@ -63,7 +62,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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case TextureType::CUBE:
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case TextureType::CUBE:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_CUBE:
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case TextureType::ARRAY_CUBE:
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
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}
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}
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throw NotImplementedException("Invalid texture type {}", type);
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throw NotImplementedException("Invalid texture type {}", type);
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}
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}
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