vk_pipeline_cache: Fix size hashing of shaders
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cd9f75e223
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3c758d9b53
@ -68,7 +68,7 @@ public:
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}
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cached_lowest = start_address;
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cached_highest = start_address + static_cast<u32>(*size);
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return Common::CityHash128(reinterpret_cast<const char*>(code.data()), code.size());
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return Common::CityHash128(reinterpret_cast<const char*>(code.data()), *size);
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}
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void SetCachedSize(size_t size_bytes) {
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@ -126,12 +126,10 @@ public:
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.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(data.get(), code_size);
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file.flush();
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for (const auto [key, type] : texture_types) {
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file.write(reinterpret_cast<const char*>(&key), sizeof(key))
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.write(reinterpret_cast<const char*>(&type), sizeof(type));
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}
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file.flush();
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if (stage == Shader::Stage::Compute) {
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const std::array<u32, 3> workgroup_size{WorkgroupSize()};
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const u32 shared_memory_size{SharedMemorySize()};
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@ -141,7 +139,6 @@ public:
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} else {
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file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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}
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file.flush();
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}
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protected:
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@ -161,10 +158,10 @@ protected:
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code.resize(size / INST_SIZE);
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u64* const data = code.data() + offset / INST_SIZE;
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gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE);
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for (size_t i = 0; i < BLOCK_SIZE; i += INST_SIZE) {
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const u64 inst = data[i / INST_SIZE];
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for (size_t index = 0; index < BLOCK_SIZE; index += INST_SIZE) {
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const u64 inst = data[index / INST_SIZE];
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if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
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return offset + i;
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return offset + index;
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}
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}
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guest_addr += BLOCK_SIZE;
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@ -751,7 +748,7 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
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continue;
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}
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const auto program{static_cast<Maxwell::ShaderProgram>(index)};
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GraphicsEnvironment& env{graphics_envs[index]};
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auto& env{graphics_envs[index]};
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const u32 start_address{maxwell3d.regs.shader_config[index].offset};
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env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
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env.SetCachedSize(shader_infos[index]->size_bytes);
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@ -771,6 +768,8 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK
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const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
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const auto& qmd{kepler_compute.launch_description};
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ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
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env.SetCachedSize(shader->size_bytes);
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main_pools.ReleaseContents();
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ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
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if (!pipeline_cache_filename.empty()) {
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