gl_shader_disk_cache: Add transferable cache invalidation
This commit is contained in:
parent
a1faed9950
commit
4039086226
@ -156,6 +156,11 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
|
||||
return precompiled;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
FileUtil::Delete(GetTransferablePath());
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||
FileUtil::Delete(GetPrecompiledPath());
|
||||
}
|
||||
|
@ -147,6 +147,9 @@ public:
|
||||
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
||||
/// Removes the precompiled cache file.
|
||||
void InvalidatePrecompiled() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user