renderers: Fix clang formatting
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parent
2235a51b5d
commit
41493fbe89
@ -24,8 +24,8 @@
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/decoders.h"
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@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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Core::Frontend::EmuWindow& emu_window,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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: RendererBase(emu_window, std::move(context_)),
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_),
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gpu(gpu_),
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library(OpenLibrary()),
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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true, Settings::values.renderer_debug.GetValue())),
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true, Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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surface(CreateSurface(instance, render_window)),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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device(CreateDevice(instance, dld, *surface)),
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state_tracker(gpu), scheduler(device, state_tracker),
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memory_allocator(device, false),
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state_tracker(gpu),
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scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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render_window.GetFramebufferLayout().height, false),
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render_window.GetFramebufferLayout().height, false),
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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@ -504,8 +504,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.location = static_cast<u32>(index),
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.location = static_cast<u32>(index),
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.binding = 0,
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.binding = 0,
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.format = type == 1 ? VK_FORMAT_R32_SFLOAT
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.format = type == 1 ? VK_FORMAT_R32_SFLOAT
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: type == 2 ? VK_FORMAT_R32_SINT
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: type == 2 ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT,
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: VK_FORMAT_R32_UINT,
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.offset = 0,
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.offset = 0,
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});
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});
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}
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}
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