vk_shader_decompiler: Implement texture decompilation helper functions
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@ -804,6 +804,38 @@ private:
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return {};
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}
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Id GetTextureSampler(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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const auto entry = sampler_images.at(static_cast<u32>(meta->sampler.GetIndex()));
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return Emit(OpLoad(entry.sampled_image_type, entry.sampler));
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}
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Id GetTextureImage(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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const auto entry = sampler_images.at(static_cast<u32>(meta->sampler.GetIndex()));
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return Emit(OpImage(entry.image_type, GetTextureSampler(operation)));
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}
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Id GetTextureCoordinates(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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std::vector<Id> coords;
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for (std::size_t i = 0; i < operation.GetOperandsCount(); ++i) {
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coords.push_back(Visit(operation[i]));
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}
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if (meta->sampler.IsArray()) {
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const Id array_integer = BitcastTo<Type::Int>(Visit(meta->array));
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coords.push_back(Emit(OpConvertSToF(t_float, array_integer)));
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}
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if (meta->sampler.IsShadow()) {
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coords.push_back(Visit(meta->depth_compare));
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}
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const std::array<Id, 4> t_float_lut = {nullptr, t_float2, t_float3, t_float4};
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return coords.size() == 1
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? coords[0]
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: Emit(OpCompositeConstruct(t_float_lut.at(coords.size() - 1), coords));
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}
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Id Texture(Operation operation) {
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UNIMPLEMENTED();
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return {};
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