Implement R16_G16
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
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@ -23,6 +23,11 @@ enum class RenderTargetFormat : u32 {
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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RG16_UNORM = 0xDA,
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RG16_SNORM = 0xDB,
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RG16_SINT = 0xDC,
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R8_UNORM = 0xF3,
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};
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@ -104,15 +104,20 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
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{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC7U
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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true}, // BC7U
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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// DepthStencil formats
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@ -210,10 +215,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -241,6 +248,11 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16UNORM>,
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MortonCopy<false, PixelFormat::RG16>,
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MortonCopy<false, PixelFormat::RG16F>,
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MortonCopy<false, PixelFormat::RG16UI>,
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MortonCopy<false, PixelFormat::RG16I>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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@ -43,16 +43,21 @@ struct SurfaceParams {
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R32F = 18,
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R16F = 19,
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R16UNORM = 20,
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SRGBA8 = 21,
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RG16 = 21,
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RG16F = 22,
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RG16UI = 23,
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RG16I = 24,
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RG16S = 25,
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SRGBA8 = 26,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 22,
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S8Z24 = 23,
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Z32F = 24,
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Z16 = 25,
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Z32FS8 = 26,
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Z24S8 = 27,
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S8Z24 = 28,
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Z32F = 29,
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Z16 = 30,
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Z32FS8 = 31,
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MaxDepthStencilFormat,
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@ -111,6 +116,11 @@ struct SurfaceParams {
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1, // R32F
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1, // R16F
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1, // R16UNORM
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // SRGBA8
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1, // Z24S8
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1, // S8Z24
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@ -149,6 +159,11 @@ struct SurfaceParams {
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32, // R32F
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16, // R16F
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16, // R16UNORM
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32, // RG16
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32, // RG16F
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32, // RG16UI
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32, // RG16I
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32, // RG16S
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32, // SRGBA8
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32, // Z24S8
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32, // S8Z24
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@ -205,6 +220,17 @@ struct SurfaceParams {
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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return PixelFormat::R8;
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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return PixelFormat::RG16F;
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case Tegra::RenderTargetFormat::RG16_UINT:
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return PixelFormat::RG16UI;
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case Tegra::RenderTargetFormat::RG16_SINT:
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return PixelFormat::RG16I;
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case Tegra::RenderTargetFormat::RG16_UNORM:
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -271,6 +297,22 @@ struct SurfaceParams {
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return PixelFormat::BC7U;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG16;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::RG16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
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static_cast<u32>(format), static_cast<u32>(component_type));
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@ -329,6 +371,12 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::ZF32;
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case PixelFormat::Z24S8:
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return Tegra::Texture::TextureFormat::Z24S8;
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case PixelFormat::RG16F:
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case PixelFormat::RG16:
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case PixelFormat::RG16UI:
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case PixelFormat::RG16I:
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case PixelFormat::RG16S:
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return Tegra::Texture::TextureFormat::R16_G16;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -360,6 +408,12 @@ struct SurfaceParams {
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return ComponentType::UNorm;
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case Tegra::Texture::ComponentType::FLOAT:
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return ComponentType::Float;
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case Tegra::Texture::ComponentType::SNORM:
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return ComponentType::SNorm;
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case Tegra::Texture::ComponentType::UINT:
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return ComponentType::UInt;
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case Tegra::Texture::ComponentType::SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
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UNREACHABLE();
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@ -374,14 +428,21 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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return ComponentType::UInt;
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case Tegra::RenderTargetFormat::RG16_SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32:
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case TextureFormat::R16_G16:
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return 4;
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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@ -127,6 +128,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R16_G16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -187,6 +189,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R16_G16:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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