yuzu: Call ignore event after ensuring it's initialized
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d2f9412cf1
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46e1c5bc37
@ -1407,10 +1407,10 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
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}
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}
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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event->ignore();
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if (!input_setter || !event) {
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if (!input_setter || !event) {
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return;
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return;
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}
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}
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event->ignore();
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if (event->key() != Qt::Key_Escape) {
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if (event->key() != Qt::Key_Escape) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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@ -305,10 +305,10 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
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}
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}
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void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
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void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
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event->ignore();
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if (!input_setter || !event) {
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if (!input_setter || !event) {
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return;
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return;
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}
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}
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event->ignore();
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if (event->key() != Qt::Key_Escape) {
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if (event->key() != Qt::Key_Escape) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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