audio_core: Interpolate
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@ -1,6 +1,8 @@
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add_library(audio_core STATIC
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algorithm/filter.cpp
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algorithm/filter.h
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algorithm/interpolate.cpp
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algorithm/interpolate.h
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audio_out.cpp
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audio_out.h
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audio_renderer.cpp
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71
src/audio_core/algorithm/interpolate.cpp
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71
src/audio_core/algorithm/interpolate.cpp
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#define _USE_MATH_DEFINES
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#include <algorithm>
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#include <cmath>
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#include <vector>
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#include "audio_core/algorithm/interpolate.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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/// The Lanczos kernel
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static double Lanczos(size_t a, double x) {
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if (x == 0.0)
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return 1.0;
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const double px = M_PI * x;
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return a * std::sin(px) * std::sin(px / a) / (px * px);
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}
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std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) {
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if (input.size() < 2)
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return {};
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if (ratio <= 0) {
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LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
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ratio = 1.0;
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}
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if (ratio != state.current_ratio) {
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const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio);
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state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3);
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state.current_ratio = ratio;
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}
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state.nyquist.Process(input);
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constexpr size_t taps = InterpolationState::lanczos_taps;
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const size_t num_frames = input.size() / 2;
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std::vector<s16> output;
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output.reserve(static_cast<size_t>(input.size() / ratio + 4));
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double& pos = state.position;
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auto& h = state.history;
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for (size_t i = 0; i < num_frames; ++i) {
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std::rotate(h.begin(), h.end() - 1, h.end());
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h[0][0] = input[i * 2 + 0];
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h[0][1] = input[i * 2 + 1];
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while (pos <= 1.0) {
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double l = 0.0;
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double r = 0.0;
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for (size_t j = 0; j < h.size(); j++) {
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l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
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r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
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}
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output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
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output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));
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pos += ratio;
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}
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pos -= 1.0;
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}
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return output;
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}
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} // namespace AudioCore
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43
src/audio_core/algorithm/interpolate.h
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43
src/audio_core/algorithm/interpolate.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "audio_core/algorithm/filter.h"
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#include "common/common_types.h"
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namespace AudioCore {
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struct InterpolationState {
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static constexpr size_t lanczos_taps = 4;
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static constexpr size_t history_size = lanczos_taps * 2 - 1;
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double current_ratio = 0.0;
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CascadingFilter nyquist;
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std::array<std::array<s16, 2>, history_size> history = {};
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double position = 0;
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};
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/// Interpolates input signal to produce output signal.
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/// @param input The signal to interpolate.
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/// @param ratio Interpolation ratio.
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/// ratio > 1.0 results in fewer output samples.
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/// ratio < 1.0 results in more output samples.
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/// @returns Output signal.
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std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
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/// Interpolates input signal to produce output signal.
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/// @param input The signal to interpolate.
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/// @param input_rate The sample rate of input.
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/// @param output_rate The desired sample rate of the output.
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/// @returns Output signal.
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inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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u32 input_rate, u32 output_rate) {
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const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
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return Interpolate(state, std::move(input), ratio);
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}
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} // namespace AudioCore
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/algorithm/interpolate.h"
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#include "audio_core/audio_renderer.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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@ -199,6 +200,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
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break;
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}
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samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE);
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is_refresh_pending = false;
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}
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@ -8,6 +8,7 @@
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#include <memory>
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#include <vector>
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#include "audio_core/algorithm/interpolate.h"
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#include "audio_core/audio_out.h"
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#include "audio_core/codec.h"
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#include "audio_core/stream.h"
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@ -194,6 +195,7 @@ private:
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size_t wave_index{};
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size_t offset{};
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Codec::ADPCMState adpcm_state{};
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InterpolationState interp_state{};
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std::vector<s16> samples;
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VoiceOutStatus out_status{};
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VoiceInfo info{};
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