shader_bytecode: Add SULD encoding
This commit is contained in:
parent
bbe82d62b0
commit
4de0f1e1c8
@ -1590,6 +1590,7 @@ public:
|
||||
TMML_B, // Texture Mip Map Level
|
||||
TMML, // Texture Mip Map Level
|
||||
SUST, // Surface Store
|
||||
SULD, // Surface Load
|
||||
SUATOM, // Surface Atomic Operation
|
||||
EXIT,
|
||||
NOP,
|
||||
@ -1875,6 +1876,7 @@ private:
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
|
||||
INST("11101011000-----", Id::SULD, Type::Image, "SULD"),
|
||||
INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
|
||||
INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
|
Loading…
Reference in New Issue
Block a user