emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
Since SDL2 does not automatically resize the canvas when entering fullscreen mode, resize the window to desktop display dimensions.
This commit is contained in:
parent
cd07a43724
commit
50415f68a5
@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
SDL_DisplayMode display_mode;
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case Settings::FullscreenMode::Exclusive:
|
||||
// Set window size to render size before entering fullscreen -- SDL does not resize to
|
||||
// display dimensions in this mode.
|
||||
// TODO: Multiply the window size by resolution_factor (for both docked modes)
|
||||
if (Settings::values.use_docked_mode) {
|
||||
SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
|
||||
Layout::ScreenDocked::Height);
|
||||
// Set window size to render size before entering fullscreen -- SDL2 does not resize window
|
||||
// to display dimensions automatically in this mode.
|
||||
if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
|
||||
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||
|
Loading…
Reference in New Issue
Block a user