maxwell_3d: Use std::bitset to manage dirty flags
This commit is contained in:
parent
c3471bf618
commit
5219edd715
@ -107,21 +107,23 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
|||||||
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||||
auto debug_context = system.GetGPUDebugContext();
|
auto debug_context = system.GetGPUDebugContext();
|
||||||
|
|
||||||
|
const u32 method = method_call.method;
|
||||||
|
|
||||||
// It is an error to write to a register other than the current macro's ARG register before it
|
// It is an error to write to a register other than the current macro's ARG register before it
|
||||||
// has finished execution.
|
// has finished execution.
|
||||||
if (executing_macro != 0) {
|
if (executing_macro != 0) {
|
||||||
ASSERT(method_call.method == executing_macro + 1);
|
ASSERT(method == executing_macro + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
|
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
|
||||||
// uploaded to the GPU during initialization.
|
// uploaded to the GPU during initialization.
|
||||||
if (method_call.method >= MacroRegistersStart) {
|
if (method >= MacroRegistersStart) {
|
||||||
// We're trying to execute a macro
|
// We're trying to execute a macro
|
||||||
if (executing_macro == 0) {
|
if (executing_macro == 0) {
|
||||||
// A macro call must begin by writing the macro method's register, not its argument.
|
// A macro call must begin by writing the macro method's register, not its argument.
|
||||||
ASSERT_MSG((method_call.method % 2) == 0,
|
ASSERT_MSG((method % 2) == 0,
|
||||||
"Can't start macro execution by writing to the ARGS register");
|
"Can't start macro execution by writing to the ARGS register");
|
||||||
executing_macro = method_call.method;
|
executing_macro = method;
|
||||||
}
|
}
|
||||||
|
|
||||||
macro_params.push_back(method_call.argument);
|
macro_params.push_back(method_call.argument);
|
||||||
@ -133,66 +135,62 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ASSERT_MSG(method_call.method < Regs::NUM_REGS,
|
ASSERT_MSG(method < Regs::NUM_REGS,
|
||||||
"Invalid Maxwell3D register, increase the size of the Regs structure");
|
"Invalid Maxwell3D register, increase the size of the Regs structure");
|
||||||
|
|
||||||
if (debug_context) {
|
if (debug_context) {
|
||||||
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
|
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (regs.reg_array[method_call.method] != method_call.argument) {
|
if (regs.reg_array[method] != method_call.argument) {
|
||||||
regs.reg_array[method_call.method] = method_call.argument;
|
regs.reg_array[method] = method_call.argument;
|
||||||
// Color buffers
|
// Color buffers
|
||||||
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
||||||
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||||
if (method_call.method >= first_rt_reg &&
|
if (method >= first_rt_reg &&
|
||||||
method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
||||||
const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
|
const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt;
|
||||||
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
dirty_flags.color_buffer.set(rt_index);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Zeta buffer
|
// Zeta buffer
|
||||||
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
|
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
|
||||||
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
|
if (method == MAXWELL3D_REG_INDEX(zeta_enable) ||
|
||||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
|
method == MAXWELL3D_REG_INDEX(zeta_width) ||
|
||||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
|
method == MAXWELL3D_REG_INDEX(zeta_height) ||
|
||||||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
|
(method >= MAXWELL3D_REG_INDEX(zeta) &&
|
||||||
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
|
method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
|
||||||
dirty_flags.zeta_buffer = true;
|
dirty_flags.zeta_buffer = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shader
|
// Shader
|
||||||
constexpr u32 shader_registers_count =
|
constexpr u32 shader_registers_count =
|
||||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||||
if (method_call.method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
|
if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
|
||||||
method_call.method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
|
method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
|
||||||
dirty_flags.shaders = true;
|
dirty_flags.shaders = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vertex format
|
// Vertex format
|
||||||
if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
|
if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
|
||||||
method_call.method <
|
method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
|
||||||
MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
|
|
||||||
dirty_flags.vertex_attrib_format = true;
|
dirty_flags.vertex_attrib_format = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vertex buffer
|
// Vertex buffer
|
||||||
if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array) &&
|
if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
|
||||||
method_call.method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
|
method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
|
||||||
dirty_flags.vertex_array |=
|
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
|
||||||
1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
|
} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
|
||||||
} else if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
|
method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
|
||||||
method_call.method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
|
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
|
||||||
dirty_flags.vertex_array |=
|
} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
|
||||||
1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
|
method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
|
||||||
} else if (method_call.method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
|
dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
|
||||||
method_call.method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
|
|
||||||
dirty_flags.vertex_array |=
|
|
||||||
1u << (method_call.method - MAXWELL3D_REG_INDEX(instanced_arrays));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (method_call.method) {
|
switch (method) {
|
||||||
case MAXWELL3D_REG_INDEX(macros.data): {
|
case MAXWELL3D_REG_INDEX(macros.data): {
|
||||||
ProcessMacroUpload(method_call.argument);
|
ProcessMacroUpload(method_call.argument);
|
||||||
break;
|
break;
|
||||||
|
@ -5,8 +5,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <bitset>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
@ -1094,19 +1096,18 @@ public:
|
|||||||
MemoryManager& memory_manager;
|
MemoryManager& memory_manager;
|
||||||
|
|
||||||
struct DirtyFlags {
|
struct DirtyFlags {
|
||||||
u8 color_buffer = 0xFF;
|
std::bitset<8> color_buffer{0xFF};
|
||||||
bool zeta_buffer = true;
|
std::bitset<32> vertex_array{0xFFFFFFFF};
|
||||||
|
|
||||||
bool shaders = true;
|
|
||||||
|
|
||||||
bool vertex_attrib_format = true;
|
bool vertex_attrib_format = true;
|
||||||
u32 vertex_array = 0xFFFFFFFF;
|
bool zeta_buffer = true;
|
||||||
|
bool shaders = true;
|
||||||
|
|
||||||
void OnMemoryWrite() {
|
void OnMemoryWrite() {
|
||||||
color_buffer = 0xFF;
|
|
||||||
zeta_buffer = true;
|
zeta_buffer = true;
|
||||||
shaders = true;
|
shaders = true;
|
||||||
vertex_array = 0xFFFFFFFF;
|
color_buffer.set();
|
||||||
|
vertex_array.set();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -200,7 +200,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Rebinding the VAO invalidates the vertex buffer bindings.
|
// Rebinding the VAO invalidates the vertex buffer bindings.
|
||||||
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
|
gpu.dirty_flags.vertex_array.set();
|
||||||
|
|
||||||
state.draw.vertex_array = vao_entry.handle;
|
state.draw.vertex_array = vao_entry.handle;
|
||||||
return vao_entry.handle;
|
return vao_entry.handle;
|
||||||
@ -210,14 +210,14 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
|||||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
if (!gpu.dirty_flags.vertex_array)
|
if (gpu.dirty_flags.vertex_array.none())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_VB);
|
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||||
|
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
if (~gpu.dirty_flags.vertex_array & (1u << index))
|
if (!gpu.dirty_flags.vertex_array[index])
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const auto& vertex_array = regs.vertex_array[index];
|
const auto& vertex_array = regs.vertex_array[index];
|
||||||
@ -244,7 +244,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu.dirty_flags.vertex_array = 0;
|
gpu.dirty_flags.vertex_array.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||||
@ -488,13 +488,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||||||
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||||
std::optional<std::size_t> single_color_target) {
|
std::optional<std::size_t> single_color_target) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
||||||
single_color_target};
|
single_color_target};
|
||||||
if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
|
if (fb_config_state == current_framebuffer_config_state &&
|
||||||
!gpu.dirty_flags.zeta_buffer) {
|
gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
|
||||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||||
// single color targets). This is done because the guest registers may not change but the
|
// single color targets). This is done because the guest registers may not change but the
|
||||||
// host framebuffer may contain different attachments
|
// host framebuffer may contain different attachments
|
||||||
@ -721,10 +721,10 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
// Add space for at least 18 constant buffers
|
// Add space for at least 18 constant buffers
|
||||||
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
|
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
|
||||||
|
|
||||||
bool invalidate = buffer_cache.Map(buffer_size);
|
const bool invalidate = buffer_cache.Map(buffer_size);
|
||||||
if (invalidate) {
|
if (invalidate) {
|
||||||
// As all cached buffers are invalidated, we need to recheck their state.
|
// As all cached buffers are invalidated, we need to recheck their state.
|
||||||
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
|
gpu.dirty_flags.vertex_array.set();
|
||||||
}
|
}
|
||||||
|
|
||||||
const GLuint vao = SetupVertexFormat();
|
const GLuint vao = SetupVertexFormat();
|
||||||
|
@ -962,10 +962,10 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
|
|||||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||||
const auto& regs{gpu.regs};
|
const auto& regs{gpu.regs};
|
||||||
|
|
||||||
if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
|
if (!gpu.dirty_flags.color_buffer[index]) {
|
||||||
return last_color_buffers[index];
|
return last_color_buffers[index];
|
||||||
}
|
}
|
||||||
gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
|
gpu.dirty_flags.color_buffer.reset(index);
|
||||||
|
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user