Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
This commit is contained in:
commit
522e7c5663
@ -391,6 +391,7 @@ struct PlayerInput {
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u32 body_color_right;
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u32 button_color_left;
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u32 button_color_right;
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std::string profile_name;
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};
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struct TouchscreenInput {
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@ -110,10 +110,9 @@ void EmulatedController::ReloadFromSettings() {
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original_npad_type = npad_type;
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}
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Disconnect();
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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@ -88,6 +88,9 @@ add_executable(yuzu
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_per_game.cpp
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configuration/configure_input_per_game.h
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configuration/configure_input_per_game.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
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}
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}
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bool Config::IsCustomConfig() {
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return type == ConfigType::PerGameConfig;
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}
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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* usages later in this file. This allows explicit definition of some types that don't work
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* nicely with the general version.
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@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}();
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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.toString()
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.toStdString();
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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return;
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}
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player.profile_name = profile_name;
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}
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if (player_prefix.isEmpty()) {
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if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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const auto controller = static_cast<Settings::ControllerType>(
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qt_config
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->value(QStringLiteral("%1type").arg(player_prefix),
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@ -388,9 +404,26 @@ void Config::ReadAudioValues() {
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void Config::ReadControlValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadPlayerValue(p);
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}
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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ReadDebugValues();
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ReadKeyboardValues();
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ReadMouseValues();
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@ -412,18 +445,6 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.pause_tas_on_load);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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ReadBasicSetting(Settings::values.controller_navigation);
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qt_config->endGroup();
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@ -905,7 +926,6 @@ void Config::ReadMultiplayerValues() {
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void Config::ReadValues() {
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if (global) {
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ReadControlValues();
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ReadDataStorageValues();
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ReadDebuggingValues();
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ReadDisabledAddOnValues();
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@ -914,6 +934,7 @@ void Config::ReadValues() {
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ReadWebServiceValues();
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ReadMiscellaneousValues();
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}
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ReadControlValues();
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ReadCoreValues();
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ReadCpuValues();
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ReadRendererValues();
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@ -932,12 +953,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
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}();
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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if (player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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QString::fromStdString(player.profile_name), QString{});
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}
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WriteSetting(QStringLiteral("%1type").arg(player_prefix),
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static_cast<u8>(player.controller_type),
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static_cast<u8>(Settings::ControllerType::ProController));
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if (!player_prefix.isEmpty()) {
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if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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player_index == 0);
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WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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@ -1055,7 +1084,6 @@ void Config::SaveIrCameraValues() {
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void Config::SaveValues() {
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if (global) {
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SaveControlValues();
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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@ -1064,6 +1092,7 @@ void Config::SaveValues() {
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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}
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SaveControlValues();
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SaveCoreValues();
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SaveCpuValues();
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SaveRendererValues();
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@ -1088,9 +1117,14 @@ void Config::SaveAudioValues() {
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void Config::SaveControlValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SavePlayerValue(p);
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}
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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SaveDebugValues();
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SaveMouseValues();
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SaveTouchscreenValues();
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@ -1579,6 +1613,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
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qt_config->endGroup();
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}
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void Config::ClearControlPlayerValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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// If key is an empty string, all keys in the current group() are removed.
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qt_config->remove(QString{});
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qt_config->endGroup();
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}
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const std::string& Config::GetConfigFilePath() const {
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return qt_config_loc;
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}
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@ -34,6 +34,7 @@ public:
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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void ClearControlPlayerValues();
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const std::string& GetConfigFilePath() const;
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@ -58,6 +59,7 @@ public:
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private:
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void Initialize(const std::string& config_name);
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bool IsCustomConfig();
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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115
src/yuzu/configuration/configure_input_per_game.cpp
Normal file
115
src/yuzu/configuration/configure_input_per_game.cpp
Normal file
@ -0,0 +1,115 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
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QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
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ui->setupUi(this);
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const std::array labels = {
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ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
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};
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profile_comboboxes = {
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ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
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ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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};
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Settings::values.players.SetGlobal(false);
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const auto& profile_names = profiles->GetInputProfileNames();
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const auto populate_profiles = [this, &profile_names](size_t player_index) {
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const auto previous_profile =
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Settings::values.players.GetValue()[player_index].profile_name;
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auto* const player_combobox = profile_comboboxes[player_index];
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player_combobox->addItem(tr("Use global input configuration"));
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for (size_t index = 0; index < profile_names.size(); ++index) {
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const auto& profile_name = profile_names[index];
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player_combobox->addItem(QString::fromStdString(profile_name));
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if (profile_name == previous_profile) {
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// offset by 1 since the first element is the global config
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player_combobox->setCurrentIndex(static_cast<int>(index + 1));
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}
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}
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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populate_profiles(index);
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}
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LoadConfiguration();
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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SaveConfiguration();
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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static constexpr size_t HANDHELD_INDEX = 8;
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auto& hid_core = system.HIDCore();
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for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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Settings::values.players.SetGlobal(false);
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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auto* const player_combobox = profile_comboboxes[player_index];
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const auto selection_index = player_combobox->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[player_index].profile_name = "";
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if (player_index == 0) {
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Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
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}
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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continue;
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}
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const auto profile_name = player_combobox->itemText(selection_index).toStdString();
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if (profile_name.empty()) {
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continue;
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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player.profile_name = profile_name;
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// Read from the profile into the custom player settings
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profiles->LoadProfile(profile_name, player_index);
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// Make sure the controller is connected
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player.connected = true;
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emulated_controller->ReloadFromSettings();
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if (player_index > 0) {
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continue;
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}
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// Handle Handheld cases
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auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld_player = player;
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} else {
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handheld_player = {};
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}
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handheld_controller->ReloadFromSettings();
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}
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}
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void ConfigureInputPerGame::SaveConfiguration() {
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Settings::values.players.SetGlobal(false);
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// Clear all controls from the config in case the user reverted back to globals
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config->ClearControlPlayerValues();
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for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
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config->SaveControlPlayerValue(index);
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}
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}
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45
src/yuzu/configuration/configure_input_per_game.h
Normal file
45
src/yuzu/configuration/configure_input_per_game.h
Normal file
@ -0,0 +1,45 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QWidget>
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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class QComboBox;
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namespace Core {
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class System;
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} // namespace Core
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class Config;
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class ConfigureInputPerGame : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
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QWidget* parent = nullptr);
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/// Load and Save configurations to settings file.
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void ApplyConfiguration();
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private:
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/// Load configuration from settings file.
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void LoadConfiguration();
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/// Save configuration to settings file.
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void SaveConfiguration();
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std::unique_ptr<Ui::ConfigureInputPerGame> ui;
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std::unique_ptr<InputProfiles> profiles;
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std::array<QComboBox*, 8> profile_comboboxes;
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Core::System& system;
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Config* config;
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};
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333
src/yuzu/configuration/configure_input_per_game.ui
Normal file
333
src/yuzu/configuration/configure_input_per_game.ui
Normal file
@ -0,0 +1,333 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureInputPerGame</class>
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<widget class="QWidget" name="PerGameInput">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>541</width>
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<height>759</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<property name="accessibleName">
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<string>Graphics</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="spacing">
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<number>0</number>
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</property>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Input Profiles</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QWidget" name="player_1" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout_1">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_1">
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<property name="text">
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<string>Player 1 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_1">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_2" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_2">
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<property name="text">
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<string>Player 2 Profile</string>
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</property>
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</widget>
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</item>
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||||
<item>
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||||
<widget class="QComboBox" name="profile_player_2">
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||||
<property name="sizePolicy">
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||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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||||
<horstretch>0</horstretch>
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||||
<verstretch>0</verstretch>
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||||
</sizepolicy>
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||||
</property>
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||||
</widget>
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||||
</item>
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||||
</layout>
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||||
</widget>
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||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_3" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_3">
|
||||
<property name="text">
|
||||
<string>Player 3 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_3">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_4" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_4">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_4">
|
||||
<property name="text">
|
||||
<string>Player 4 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_4">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_5" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_5">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_5">
|
||||
<property name="text">
|
||||
<string>Player 5 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_5">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_6" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_6">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_6">
|
||||
<property name="text">
|
||||
<string>Player 6 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_6">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_7" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_7">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_7">
|
||||
<property name="text">
|
||||
<string>Player 7 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_7">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_8" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout_8">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_8">
|
||||
<property name="text">
|
||||
<string>Player 8 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_8">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::SaveProfile() {
|
||||
static constexpr size_t HANDHELD_INDEX = 8;
|
||||
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
||||
|
||||
if (profile_name.isEmpty()) {
|
||||
@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
|
||||
|
||||
ApplyConfiguration();
|
||||
|
||||
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
|
||||
// When we're in handheld mode, only the handheld emulated controller bindings are updated
|
||||
const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
|
||||
Core::HID::NpadIdType::Handheld;
|
||||
const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
|
||||
|
||||
if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
|
||||
QMessageBox::critical(this, tr("Save Input Profile"),
|
||||
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
||||
UpdateInputProfiles();
|
||||
|
@ -38,7 +38,7 @@ enum class InputType;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputPlayer;
|
||||
}
|
||||
} // namespace Ui
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
||||
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
||||
|
||||
ui->setupUi(this);
|
||||
@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
|
||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
||||
graphics_tab->ApplyConfiguration();
|
||||
graphics_advanced_tab->ApplyConfiguration();
|
||||
audio_tab->ApplyConfiguration();
|
||||
input_tab->ApplyConfiguration();
|
||||
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
|
@ -16,12 +16,17 @@ namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class ConfigurePerGameAddons;
|
||||
class ConfigureAudio;
|
||||
class ConfigureCpu;
|
||||
class ConfigureGeneral;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureGraphicsAdvanced;
|
||||
class ConfigureInputPerGame;
|
||||
class ConfigureSystem;
|
||||
|
||||
class QGraphicsScene;
|
||||
@ -72,5 +77,6 @@ private:
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
};
|
||||
|
@ -126,6 +126,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/debugger/controller.h"
|
||||
#include "yuzu/debugger/profiler.h"
|
||||
@ -1658,6 +1659,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
LOG_INFO(Frontend, "yuzu starting...");
|
||||
StoreRecentFile(filename); // Put the filename on top of the list
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
|
||||
u64 title_id{0};
|
||||
|
||||
last_filename_booted = filename;
|
||||
@ -1674,14 +1680,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
system->ApplySettings();
|
||||
}
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
|
||||
Settings::LogSettings();
|
||||
|
||||
if (UISettings::values.select_user_on_boot) {
|
||||
@ -2802,6 +2804,7 @@ void GMainWindow::OnStopGame() {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
@ -3281,6 +3284,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
const bool is_powered_on = system->IsPoweredOn();
|
||||
Settings::RestoreGlobalState(is_powered_on);
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
@ -3764,6 +3768,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
} else {
|
||||
@ -3915,18 +3920,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
// Unload controllers early
|
||||
controller_dialog->UnloadController();
|
||||
game_list->UnloadController();
|
||||
system->HIDCore().UnloadInputDevices();
|
||||
|
||||
// Shutdown session if the emu thread is active...
|
||||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
render_window->close();
|
||||
multiplayer_state->Close();
|
||||
system->HIDCore().UnloadInputDevices();
|
||||
system->GetRoomNetwork().Shutdown();
|
||||
|
||||
QWidget::closeEvent(event);
|
||||
|
Loading…
Reference in New Issue
Block a user