video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid an allocation.
This commit is contained in:
parent
11099dda2e
commit
540ed72e99
@ -170,7 +170,7 @@ void ShaderCache::RemovePendingShaders() {
|
||||
marked_for_removal.clear();
|
||||
|
||||
if (!removed_shaders.empty()) {
|
||||
RemoveShadersFromStorage(std::move(removed_shaders));
|
||||
RemoveShadersFromStorage(removed_shaders);
|
||||
}
|
||||
}
|
||||
|
||||
@ -213,7 +213,7 @@ void ShaderCache::UnmarkMemory(Entry* entry) {
|
||||
rasterizer.UpdatePagesCachedCount(addr, size, -1);
|
||||
}
|
||||
|
||||
void ShaderCache::RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders) {
|
||||
void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {
|
||||
// Remove them from the cache
|
||||
std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
|
||||
return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
|
||||
|
@ -138,7 +138,7 @@ private:
|
||||
/// @param removed_shaders Shaders to be removed from the storage
|
||||
/// @pre invalidation_mutex is locked
|
||||
/// @pre lookup_mutex is locked
|
||||
void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
|
||||
void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
|
||||
|
||||
/// @brief Creates a new entry in the lookup cache and returns its pointer
|
||||
/// @pre lookup_mutex is locked
|
||||
|
Loading…
Reference in New Issue
Block a user