Corrections and redesign.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <optional>
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#include <glad/glad.h>
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#include "common/alignment.h"
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@ -1000,7 +1001,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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Surface surface{TryGet(params.addr)};
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if (surface) {
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if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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// Use the cached surface as-is
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// Use the cached surface as-is unless it's not synced with memory
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if (surface->MustReload())
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LoadSurface(surface);
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return surface;
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@ -1298,44 +1299,47 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
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return {};
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}
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bool FindBestMipMap(std::size_t memory, const SurfaceParams params, u32 height, u32& mipmap) {
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for (u32 i = 0; i < params.max_mip_level; i++)
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static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params,
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u32 height) {
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for (u32 i = 0; i < params.max_mip_level; i++) {
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if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) {
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mipmap = i;
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return true;
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return {i};
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}
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return false;
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}
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return {};
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}
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bool FindBestLayer(VAddr addr, const SurfaceParams params, u32 mipmap, u32& layer) {
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std::size_t size = params.LayerMemorySize();
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static std::optional<u32> TryFindBestLayer(VAddr addr, const SurfaceParams params, u32 mipmap) {
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const std::size_t size = params.LayerMemorySize();
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VAddr start = params.addr + params.GetMipmapLevelOffset(mipmap);
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for (u32 i = 0; i < params.depth; i++) {
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if (start == addr) {
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layer = i;
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return true;
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return {i};
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}
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start += size;
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}
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return false;
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return {};
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}
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bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
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const Surface blitted_surface) {
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const auto dst_params = blitted_surface->GetSurfaceParams();
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const auto src_params = render_surface->GetSurfaceParams();
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u32 level = 0;
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std::size_t src_memory_size = src_params.size_in_bytes;
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if (FindBestMipMap(src_memory_size, dst_params, src_params.height, level)) {
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if (src_params.width == dst_params.MipWidthGobAligned(level) &&
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src_params.height == dst_params.MipHeight(level) &&
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src_params.block_height >= dst_params.MipBlockHeight(level)) {
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u32 slot = 0;
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if (FindBestLayer(render_surface->GetAddr(), dst_params, level, slot)) {
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glCopyImageSubData(
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render_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
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0, blitted_surface->Texture().handle, SurfaceTargetToGL(dst_params.target),
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level, 0, 0, slot, dst_params.MipWidth(level), dst_params.MipHeight(level), 1);
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static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
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const Surface blitted_surface) {
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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const std::size_t src_memory_size = src_params.size_in_bytes;
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const std::optional<u32> level =
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TryFindBestMipMap(src_memory_size, dst_params, src_params.height);
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if (level.has_value()) {
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if (src_params.width == dst_params.MipWidthGobAligned(*level) &&
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src_params.height == dst_params.MipHeight(*level) &&
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src_params.block_height >= dst_params.MipBlockHeight(*level)) {
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const std::optional<u32> slot =
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TryFindBestLayer(render_surface->GetAddr(), dst_params, *level);
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if (slot.has_value()) {
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glCopyImageSubData(render_surface->Texture().handle,
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SurfaceTargetToGL(src_params.target), 0, 0, 0, 0,
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blitted_surface->Texture().handle,
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SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot,
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dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1);
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blitted_surface->MarkAsModified(true, cache);
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return true;
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}
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@ -1344,24 +1348,21 @@ bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface rend
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return false;
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}
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bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
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VAddr bound1 = blitted_surface->GetAddr() + blitted_surface->GetMemorySize();
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VAddr bound2 = render_surface->GetAddr() + render_surface->GetMemorySize();
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static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
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const VAddr bound1 = blitted_surface->GetAddr() + blitted_surface->GetMemorySize();
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const VAddr bound2 = render_surface->GetAddr() + render_surface->GetMemorySize();
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if (bound2 > bound1)
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return true;
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const auto dst_params = blitted_surface->GetSurfaceParams();
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const auto src_params = render_surface->GetSurfaceParams();
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if (dst_params.component_type != src_params.component_type)
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return true;
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return false;
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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return (dst_params.component_type != src_params.component_type);
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}
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bool IsReinterpretInvalidSecond(const Surface render_surface, const Surface blitted_surface) {
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const auto dst_params = blitted_surface->GetSurfaceParams();
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const auto src_params = render_surface->GetSurfaceParams();
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if (dst_params.height > src_params.height && dst_params.width > src_params.width)
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return false;
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return true;
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static bool IsReinterpretInvalidSecond(const Surface render_surface,
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const Surface blitted_surface) {
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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return (dst_params.height > src_params.height && dst_params.width > src_params.width);
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}
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bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
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@ -1383,7 +1384,7 @@ bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface
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}
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void RasterizerCacheOpenGL::SignalPreDrawCall() {
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if (texception) {
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if (texception && GLAD_GL_ARB_texture_barrier) {
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glTextureBarrier();
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}
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texception = false;
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@ -412,7 +412,7 @@ public:
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reinterpreted = true;
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}
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bool IsReinterpreted() {
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bool IsReinterpreted() const {
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return reinterpreted;
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}
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@ -420,11 +420,11 @@ public:
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must_reload = reload;
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}
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bool MustReload() {
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bool MustReload() const {
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return must_reload;
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}
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bool IsUploaded() {
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bool IsUploaded() const {
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return params.identity == SurfaceParams::SurfaceClass::Uploaded;
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}
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@ -489,6 +489,7 @@ private:
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Surface TryGetReservedSurface(const SurfaceParams& params);
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// Partialy reinterpret a surface based on a triggering_surface that collides with it.
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// returns true if the reinterpret was successful, false in case it was not.
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bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
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/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
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@ -528,10 +529,10 @@ private:
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// Reinterpreted surfaces are very fragil as the game may keep rendering into them.
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SurfaceIntervalCache reinterpreted_surfaces;
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void RegisterReinterpretSurface(Surface r_surface) {
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auto interval = GetReinterpretInterval(r_surface);
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reinterpreted_surfaces.insert({interval, r_surface});
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r_surface->MarkReinterpreted();
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void RegisterReinterpretSurface(Surface reinterpret_surface) {
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auto interval = GetReinterpretInterval(reinterpret_surface);
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reinterpreted_surfaces.insert({interval, reinterpret_surface});
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reinterpret_surface->MarkReinterpreted();
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}
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Surface CollideOnReinterpretedSurface(VAddr addr) const {
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@ -543,14 +544,12 @@ private:
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return nullptr;
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}
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protected:
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void Register(const Surface& object) {
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RasterizerCache<Surface>::Register(object);
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}
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/// Unregisters an object from the cache
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void Unregister(const Surface& object) {
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const auto& params = object->GetSurfaceParams();
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if (object->IsReinterpreted()) {
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auto interval = GetReinterpretInterval(object);
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reinterpreted_surfaces.erase(interval);
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