Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
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@ -1739,8 +1739,8 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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// Wait for an address (via Address Arbiter)
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static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type, s32 value,
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s64 timeout) {
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LOG_WARNING(Kernel_SVC, "called, address=0x{:X}, type=0x{:X}, value=0x{:X}, timeout={}",
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address, type, value, timeout);
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LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, type=0x{:X}, value=0x{:X}, timeout={}", address,
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type, value, timeout);
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// If the passed address is a kernel virtual address, return invalid memory state.
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if (Memory::IsKernelVirtualAddress(address)) {
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@ -1762,8 +1762,8 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
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// Signals to an address (via Address Arbiter)
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static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type, s32 value,
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s32 num_to_wake) {
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LOG_WARNING(Kernel_SVC, "called, address=0x{:X}, type=0x{:X}, value=0x{:X}, num_to_wake=0x{:X}",
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address, type, value, num_to_wake);
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LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, type=0x{:X}, value=0x{:X}, num_to_wake=0x{:X}",
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address, type, value, num_to_wake);
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// If the passed address is a kernel virtual address, return invalid memory state.
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if (Memory::IsKernelVirtualAddress(address)) {
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