GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
This commit is contained in:
parent
80562aaf64
commit
5fb4c718cc
@ -19,6 +19,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
|
||||
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
|
||||
|
||||
switch (method) {
|
||||
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||
DrawArrays();
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(query.query_get): {
|
||||
ProcessQueryGet();
|
||||
break;
|
||||
@ -47,5 +51,10 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value());
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
}
|
||||
|
||||
} // namespace Engines
|
||||
} // namespace Tegra
|
||||
|
@ -32,7 +32,12 @@ public:
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x6C0);
|
||||
INSERT_PADDING_WORDS(0x585);
|
||||
struct {
|
||||
u32 vertex_end_gl;
|
||||
u32 vertex_begin_gl;
|
||||
} draw;
|
||||
INSERT_PADDING_WORDS(0x139);
|
||||
struct {
|
||||
u32 query_address_high;
|
||||
u32 query_address_low;
|
||||
@ -61,6 +66,9 @@ private:
|
||||
/// Handles a write to the QUERY_GET register.
|
||||
void ProcessQueryGet();
|
||||
|
||||
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||
void DrawArrays();
|
||||
|
||||
MemoryManager& memory_manager;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user