core_timing: Sleep in discrete intervals, yield during spin
This commit is contained in:
parent
658e1ee426
commit
606cdb17d3
@ -281,20 +281,21 @@ void CoreTiming::ThreadLoop() {
|
||||
paused_set = false;
|
||||
const auto next_time = Advance();
|
||||
if (next_time) {
|
||||
// There are more events left in the queue, sleep until the next event.
|
||||
const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
|
||||
if (diff_ns > 0) {
|
||||
// Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
|
||||
// from the target time to account for possible over-sleeping, and spin the
|
||||
// remaining.
|
||||
const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
|
||||
const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
|
||||
if (sleep_time_ms >= 1) {
|
||||
event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
|
||||
// There are more events left in the queue, wait until the next event.
|
||||
const auto wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time > 0) {
|
||||
// Assume a timer resolution of 1ms.
|
||||
static constexpr s64 TimerResolutionNS = 1000000;
|
||||
|
||||
// Sleep in discrete intervals of the timer resolution, and spin the rest.
|
||||
const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
|
||||
if (sleep_time > 0) {
|
||||
event.WaitFor(std::chrono::nanoseconds(sleep_time));
|
||||
}
|
||||
|
||||
const auto end_time{std::chrono::nanoseconds(*next_time)};
|
||||
while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
|
||||
while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
|
||||
// Yield to reduce thread starvation.
|
||||
std::this_thread::yield();
|
||||
}
|
||||
|
||||
if (event.IsSet()) {
|
||||
|
Loading…
Reference in New Issue
Block a user