hid: Make Hid service accessible and add GetPressState
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@ -410,6 +410,8 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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libnx_entry.pad.l_stick = pad_state.l_stick;
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libnx_entry.pad.l_stick = pad_state.l_stick;
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libnx_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.pad.r_stick = pad_state.r_stick;
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press_state |= static_cast<u32>(pad_state.pad_states.raw);
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}
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}
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std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
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std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
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shared_memory_entries.size() * sizeof(NPadEntry));
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shared_memory_entries.size() * sizeof(NPadEntry));
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@ -636,6 +638,12 @@ void Controller_NPad::ClearAllControllers() {
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});
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});
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}
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}
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u32 Controller_NPad::GetPressState() {
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const auto res = press_state;
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press_state = 0;
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return res;
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}
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bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
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bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
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const bool support_handheld =
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const bool support_handheld =
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std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
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std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
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@ -124,6 +124,10 @@ public:
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void ConnectAllDisconnectedControllers();
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void ConnectAllDisconnectedControllers();
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void ClearAllControllers();
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void ClearAllControllers();
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// Logical OR for all buttons presses on all controllers
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// Specifically for cheat engine and other features.
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u32 GetPressState();
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static std::size_t NPadIdToIndex(u32 npad_id);
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static std::size_t NPadIdToIndex(u32 npad_id);
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static u32 IndexToNPad(std::size_t index);
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static u32 IndexToNPad(std::size_t index);
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@ -292,6 +296,8 @@ private:
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bool is_connected;
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bool is_connected;
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};
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};
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u32 press_state{};
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NPadType style{};
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NPadType style{};
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std::array<NPadEntry, 10> shared_memory_entries{};
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std::array<NPadEntry, 10> shared_memory_entries{};
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std::array<
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std::array<
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File diff suppressed because it is too large
Load Diff
@ -3,6 +3,15 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#pragma once
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#include "core/hle/service/service.h"
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namespace CoreTiming {
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struct EventType;
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}
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namespace Kernel {
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class SharedMemory;
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}
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namespace SM {
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namespace SM {
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class ServiceManager;
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class ServiceManager;
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@ -10,6 +19,107 @@ class ServiceManager;
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namespace Service::HID {
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namespace Service::HID {
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class ControllerBase;
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enum class HidController : std::size_t {
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DebugPad,
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Touchscreen,
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Mouse,
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Keyboard,
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XPad,
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Unknown1,
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Unknown2,
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Unknown3,
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SixAxisSensor,
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NPad,
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Gesture,
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MaxControllers,
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};
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class IAppletResource final : public ServiceFramework<IAppletResource> {
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public:
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IAppletResource();
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~IAppletResource() override;
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void ActivateController(HidController controller);
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void DeactivateController(HidController controller);
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template <typename T>
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T& GetController(HidController controller) {
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return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
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}
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template <typename T>
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const T& GetController(HidController controller) const {
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return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
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}
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private:
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template <typename T>
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void MakeController(HidController controller) {
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controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>();
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}
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void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
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void UpdateControllers(u64 userdata, int cycles_late);
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Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
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CoreTiming::EventType* pad_update_event;
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std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
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controllers{};
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};
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class Hid final : public ServiceFramework<Hid> {
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public:
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Hid();
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~Hid() override;
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std::shared_ptr<IAppletResource> GetAppletResource();
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private:
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void CreateAppletResource(Kernel::HLERequestContext& ctx);
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void ActivateXpad(Kernel::HLERequestContext& ctx);
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void ActivateDebugPad(Kernel::HLERequestContext& ctx);
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void ActivateTouchScreen(Kernel::HLERequestContext& ctx);
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void ActivateMouse(Kernel::HLERequestContext& ctx);
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void ActivateKeyboard(Kernel::HLERequestContext& ctx);
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void ActivateGesture(Kernel::HLERequestContext& ctx);
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void ActivateNpadWithRevision(Kernel::HLERequestContext& ctx);
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void StartSixAxisSensor(Kernel::HLERequestContext& ctx);
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void SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx);
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void IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx);
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void SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx);
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void GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx);
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void SetSupportedNpadIdType(Kernel::HLERequestContext& ctx);
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void ActivateNpad(Kernel::HLERequestContext& ctx);
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void AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx);
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void DisconnectNpad(Kernel::HLERequestContext& ctx);
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void GetPlayerLedPattern(Kernel::HLERequestContext& ctx);
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void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
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void GetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
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void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx);
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void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx);
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void EndPermitVibrationSession(Kernel::HLERequestContext& ctx);
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void SendVibrationValue(Kernel::HLERequestContext& ctx);
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void SendVibrationValues(Kernel::HLERequestContext& ctx);
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void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
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void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
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void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
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void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
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void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
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void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx);
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void ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx);
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void StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx);
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void StopSixAxisSensor(Kernel::HLERequestContext& ctx);
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void SetIsPalmaAllConnectable(Kernel::HLERequestContext& ctx);
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void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
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std::shared_ptr<IAppletResource> applet_resource;
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};
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/// Reload input devices. Used when input configuration changed
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/// Reload input devices. Used when input configuration changed
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void ReloadInputDevices();
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void ReloadInputDevices();
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