shader_ir/decode: Implement half float saturation
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90cbf89303
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@ -617,13 +617,11 @@ private:
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}
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std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
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std::string value = VisitOperand(operation, operand_index);
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const std::string value = VisitOperand(operation, operand_index);
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switch (type) {
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case Type::HalfFloat: {
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const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta());
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if (!half_meta) {
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value = "toHalf2(" + value + ')';
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}
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ASSERT(half_meta);
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switch (half_meta->types.at(operand_index)) {
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case Tegra::Shader::HalfType::H0_H1:
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@ -1067,6 +1065,14 @@ private:
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return BitwiseCastResult(value, Type::HalfFloat);
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}
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std::string HClamp(Operation operation) {
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const std::string value = VisitOperand(operation, 0, Type::HalfFloat);
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const std::string min = VisitOperand(operation, 1, Type::Float);
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const std::string max = VisitOperand(operation, 2, Type::Float);
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const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))";
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return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat));
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}
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std::string HMergeF32(Operation operation) {
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return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
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}
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@ -1501,6 +1507,7 @@ private:
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&GLSLDecompiler::Fma<Type::HalfFloat>,
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&GLSLDecompiler::Absolute<Type::HalfFloat>,
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&GLSLDecompiler::HNegate,
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&GLSLDecompiler::HClamp,
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&GLSLDecompiler::HMergeF32,
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&GLSLDecompiler::HMergeH0,
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&GLSLDecompiler::HMergeH1,
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@ -744,6 +744,11 @@ private:
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return {};
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}
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Id HClamp(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id HMergeF32(Operation operation) {
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UNIMPLEMENTED();
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return {};
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@ -1216,6 +1221,7 @@ private:
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&SPIRVDecompiler::Ternary<&Module::OpFma, Type::HalfFloat>,
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&SPIRVDecompiler::Unary<&Module::OpFAbs, Type::HalfFloat>,
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&SPIRVDecompiler::HNegate,
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&SPIRVDecompiler::HClamp,
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&SPIRVDecompiler::HMergeF32,
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&SPIRVDecompiler::HMergeH0,
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&SPIRVDecompiler::HMergeH1,
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@ -23,8 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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} else {
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UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
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}
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UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
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"Half float immediate saturation not implemented");
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Node op_a = GetRegister(instr.gpr8);
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op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
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@ -43,10 +41,10 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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return Immediate(0);
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}
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}();
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value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
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value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
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SetRegister(bb, instr.gpr0, value);
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return pc;
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}
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@ -218,6 +218,15 @@ Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
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return value;
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}
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Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
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if (!saturate) {
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return value;
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}
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const Node positive_zero = Immediate(std::copysignf(0, 1));
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const Node positive_one = Immediate(1.0f);
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return Operation(OperationCode::HClamp, HALF_NO_PRECISE, value, positive_zero, positive_one);
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}
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Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::LogicalFLessThan},
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@ -114,6 +114,7 @@ enum class OperationCode {
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HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAbsolute, /// (f16vec2 a) -> f16vec2
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HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
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HMergeF32, /// (f16vec2 src) -> float
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HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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@ -716,6 +717,8 @@ private:
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Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
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/// Conditionally absolute/negated half float pair. Absolute is applied first
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Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
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/// Conditionally saturates a half float pair
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Node GetSaturatedHalfFloat(Node value, bool saturate = true);
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/// Returns a predicate comparing two floats
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Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
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