gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
This commit is contained in:
parent
2a035a1f6f
commit
648b55c6b9
@ -937,7 +937,6 @@ void CachedSurface::FlushGLBuffer() {
|
||||
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
|
||||
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
|
||||
depth = 1U;
|
||||
block_depth = 1U;
|
||||
}
|
||||
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
|
||||
|
Loading…
Reference in New Issue
Block a user