gl_rasterizer: Remove unused variables
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ffe2336136
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@ -211,7 +211,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
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buffer_ptr += sizeof(ubo);
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buffer_ptr += sizeof(ubo);
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buffer_offset += sizeof(ubo);
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buffer_offset += sizeof(ubo);
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const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset};
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Shader shader{shader_cache.GetStageProgram(program)};
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Shader shader{shader_cache.GetStageProgram(program)};
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switch (program) {
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switch (program) {
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@ -459,7 +458,6 @@ void RasterizerOpenGL::DrawArrays() {
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// Draw the vertex batch
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
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const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
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const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
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state.draw.vertex_buffer = stream_buffer.GetHandle();
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state.draw.vertex_buffer = stream_buffer.GetHandle();
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state.Apply();
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state.Apply();
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