Merge pull request #2541 from lioncash/input
input_common/sdl/sdl_impl: Minor cleanup
This commit is contained in:
commit
6aff1005ef
@ -6,15 +6,8 @@
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#include <memory>
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#include <vector>
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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union SDL_Event;
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namespace Common {
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class ParamPackage;
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} // namespace Common
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namespace InputCommon::Polling {
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class DevicePoller;
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enum class DeviceType;
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@ -6,7 +6,6 @@
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#include <atomic>
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#include <cmath>
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#include <functional>
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#include <iterator>
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#include <mutex>
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#include <string>
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#include <thread>
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@ -15,7 +14,6 @@
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#include <utility>
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#include <vector>
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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@ -23,12 +21,10 @@
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#include "core/frontend/input.h"
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#include "input_common/sdl/sdl_impl.h"
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namespace InputCommon {
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namespace SDL {
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namespace InputCommon::SDL {
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static std::string GetGUID(SDL_Joystick* joystick) {
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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@ -37,26 +33,27 @@ static std::string GetGUID(SDL_Joystick* joystick) {
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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static int SDLEventWatcher(void* userdata, SDL_Event* event) {
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SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLState*>(user_data);
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// Don't handle the event if we are configuring
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if (sdl_state->polling) {
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sdl_state->event_queue.Push(*event);
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} else {
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sdl_state->HandleGameControllerEvent(*event);
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}
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return 0;
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}
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
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void SetButton(int button, bool value) {
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std::lock_guard lock{mutex};
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state.buttons[button] = value;
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state.buttons.insert_or_assign(button, value);
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}
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bool GetButton(int button) const {
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@ -66,7 +63,7 @@ public:
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard lock{mutex};
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state.axes[axis] = value;
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state.axes.insert_or_assign(axis, value);
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}
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float GetAxis(int axis) const {
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@ -93,7 +90,7 @@ public:
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void SetHat(int hat, Uint8 direction) {
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std::lock_guard lock{mutex};
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state.hats[hat] = direction;
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state.hats.insert_or_assign(hat, direction);
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}
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bool GetHatDirection(int hat, Uint8 direction) const {
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@ -118,10 +115,8 @@ public:
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return sdl_joystick.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick,
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
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sdl_joystick =
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
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void SetSDLJoystick(SDL_Joystick* joystick) {
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sdl_joystick.reset(joystick);
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}
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private:
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@ -136,59 +131,57 @@ private:
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mutable std::mutex mutex;
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};
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/**
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* Get the nth joystick with the corresponding GUID
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*/
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, [](SDL_Joystick*) {});
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auto joystick =
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std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[port];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
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* it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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auto map_it = joystick_map.find(guid);
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const auto map_it = joystick_map.find(guid);
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if (map_it != joystick_map.end()) {
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auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return sdl_joystick == joystick->GetSDLJoystick();
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});
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const auto vec_it =
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std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return sdl_joystick == joystick->GetSDLJoystick();
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});
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if (vec_it != map_it->second.end()) {
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// This is the common case: There is already an existing SDL_Joystick maped to a
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// SDLJoystick. return the SDLJoystick
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return *vec_it;
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}
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// Search for a SDLJoystick without a mapped SDL_Joystick...
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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return !joystick->GetSDLJoystick();
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});
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const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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return !joystick->GetSDLJoystick();
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});
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if (nullptr_it != map_it->second.end()) {
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// ... and map it
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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return *nullptr_it;
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}
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
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const int port = static_cast<int>(map_it->second.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
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return map_it->second.emplace_back(std::move(joystick));
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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@ -215,17 +208,19 @@ void SDLState::InitJoystick(int joystick_index) {
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(*it)->SetSDLJoystick(sdl_joystick);
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return;
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
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const int port = static_cast<int>(joystick_guid_list.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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std::string guid = GetGUID(sdl_joystick);
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const std::string guid = GetGUID(sdl_joystick);
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std::shared_ptr<SDLJoystick> joystick;
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{
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std::lock_guard lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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auto& joystick_guid_list = joystick_map[guid];
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const auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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@ -233,9 +228,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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});
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joystick = *joystick_it;
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}
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// Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
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// which locks the mutex again
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joystick->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
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// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
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// event callback which locks the mutex again.
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joystick->SetSDLJoystick(nullptr);
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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@ -317,9 +313,10 @@ public:
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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float axis_value = joystick->GetAxis(axis);
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if (trigger_if_greater)
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const float axis_value = joystick->GetAxis(axis);
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if (trigger_if_greater) {
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return axis_value > threshold;
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}
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return axis_value < threshold;
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}
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@ -444,7 +441,7 @@ public:
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const int port = params.Get("port", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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@ -470,7 +467,7 @@ SDLState::SDLState() {
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return;
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}
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if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
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LOG_ERROR(Input, "Failed to set Hint for background events", SDL_GetError());
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LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
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}
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SDL_AddEventWatch(&SDLEventWatcher, this);
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@ -507,12 +504,12 @@ SDLState::~SDLState() {
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}
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}
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Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
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Common::ParamPackage params({{"engine", "sdl"}});
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switch (event.type) {
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case SDL_JOYAXISMOTION: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("axis", event.jaxis.axis);
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@ -526,14 +523,14 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve
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break;
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}
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case SDL_JOYBUTTONUP: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("button", event.jbutton.button);
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break;
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}
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case SDL_JOYHATMOTION: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("hat", event.jhat.hat);
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@ -607,8 +604,8 @@ public:
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SDLPoller::Start();
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// Reset stored axes
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analog_xaxis = -1;
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analog_yaxis = -1;
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analog_x_axis = -1;
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analog_y_axis = -1;
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analog_axes_joystick = -1;
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}
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@ -620,25 +617,25 @@ public:
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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int axis = event.jaxis.axis;
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if (analog_xaxis == -1) {
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analog_xaxis = axis;
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const int axis = event.jaxis.axis;
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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analog_axes_joystick = event.jaxis.which;
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} else if (analog_yaxis == -1 && analog_xaxis != axis &&
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} else if (analog_y_axis == -1 && analog_x_axis != axis &&
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analog_axes_joystick == event.jaxis.which) {
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analog_yaxis = axis;
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analog_y_axis = axis;
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}
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}
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Common::ParamPackage params;
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if (analog_xaxis != -1 && analog_yaxis != -1) {
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auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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if (analog_x_axis != -1 && analog_y_axis != -1) {
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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params.Set("engine", "sdl");
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("axis_x", analog_xaxis);
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params.Set("axis_y", analog_yaxis);
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analog_xaxis = -1;
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analog_yaxis = -1;
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params.Set("axis_x", analog_x_axis);
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params.Set("axis_y", analog_y_axis);
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analog_x_axis = -1;
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analog_y_axis = -1;
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analog_axes_joystick = -1;
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return params;
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}
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@ -646,8 +643,8 @@ public:
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}
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private:
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int analog_xaxis = -1;
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int analog_yaxis = -1;
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int analog_x_axis = -1;
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int analog_y_axis = -1;
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SDL_JoystickID analog_axes_joystick = -1;
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};
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} // namespace Polling
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@ -667,5 +664,4 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
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return pollers;
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}
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} // namespace SDL
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} // namespace InputCommon
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} // namespace InputCommon::SDL
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@ -6,7 +6,10 @@
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/sdl/sdl.h"
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@ -16,9 +19,9 @@ using SDL_JoystickID = s32;
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namespace InputCommon::SDL {
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class SDLJoystick;
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class SDLButtonFactory;
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class SDLAnalogFactory;
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class SDLButtonFactory;
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class SDLJoystick;
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class SDLState : public State {
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public:
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@ -31,7 +34,13 @@ public:
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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/// Get the nth joystick with the corresponding GUID
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std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
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* tie it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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/// Get all DevicePoller that use the SDL backend for a specific device type
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