gl_shader_decompiler: Implement PredCondition::NotEqual.
This commit is contained in:
parent
81a16c073a
commit
6ea1576513
@ -647,7 +647,7 @@ private:
|
||||
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
|
||||
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
};
|
||||
|
||||
auto comparison = PredicateComparisonStrings.find(condition);
|
||||
|
Loading…
Reference in New Issue
Block a user