Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
This commit is contained in:
parent
d3b7f57b2b
commit
743b0e71d9
@ -909,7 +909,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
|
|||||||
GLint value_int = (config.value_32bit >> 24);
|
GLint value_int = (config.value_32bit >> 24);
|
||||||
|
|
||||||
cur_state.depth.write_mask = true;
|
cur_state.depth.write_mask = true;
|
||||||
cur_state.stencil.write_mask = true;
|
cur_state.stencil.write_mask = 0xFF;
|
||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
|
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user