shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
This commit is contained in:
parent
bbdfe1fab1
commit
780240e697
@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
|
|||||||
}
|
}
|
||||||
return sparse_inst;
|
return sparse_inst;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
|
||||||
|
std::string_view coords) {
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D:
|
||||||
|
case TextureType::Color2DRect:
|
||||||
|
return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
|
||||||
|
texture);
|
||||||
|
default:
|
||||||
|
return std::string{coords};
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
|||||||
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
||||||
ctx.AddU1("{}=true;", *sparse_inst);
|
ctx.AddU1("{}=true;", *sparse_inst);
|
||||||
}
|
}
|
||||||
|
std::string coords_with_subpixel_offset;
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
|
||||||
|
coords = coords_with_subpixel_offset;
|
||||||
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
||||||
@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
|||||||
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
||||||
ctx.AddU1("{}=true;", *sparse_inst);
|
ctx.AddU1("{}=true;", *sparse_inst);
|
||||||
}
|
}
|
||||||
|
std::string coords_with_subpixel_offset;
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
|
||||||
|
coords = coords_with_subpixel_offset;
|
||||||
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
|
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
|
||||||
|
@ -261,6 +261,39 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) {
|
|||||||
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
|
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
|
||||||
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
|
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture,
|
||||||
|
Id coords) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
const auto calculate_offset{[&](size_t dim) -> std::array<Id, 2> {
|
||||||
|
const Id nudge{ctx.Const(0x1p-9f)};
|
||||||
|
const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)};
|
||||||
|
const Id offset_x{ctx.OpFDiv(
|
||||||
|
ctx.F32[1], nudge,
|
||||||
|
ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 0)))};
|
||||||
|
const Id offset_y{ctx.OpFDiv(
|
||||||
|
ctx.F32[1], nudge,
|
||||||
|
ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 1)))};
|
||||||
|
return {ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 0), offset_x),
|
||||||
|
ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 1), offset_y)};
|
||||||
|
}};
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D:
|
||||||
|
case TextureType::Color2DRect: {
|
||||||
|
const auto offset{calculate_offset(2)};
|
||||||
|
return ctx.OpCompositeConstruct(ctx.F32[2], offset[0], offset[1]);
|
||||||
|
}
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
case TextureType::ColorCube: {
|
||||||
|
const auto offset{calculate_offset(3)};
|
||||||
|
return ctx.OpCompositeConstruct(ctx.F32[3], offset[0], offset[1],
|
||||||
|
ctx.OpCompositeExtract(ctx.F32[1], coords, 2));
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return coords;
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
||||||
@ -423,6 +456,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
|
|||||||
const IR::Value& offset, const IR::Value& offset2) {
|
const IR::Value& offset, const IR::Value& offset2) {
|
||||||
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
||||||
const ImageOperands operands(ctx, offset, offset2);
|
const ImageOperands operands(ctx, offset, offset2);
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
|
||||||
|
}
|
||||||
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
|
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
|
||||||
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
|
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
|
||||||
operands.MaskOptional(), operands.Span());
|
operands.MaskOptional(), operands.Span());
|
||||||
@ -432,6 +468,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
|
|||||||
const IR::Value& offset, const IR::Value& offset2, Id dref) {
|
const IR::Value& offset, const IR::Value& offset2, Id dref) {
|
||||||
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
||||||
const ImageOperands operands(ctx, offset, offset2);
|
const ImageOperands operands(ctx, offset, offset2);
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
|
||||||
|
}
|
||||||
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
|
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
|
||||||
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
|
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
|
||||||
operands.Span());
|
operands.Span());
|
||||||
|
@ -52,6 +52,10 @@ struct Profile {
|
|||||||
bool need_declared_frag_colors{};
|
bool need_declared_frag_colors{};
|
||||||
/// Prevents fast math optimizations that may cause inaccuracies
|
/// Prevents fast math optimizations that may cause inaccuracies
|
||||||
bool need_fastmath_off{};
|
bool need_fastmath_off{};
|
||||||
|
/// Some GPU vendors use a lower fixed point format of 16.8 when calculating pixel coordinates
|
||||||
|
/// in the ImageGather instruction than the Maxwell architecture does. Applying an offset does
|
||||||
|
/// fix this mismatching rounding behaviour.
|
||||||
|
bool need_gather_subpixel_offset{};
|
||||||
|
|
||||||
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
||||||
bool has_broken_spirv_clamp{};
|
bool has_broken_spirv_clamp{};
|
||||||
|
@ -169,6 +169,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
|||||||
has_draw_texture = GLAD_GL_NV_draw_texture;
|
has_draw_texture = GLAD_GL_NV_draw_texture;
|
||||||
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
|
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
|
||||||
need_fastmath_off = is_nvidia;
|
need_fastmath_off = is_nvidia;
|
||||||
|
need_gather_subpixel_offset = is_amd;
|
||||||
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
|
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
|
||||||
|
|
||||||
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
||||||
|
@ -160,6 +160,10 @@ public:
|
|||||||
return need_fastmath_off;
|
return need_fastmath_off;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NeedsGatherSubpixelOffset() const {
|
||||||
|
return need_gather_subpixel_offset;
|
||||||
|
}
|
||||||
|
|
||||||
bool HasCbufFtouBug() const {
|
bool HasCbufFtouBug() const {
|
||||||
return has_cbuf_ftou_bug;
|
return has_cbuf_ftou_bug;
|
||||||
}
|
}
|
||||||
@ -225,6 +229,7 @@ private:
|
|||||||
bool has_draw_texture{};
|
bool has_draw_texture{};
|
||||||
bool warp_size_potentially_larger_than_guest{};
|
bool warp_size_potentially_larger_than_guest{};
|
||||||
bool need_fastmath_off{};
|
bool need_fastmath_off{};
|
||||||
|
bool need_gather_subpixel_offset{};
|
||||||
bool has_cbuf_ftou_bug{};
|
bool has_cbuf_ftou_bug{};
|
||||||
bool has_bool_ref_bug{};
|
bool has_bool_ref_bug{};
|
||||||
bool can_report_memory{};
|
bool can_report_memory{};
|
||||||
|
@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||||||
.lower_left_origin_mode = true,
|
.lower_left_origin_mode = true,
|
||||||
.need_declared_frag_colors = true,
|
.need_declared_frag_colors = true,
|
||||||
.need_fastmath_off = device.NeedsFastmathOff(),
|
.need_fastmath_off = device.NeedsFastmathOff(),
|
||||||
|
.need_gather_subpixel_offset = device.NeedsGatherSubpixelOffset(),
|
||||||
|
|
||||||
.has_broken_spirv_clamp = true,
|
.has_broken_spirv_clamp = true,
|
||||||
.has_broken_unsigned_image_offsets = true,
|
.has_broken_unsigned_image_offsets = true,
|
||||||
|
@ -329,6 +329,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||||||
|
|
||||||
.lower_left_origin_mode = false,
|
.lower_left_origin_mode = false,
|
||||||
.need_declared_frag_colors = false,
|
.need_declared_frag_colors = false,
|
||||||
|
.need_gather_subpixel_offset = device.NeedsGatherSubpixelOffset(),
|
||||||
|
|
||||||
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
||||||
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
||||||
|
@ -431,6 +431,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||||||
"AMD GCN4 and earlier have broken VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT");
|
"AMD GCN4 and earlier have broken VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT");
|
||||||
has_broken_cube_compatibility = true;
|
has_broken_cube_compatibility = true;
|
||||||
}
|
}
|
||||||
|
need_gather_subpixel_offset = true;
|
||||||
}
|
}
|
||||||
if (extensions.sampler_filter_minmax && is_amd) {
|
if (extensions.sampler_filter_minmax && is_amd) {
|
||||||
// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
|
// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
|
||||||
|
@ -554,6 +554,10 @@ public:
|
|||||||
return features.robustness2.nullDescriptor;
|
return features.robustness2.nullDescriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NeedsGatherSubpixelOffset() const {
|
||||||
|
return need_gather_subpixel_offset;
|
||||||
|
}
|
||||||
|
|
||||||
u32 GetMaxVertexInputAttributes() const {
|
u32 GetMaxVertexInputAttributes() const {
|
||||||
return properties.properties.limits.maxVertexInputAttributes;
|
return properties.properties.limits.maxVertexInputAttributes;
|
||||||
}
|
}
|
||||||
@ -664,6 +668,7 @@ private:
|
|||||||
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
|
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
|
||||||
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
|
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
|
||||||
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
|
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
|
||||||
|
bool need_gather_subpixel_offset{}; ///< Needs offset at ImageGather for correct rounding.
|
||||||
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
||||||
u32 sets_per_pool{}; ///< Sets per Description Pool
|
u32 sets_per_pool{}; ///< Sets per Description Pool
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user