Show game compatibility within yuzu
This commit is contained in:
parent
0d2435343a
commit
78653f7339
@ -10,7 +10,7 @@ ln -sf /usr/bin/ccache /usr/lib/ccache/cc
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ln -sf /usr/bin/ccache /usr/lib/ccache/c++
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mkdir build && cd build
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ccache --show-stats > ccache_before
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cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -G Ninja
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cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -G Ninja
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ninja
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ccache --show-stats > ccache_after
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diff -U100 ccache_before ccache_after || true
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@ -10,7 +10,7 @@ mkdir build && cd build
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export PATH=/usr/local/opt/ccache/libexec:$PATH
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ccache --show-stats > ccache_before
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cmake --version
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cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
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cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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make -j4
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ccache --show-stats > ccache_after
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diff -U100 ccache_before ccache_after || true
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@ -41,6 +41,19 @@ function(check_submodules_present)
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endfunction()
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check_submodules_present()
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configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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COPYONLY)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for yuzu...")
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file(DOWNLOAD
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https://api.yuzu-emu.org/gamedb/
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"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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if (NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(WRITE ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
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# Detect current compilation architecture and create standard definitions
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# =======================================================================
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@ -41,9 +41,9 @@ before_build:
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- ps: |
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if ($env:BUILD_TYPE -eq 'msvc') {
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# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1 && exit 0'
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} else {
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1"
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}
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- cd ..
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5
dist/compatibility_list/compatibility_list.qrc
vendored
Normal file
5
dist/compatibility_list/compatibility_list.qrc
vendored
Normal file
@ -0,0 +1,5 @@
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<RCC>
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<qresource prefix="compatibility_list">
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<file>compatibility_list.json</file>
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</qresource>
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</RCC>
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@ -70,6 +70,9 @@ set(UIS
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main.ui
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)
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file(GLOB COMPAT_LIST
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${CMAKE_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${CMAKE_SOURCE_DIR}/dist/qt_themes/*)
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@ -77,6 +80,7 @@ qt5_wrap_ui(UI_HDRS ${UIS})
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target_sources(yuzu
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${THEMES}
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${UI_HDRS}
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@ -7,10 +7,14 @@
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#include <QDir>
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#include <QFileInfo>
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#include <QHeaderView>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QThreadPool>
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#include <boost/container/flat_map.hpp>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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@ -224,6 +228,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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@ -325,12 +330,62 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QMenu context_menu;
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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open_save_location->setEnabled(program_id != 0);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
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connect(open_save_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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LOG_ERROR(Frontend, "Unable to open game compatibility list");
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return;
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}
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if (compat_list.size() == 0) {
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LOG_WARNING(Frontend, "Game compatibility list is empty");
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return;
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}
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const QByteArray content = compat_list.readAll();
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if (content.isEmpty()) {
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LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
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return;
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}
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonArray arr = json.array();
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for (const QJsonValue& value : arr) {
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QJsonObject game = value.toObject();
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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int compatibility = game["compatibility"].toInt();
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValue& value : ids) {
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QJsonObject object = value.toObject();
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QString id = object["id"].toString();
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compatibility_list.emplace(
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id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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}
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}
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}
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}
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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@ -345,7 +400,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
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GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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@ -523,11 +578,19 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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}
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -29,6 +29,7 @@ class GameList : public QWidget {
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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@ -68,6 +69,7 @@ public:
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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void LoadCompatibilityList();
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void PopulateAsync(const QString& dir_path, bool deep_scan);
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void SaveInterfaceLayout();
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@ -79,6 +81,9 @@ signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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private slots:
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void onTextChanged(const QString& newText);
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@ -100,6 +105,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -8,11 +8,15 @@
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#include <atomic>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <QCoreApplication>
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#include <QImage>
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#include <QObject>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/content_archive.h"
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#include "ui_settings.h"
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@ -29,6 +33,17 @@ static QPixmap GetDefaultIcon(u32 size) {
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return icon;
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}
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static auto FindMatchingCompatibilityEntry(
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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u64 program_id) {
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return std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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class GameListItem : public QStandardItem {
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public:
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@ -96,6 +111,45 @@ public:
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}
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};
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class GameListItemCompat : public GameListItem {
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Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
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public:
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static const int CompatNumberRole = Qt::UserRole + 1;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatiblity) {
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struct CompatStatus {
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QString color;
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const char* text;
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const char* tooltip;
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};
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// clang-format off
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static const std::map<QString, CompatStatus> status_data = {
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{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
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{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
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{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
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{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
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{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
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{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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// clang-format on
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auto iterator = status_data.find(compatiblity);
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if (iterator == status_data.end()) {
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
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return;
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}
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CompatStatus status = iterator->second;
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setData(compatiblity, CompatNumberRole);
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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}
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bool operator<(const QStandardItem& other) const override {
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return data(CompatNumberRole) < other.data(CompatNumberRole);
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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@ -141,8 +195,11 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
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GameListWorker(
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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public slots:
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/// Starts the processing of directory tree information.
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@ -170,6 +227,7 @@ private:
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
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@ -16,6 +16,7 @@
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#include <QMessageBox>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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@ -35,6 +36,7 @@
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "game_list_p.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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@ -134,6 +136,7 @@ GMainWindow::GMainWindow()
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(vfs);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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@ -349,6 +352,8 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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@ -678,6 +683,20 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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void GMainWindow::OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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QString directory;
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if (it != compatibility_list.end())
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directory = it->second.second;
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QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
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}
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void GMainWindow::OnMenuLoadFile() {
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QString extensions;
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for (const auto& piece : game_list->supported_file_extensions)
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@ -124,6 +124,9 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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@ -4,6 +4,7 @@
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#include <array>
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#include <cmath>
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#include <QPainter>
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||||
#include "yuzu/util/util.h"
|
||||
|
||||
QFont GetMonospaceFont() {
|
||||
@ -24,3 +25,13 @@ QString ReadableByteSize(qulonglong size) {
|
||||
.arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
|
||||
.arg(units[digit_groups]);
|
||||
}
|
||||
|
||||
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
|
||||
QPixmap circle_pixmap(16, 16);
|
||||
circle_pixmap.fill(Qt::transparent);
|
||||
QPainter painter(&circle_pixmap);
|
||||
painter.setPen(color);
|
||||
painter.setBrush(color);
|
||||
painter.drawEllipse(0, 0, 15, 15);
|
||||
return circle_pixmap;
|
||||
}
|
||||
|
@ -12,3 +12,10 @@ QFont GetMonospaceFont();
|
||||
|
||||
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
|
||||
QString ReadableByteSize(qulonglong size);
|
||||
|
||||
/**
|
||||
* Creates a circle pixmap from a specified color
|
||||
* @param color The color the pixmap shall have
|
||||
* @return QPixmap circle pixmap
|
||||
*/
|
||||
QPixmap CreateCirclePixmapFromColor(const QColor& color);
|
||||
|
Loading…
Reference in New Issue
Block a user