texture: Implement R8G8UI
- Used by The Walking Dead: The Final Season
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@ -68,6 +68,7 @@ enum class RenderTargetFormat : u32 {
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BGR5A1_UNORM = 0xE9,
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RG8_UNORM = 0xEA,
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RG8_SNORM = 0xEB,
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RG8_UINT = 0xED,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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@ -83,6 +83,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::RGBA8_SRGB>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG8UI>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RGBX16F>,
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MortonCopy<true, PixelFormat::R32UI>,
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@ -166,6 +167,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::RGBA8_SRGB>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG8UI>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RGBX16F>,
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MortonCopy<false, PixelFormat::R32UI>,
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@ -83,6 +83,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
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{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG8UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
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@ -160,6 +160,7 @@ struct FormatTuple {
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{VK_FORMAT_R8G8B8A8_SRGB, Attachable}, // RGBA8_SRGB
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{VK_FORMAT_R8G8_UNORM, Attachable | Storage}, // RG8U
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{VK_FORMAT_R8G8_SNORM, Attachable | Storage}, // RG8S
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{VK_FORMAT_R8G8_UINT, Attachable | Storage}, // RG8UI
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{VK_FORMAT_R32G32_UINT, Attachable | Storage}, // RG32UI
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{VK_FORMAT_UNDEFINED}, // RGBX16F
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{VK_FORMAT_R32_UINT, Attachable | Storage}, // R32UI
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@ -95,6 +95,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(
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VK_FORMAT_R8G8B8A8_SRGB,
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VK_FORMAT_R8G8_UNORM,
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VK_FORMAT_R8G8_SNORM,
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VK_FORMAT_R8G8_UINT,
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VK_FORMAT_R8_UNORM,
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VK_FORMAT_R8_UINT,
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VK_FORMAT_B10G11R11_UFLOAT_PACK32,
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@ -145,6 +145,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
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return PixelFormat::RG8U;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::RG8_UINT:
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return PixelFormat::RG8UI;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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@ -57,51 +57,52 @@ enum class PixelFormat {
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RGBA8_SRGB = 39,
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RG8U = 40,
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RG8S = 41,
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RG32UI = 42,
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RGBX16F = 43,
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R32UI = 44,
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R32I = 45,
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ASTC_2D_8X8 = 46,
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ASTC_2D_8X5 = 47,
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ASTC_2D_5X4 = 48,
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BGRA8_SRGB = 49,
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DXT1_SRGB = 50,
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DXT23_SRGB = 51,
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DXT45_SRGB = 52,
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BC7U_SRGB = 53,
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R4G4B4A4U = 54,
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ASTC_2D_4X4_SRGB = 55,
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ASTC_2D_8X8_SRGB = 56,
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ASTC_2D_8X5_SRGB = 57,
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ASTC_2D_5X4_SRGB = 58,
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ASTC_2D_5X5 = 59,
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ASTC_2D_5X5_SRGB = 60,
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ASTC_2D_10X8 = 61,
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ASTC_2D_10X8_SRGB = 62,
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ASTC_2D_6X6 = 63,
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ASTC_2D_6X6_SRGB = 64,
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ASTC_2D_10X10 = 65,
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ASTC_2D_10X10_SRGB = 66,
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ASTC_2D_12X12 = 67,
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ASTC_2D_12X12_SRGB = 68,
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ASTC_2D_8X6 = 69,
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ASTC_2D_8X6_SRGB = 70,
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ASTC_2D_6X5 = 71,
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ASTC_2D_6X5_SRGB = 72,
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E5B9G9R9F = 73,
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RG8UI = 42,
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RG32UI = 43,
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RGBX16F = 44,
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R32UI = 45,
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R32I = 46,
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ASTC_2D_8X8 = 47,
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ASTC_2D_8X5 = 48,
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ASTC_2D_5X4 = 49,
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BGRA8_SRGB = 50,
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DXT1_SRGB = 51,
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DXT23_SRGB = 52,
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DXT45_SRGB = 53,
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BC7U_SRGB = 54,
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R4G4B4A4U = 55,
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ASTC_2D_4X4_SRGB = 56,
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ASTC_2D_8X8_SRGB = 57,
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ASTC_2D_8X5_SRGB = 58,
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ASTC_2D_5X4_SRGB = 59,
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ASTC_2D_5X5 = 60,
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ASTC_2D_5X5_SRGB = 61,
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ASTC_2D_10X8 = 62,
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ASTC_2D_10X8_SRGB = 63,
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ASTC_2D_6X6 = 64,
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ASTC_2D_6X6_SRGB = 65,
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ASTC_2D_10X10 = 66,
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ASTC_2D_10X10_SRGB = 67,
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ASTC_2D_12X12 = 68,
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ASTC_2D_12X12_SRGB = 69,
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ASTC_2D_8X6 = 70,
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ASTC_2D_8X6_SRGB = 71,
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ASTC_2D_6X5 = 72,
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ASTC_2D_6X5_SRGB = 73,
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E5B9G9R9F = 74,
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MaxColorFormat,
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// Depth formats
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Z32F = 74,
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Z16 = 75,
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Z32F = 75,
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Z16 = 76,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 76,
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S8Z24 = 77,
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Z32FS8 = 78,
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Z24S8 = 77,
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S8Z24 = 78,
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Z32FS8 = 79,
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MaxDepthStencilFormat,
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@ -171,6 +172,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // RGBA8_SRGB
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0, // RG8U
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0, // RG8S
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0, // RG8UI
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0, // RG32UI
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0, // RGBX16F
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0, // R32UI
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@ -269,6 +271,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG8UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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@ -359,6 +362,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG8UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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@ -449,6 +453,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // RGBA8_SRGB
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16, // RG8U
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16, // RG8S
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16, // RG8UI
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64, // RG32UI
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64, // RGBX16F
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32, // R32UI
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@ -41,7 +41,7 @@ struct Table {
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ComponentType alpha_component;
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bool is_srgb;
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};
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constexpr std::array<Table, 76> DefinitionTable = {{
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constexpr std::array<Table, 77> DefinitionTable = {{
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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@ -60,6 +60,7 @@ constexpr std::array<Table, 76> DefinitionTable = {{
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{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
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{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
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{TextureFormat::G8R8, C, UINT, UINT, UINT, UINT, PixelFormat::RG8UI},
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{TextureFormat::R16_G16_B16_A16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RGBA16S},
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{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
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