Implement Bindless Handling on SetupTexture
This commit is contained in:
parent
fe392fff24
commit
7af82ca022
@ -482,19 +482,8 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
|
||||
return textures;
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const {
|
||||
auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
const GPUVAddr tex_info_address =
|
||||
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
||||
|
||||
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
||||
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
tex_info.index = static_cast<u32>(offset);
|
||||
|
||||
@ -511,6 +500,22 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
return tex_info;
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
std::size_t offset) const {
|
||||
auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
const GPUVAddr tex_info_address =
|
||||
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
||||
|
||||
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
||||
|
||||
return GetTextureInfo(tex_handle, offset);
|
||||
}
|
||||
|
||||
u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
||||
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
|
||||
return regs.reg_array[method];
|
||||
|
@ -1131,6 +1131,10 @@ public:
|
||||
/// Write the value to the register identified by method.
|
||||
void CallMethod(const GPU::MethodCall& method_call);
|
||||
|
||||
/// Given a Texture Handle, returns the TSC and TIC entries.
|
||||
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const;
|
||||
|
||||
/// Returns a list of enabled textures for the specified shader stage.
|
||||
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
||||
|
||||
|
@ -985,7 +985,15 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
Tegra::Texture::FullTextureInfo texture;
|
||||
if (!entry.IsBindless()) {
|
||||
texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
} else {
|
||||
const auto cbuf = entry.GetBindlessCBuf();
|
||||
Tegra::Texture::TextureHandle tex_handle;
|
||||
tex_handle.raw = const_buffer_accessor.access32(stage, cbuf.first, cbuf.second);
|
||||
texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
|
||||
}
|
||||
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
|
@ -205,8 +205,8 @@ public:
|
||||
// Use this constructor for bindless Samplers
|
||||
explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
||||
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
|
||||
is_shadow{is_shadow}, is_bindless{true} {}
|
||||
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
|
||||
is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
|
||||
|
||||
// Use this only for serialization/deserialization
|
||||
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||
@ -214,7 +214,6 @@ public:
|
||||
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
is_bindless{is_bindless} {}
|
||||
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
@ -239,7 +238,7 @@ public:
|
||||
return is_bindless;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> GetBindlessCBuf() {
|
||||
std::pair<u32, u32> GetBindlessCBuf() const {
|
||||
return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user