gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
This commit is contained in:
parent
a9aa1db552
commit
871580dcd8
@ -679,6 +679,14 @@ void CachedSurface::LoadGLBuffer() {
|
||||
case SurfaceParams::SurfaceTarget::Texture2D:
|
||||
// Pass impl. to the fallback code below
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
||||
for (std::size_t index = 0; index < params.depth; ++index) {
|
||||
const std::size_t offset{index * copy_size};
|
||||
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, gl_buffer.data() + offset,
|
||||
copy_size, params.addr + offset);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
|
||||
static_cast<u32>(params.target));
|
||||
|
Loading…
Reference in New Issue
Block a user