Add support for Clip Distance enabled register
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@ -744,7 +744,20 @@ public:
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u32 vb_element_base;
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INSERT_PADDING_WORDS(0x38);
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INSERT_PADDING_WORDS(0x36);
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union {
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BitField<0, 1, u32> c0;
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BitField<1, 1, u32> c1;
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BitField<2, 1, u32> c2;
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BitField<3, 1, u32> c3;
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BitField<4, 1, u32> c4;
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BitField<5, 1, u32> c5;
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BitField<6, 1, u32> c6;
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BitField<7, 1, u32> c7;
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} clip_distance_enabled;
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INSERT_PADDING_WORDS(0x1);
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float point_size;
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@ -1201,6 +1214,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
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ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
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ASSERT_REG_POSITION(screen_y_control, 0x4EB);
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ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(multisample_control, 0x54F);
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@ -628,6 +628,7 @@ void RasterizerOpenGL::DrawArrays() {
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncScissorTest(state);
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SyncClipEnabled();
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// Alpha Testing is synced on shaders.
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SyncTransformFeedback();
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SyncPointState();
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@ -1010,7 +1011,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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UNREACHABLE();
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
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state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
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state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
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state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
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state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
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state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
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state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
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state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
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}
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void RasterizerOpenGL::SyncClipCoef() {
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@ -185,7 +185,7 @@ public:
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GLfloat clamp;
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} polygon_offset;
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std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
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std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
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OpenGLState();
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