Texture Cache: Address feedback.
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@ -80,7 +80,6 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
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rasterizer->UnmapMemory(*cpu_addr, map.second);
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rasterizer->UnmapMemory(*cpu_addr, map.second);
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}
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}
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UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
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UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
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}
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}
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@ -114,22 +114,22 @@ public:
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void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
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void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
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/**
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/**
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* IsGranularRange checks if a gpu region can be simply read with a pointer.
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* Checks if a gpu region can be simply read with a pointer.
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*/
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*/
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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/**
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* IsContinousRange checks if a gpu region is mapped by a single range of cpu addresses.
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* Checks if a gpu region is mapped by a single range of cpu addresses.
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*/
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*/
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[[nodiscard]] bool IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const;
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[[nodiscard]] bool IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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/**
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* IsFullyMappedRange checks if a gpu region is mapped entirely.
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* Checks if a gpu region is mapped entirely.
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*/
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*/
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[[nodiscard]] bool IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const;
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[[nodiscard]] bool IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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/**
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* GetSubmappedRange returns a vector with all the subranges of cpu addresses mapped beneath.
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* Returns a vector with all the subranges of cpu addresses mapped beneath.
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* if the region is continous, a single pair will be returned. If it's unmapped, an empty vector
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* if the region is continous, a single pair will be returned. If it's unmapped, an empty vector
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* will be returned;
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* will be returned;
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*/
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*/
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@ -87,7 +87,7 @@ public:
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/// Unmap memory range
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/// Unmap memory range
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virtual void UnmapMemory(VAddr addr, u64 size) = 0;
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virtual void UnmapMemory(VAddr addr, u64 size) = 0;
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/// Unmap memory range
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/// Remap GPU memory range. This means underneath backing memory changed
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virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
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virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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@ -26,11 +26,12 @@ enum class ImageFlagBits : u32 {
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Registered = 1 << 6, ///< True when the image is registered
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Registered = 1 << 6, ///< True when the image is registered
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Picked = 1 << 7, ///< Temporary flag to mark the image as picked
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Picked = 1 << 7, ///< Temporary flag to mark the image as picked
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Remapped = 1 << 8, ///< Image has been remapped.
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Remapped = 1 << 8, ///< Image has been remapped.
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Sparse = 1 << 9, ///< Image has non continous submemory.
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// Garbage Collection Flags
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// Garbage Collection Flags
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BadOverlap = 1 << 9, ///< This image overlaps other but doesn't fit, has higher
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BadOverlap = 1 << 10,///< This image overlaps other but doesn't fit, has higher
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///< garbage collection priority
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///< garbage collection priority
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Alias = 1 << 10, ///< This image has aliases and has priority on garbage
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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///< collection
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///< collection
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};
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -92,7 +93,28 @@ struct ImageBase {
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std::vector<AliasedImage> aliased_images;
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std::vector<AliasedImage> aliased_images;
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std::vector<ImageId> overlapping_images;
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std::vector<ImageId> overlapping_images;
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ImageMapId map_view_id{};
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ImageMapId map_view_id{};
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bool is_sparse{};
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};
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struct ImageMapView {
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explicit ImageMapView(GPUVAddr gpu_addr, VAddr cpu_addr, size_t size, ImageId image_id);
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[[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept {
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const VAddr overlap_end = overlap_cpu_addr + overlap_size;
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const VAddr cpu_addr_end = cpu_addr + size;
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return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end;
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}
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[[nodiscard]] bool OverlapsGPU(GPUVAddr overlap_gpu_addr, size_t overlap_size) const noexcept {
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const GPUVAddr overlap_end = overlap_gpu_addr + overlap_size;
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const GPUVAddr gpu_addr_end = gpu_addr + size;
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return gpu_addr < overlap_end && overlap_gpu_addr < gpu_addr_end;
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}
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GPUVAddr gpu_addr;
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VAddr cpu_addr;
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size_t size;
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ImageId image_id;
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bool picked{};
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};
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};
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struct ImageAllocBase {
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struct ImageAllocBase {
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@ -156,9 +156,6 @@ public:
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/// Remove images in a region
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/// Remove images in a region
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void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
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void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
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/// Used when GPU memory changes layout on sparse textures.
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// void CheckRemaps();
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/// Blit an image with the given parameters
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/// Blit an image with the given parameters
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void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Surface& src,
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const Tegra::Engines::Fermi2D::Surface& src,
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@ -1179,8 +1176,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
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const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
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Image& new_image = slot_images[new_image_id];
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Image& new_image = slot_images[new_image_id];
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new_image.is_sparse =
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if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
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!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes);
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new_image.flags |= ImageFlagBits::Sparse;
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}
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for (const ImageId overlap_id : ignore_textures) {
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for (const ImageId overlap_id : ignore_textures) {
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Image& overlap = slot_images[overlap_id];
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Image& overlap = slot_images[overlap_id];
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@ -1519,7 +1517,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
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[this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
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[this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
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if (!image.is_sparse) {
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if (False(image.flags & ImageFlagBits::Sparse)) {
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auto map_id =
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auto map_id =
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slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
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slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
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ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
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ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
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@ -1574,7 +1572,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
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};
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};
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
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[this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
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[this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
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if (!image.is_sparse) {
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if (False(image.flags & ImageFlagBits::Sparse)) {
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const auto map_id = image.map_view_id;
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const auto map_id = image.map_view_id;
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ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
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ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
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const auto page_it = page_table.find(page);
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const auto page_it = page_table.find(page);
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@ -1633,7 +1631,7 @@ template <class P>
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void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
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void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
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ASSERT(False(image.flags & ImageFlagBits::Tracked));
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ASSERT(False(image.flags & ImageFlagBits::Tracked));
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image.flags |= ImageFlagBits::Tracked;
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image.flags |= ImageFlagBits::Tracked;
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if (!image.is_sparse) {
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if (False(image.flags & ImageFlagBits::Sparse)) {
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rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
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rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
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return;
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return;
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}
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}
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@ -1659,7 +1657,7 @@ template <class P>
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void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
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void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
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ASSERT(True(image.flags & ImageFlagBits::Tracked));
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ASSERT(True(image.flags & ImageFlagBits::Tracked));
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image.flags &= ~ImageFlagBits::Tracked;
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image.flags &= ~ImageFlagBits::Tracked;
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if (!image.is_sparse) {
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if (False(image.flags & ImageFlagBits::Sparse)) {
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rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
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rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
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return;
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return;
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}
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}
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