yuzu: Only override fullscreen setting if gamepath or argument is provided
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7382e7a5c8
commit
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@ -293,8 +293,6 @@ GMainWindow::GMainWindow()
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MigrateConfigFiles();
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MigrateConfigFiles();
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ui->action_Fullscreen->setChecked(false);
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// SDL disables the screen saver by default, and setting the hint
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// SDL disables the screen saver by default, and setting the hint
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@ -312,17 +310,20 @@ GMainWindow::GMainWindow()
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}
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}
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QString game_path;
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QString game_path;
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bool has_gamepath = false;
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bool is_fullscreen = false;
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for (int i = 1; i < args.size(); ++i) {
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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game_path = args[1];
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game_path = args[1];
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has_gamepath = true;
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break;
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break;
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}
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}
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// Launch game in fullscreen mode
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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if (args[i] == QStringLiteral("-f")) {
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ui->action_Fullscreen->setChecked(true);
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is_fullscreen = true;
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continue;
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continue;
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}
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}
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@ -365,9 +366,15 @@ GMainWindow::GMainWindow()
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}
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}
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game_path = args[++i];
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game_path = args[++i];
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has_gamepath = true;
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}
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}
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}
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}
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// Override fullscreen setting if gamepath or argument is provided
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if (has_gamepath || is_fullscreen) {
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ui->action_Fullscreen->setChecked(is_fullscreen);
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}
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if (!game_path.isEmpty()) {
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if (!game_path.isEmpty()) {
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BootGame(game_path);
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BootGame(game_path);
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}
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}
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