Add Game Icon for Discord RPC
Connected to Yuzu Compatibility Page
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159aab9a97
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@ -353,7 +353,7 @@ if (USE_DISCORD_PRESENCE)
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discord_impl.cpp
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discord_impl.cpp
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discord_impl.h
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discord_impl.h
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)
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)
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target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc)
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target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc httplib::httplib)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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endif()
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@ -4,7 +4,10 @@
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#include <chrono>
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#include <chrono>
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#include <string>
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#include <string>
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#include <discord_rpc.h>
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include <httplib.h>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "yuzu/discord_impl.h"
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#include "yuzu/discord_impl.h"
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@ -14,7 +17,6 @@ namespace DiscordRPC {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordEventHandlers handlers{};
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DiscordEventHandlers handlers{};
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// The number is the client ID for yuzu, it's used for images and the
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// The number is the client ID for yuzu, it's used for images and the
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// application name
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// application name
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Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
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Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
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@ -29,23 +31,74 @@ void DiscordImpl::Pause() {
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Discord_ClearPresence();
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Discord_ClearPresence();
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}
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}
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static std::string GetGameString(const std::string& title) {
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// Convert to lowercase
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std::string icon_name = Common::ToLower(title);
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// Replace spaces with dashes
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std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
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// Remove non-alphanumeric characters but keep dashes
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std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
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// Remove dashes from the start and end of the string
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icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
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[](int ch) { return ch != '-'; }));
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icon_name.erase(
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std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
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icon_name.end());
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// Remove double dashes
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icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
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[](char a, char b) { return a == '-' && b == '-'; }),
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icon_name.end());
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return icon_name;
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}
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void DiscordImpl::Update() {
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void DiscordImpl::Update() {
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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.count();
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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std::string game_cover_url = "https://yuzu-emu.org";
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std::string title;
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std::string title;
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DiscordRichPresence presence{};
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if (system.IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(title);
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system.GetAppLoader().ReadTitle(title);
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}
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DiscordRichPresence presence{};
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// Used to format Icon URL for yuzu website game compatibility page
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presence.largeImageKey = "yuzu_logo";
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std::string icon_name = GetGameString(title);
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presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
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if (system.IsPoweredOn()) {
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// New Check for game cover
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httplib::Client cli(game_cover_url);
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if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name).c_str())) {
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if (res->status == 200) {
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game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
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} else {
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game_cover_url = "yuzu_logo";
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}
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} else {
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game_cover_url = "yuzu_logo";
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}
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presence.largeImageKey = game_cover_url.c_str();
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presence.largeImageText = title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.state = title.c_str();
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presence.state = title.c_str();
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presence.details = "Currently in game";
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presence.details = "Currently in game";
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} else {
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} else {
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presence.details = "Not in game";
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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}
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}
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presence.startTimestamp = start_time;
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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Discord_UpdatePresence(&presence);
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}
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}
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