TextureCache: Fix OGL cleaning
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282e04bffb
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978f598ff6
@ -1117,6 +1117,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
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ImageView::~ImageView() = default;
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GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
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if (image_format == Shader::ImageFormat::Typeless) {
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return Handle(texture_type);
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@ -1272,6 +1274,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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}
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}
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Framebuffer::~Framebuffer() = default;
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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@ -232,6 +232,14 @@ public:
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const VideoCommon::ImageViewInfo& view_info);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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@ -300,6 +308,14 @@ public:
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explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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[[nodiscard]] GLuint Handle() const noexcept {
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return framebuffer.handle;
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}
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@ -1366,6 +1366,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params} {}
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ImageView::~ImageView() = default;
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VkImageView ImageView::DepthView() {
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if (depth_view) {
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return *depth_view;
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@ -1492,6 +1494,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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CreateFramebuffer(runtime, color_buffers, depth_buffer);
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}
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Framebuffer::~Framebuffer() = default;
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer) {
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@ -162,6 +162,14 @@ public:
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const VideoCommon::ImageViewInfo&, GPUVAddr);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] VkImageView DepthView();
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[[nodiscard]] VkImageView StencilView();
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@ -235,6 +243,14 @@ public:
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explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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ImageView* depth_buffer, VkExtent2D extent);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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void CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
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@ -1620,6 +1620,9 @@ void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_vi
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auto it = framebuffers.begin();
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while (it != framebuffers.end()) {
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if (it->first.Contains(removed_views)) {
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auto framebuffer_id = it->second;
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ASSERT(framebuffer_id);
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sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
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it = framebuffers.erase(it);
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} else {
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++it;
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