gl_rasterizer: Skip VB upload if the state is clean.
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0072275d25
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@ -34,6 +34,9 @@ MICROPROFILE_DEFINE(ProcessCommandLists, "GPU", "Execute command buffer", MP_RGB
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void GPU::ProcessCommandLists(const std::vector<CommandListHeader>& commands) {
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MICROPROFILE_SCOPE(ProcessCommandLists);
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// On entering GPU code, assume all memory may be touched by the ARM core.
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maxwell_3d->dirty_flags.OnMemoryWrite();
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auto WriteReg = [this](u32 method, u32 subchannel, u32 value, u32 remaining_params) {
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LOG_TRACE(HW_GPU,
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"Processing method {:08X} on subchannel {} value "
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@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/decoders.h"
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@ -47,6 +49,9 @@ void Fermi2D::HandleSurfaceCopy() {
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u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
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if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
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// All copies here update the main memory, so mark all rasterizer states as invalid.
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Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
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// We have to invalidate the destination region to evict any outdated surfaces from the
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// cache. We do this before actually writing the new data because the destination address
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@ -3,8 +3,10 @@
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra::Engines {
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@ -47,6 +49,7 @@ void KeplerMemory::ProcessData(u32 data) {
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rasterizer.InvalidateRegion(dest_address, sizeof(u32));
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Memory::Write32(dest_address, data);
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Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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state.write_offset++;
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}
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@ -123,10 +123,24 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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if (regs.reg_array[method] != value) {
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regs.reg_array[method] = value;
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// Vertex format
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if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
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method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
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dirty_flags.vertex_attrib_format = true;
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}
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// Vertex buffer
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if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
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method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
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dirty_flags.vertex_array |= 1u << ((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
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} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
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method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
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dirty_flags.vertex_array |=
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1u << ((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
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} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
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method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
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dirty_flags.vertex_array |= 1u << (method - MAXWELL3D_REG_INDEX(instanced_arrays));
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}
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}
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switch (method) {
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@ -258,6 +272,7 @@ void Maxwell3D::ProcessQueryGet() {
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query_result.timestamp = CoreTiming::GetTicks();
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Memory::WriteBlock(*address, &query_result, sizeof(query_result));
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}
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dirty_flags.OnMemoryWrite();
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break;
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}
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default:
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@ -334,6 +349,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
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memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
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Memory::Write32(*address, value);
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dirty_flags.OnMemoryWrite();
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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@ -1014,6 +1014,11 @@ public:
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struct DirtyFlags {
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bool vertex_attrib_format = true;
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u32 vertex_array = 0xFFFFFFFF;
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void OnMemoryWrite() {
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vertex_array = 0xFFFFFFFF;
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}
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};
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DirtyFlags dirty_flags;
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@ -2,7 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/decoders.h"
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@ -54,6 +56,9 @@ void MaxwellDMA::HandleCopy() {
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return;
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}
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// All copies here update the main memory, so mark all rasterizer states as invalid.
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Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
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// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
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// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
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@ -76,7 +76,7 @@ std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::s
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return std::make_tuple(uploaded_ptr, uploaded_offset);
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}
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void OGLBufferCache::Map(std::size_t max_size) {
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bool OGLBufferCache::Map(std::size_t max_size) {
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bool invalidate;
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std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
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@ -85,6 +85,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
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if (invalidate) {
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InvalidateAll();
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}
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return invalidate;
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}
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void OGLBufferCache::Unmap() {
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@ -50,7 +50,7 @@ public:
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/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
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std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
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void Map(std::size_t max_size);
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bool Map(std::size_t max_size);
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void Unmap();
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GLuint GetHandle() const;
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@ -183,15 +183,25 @@ void RasterizerOpenGL::SetupVertexFormat() {
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}
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state.draw.vertex_array = VAO.handle;
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state.ApplyVertexBufferState();
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// Rebinding the VAO invalidates the vertex buffer bindings.
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gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
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}
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void RasterizerOpenGL::SetupVertexBuffer() {
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MICROPROFILE_SCOPE(OpenGL_VB);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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if (!gpu.dirty_flags.vertex_array)
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return;
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MICROPROFILE_SCOPE(OpenGL_VB);
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// Upload all guest vertex arrays sequentially to our buffer
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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if (~gpu.dirty_flags.vertex_array & (1u << index))
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continue;
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const auto& vertex_array = regs.vertex_array[index];
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if (!vertex_array.IsEnabled())
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continue;
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@ -218,6 +228,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
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// Implicit set by glBindVertexBuffer. Stupid glstate handling...
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state.draw.vertex_buffer = buffer_cache.GetHandle();
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gpu.dirty_flags.vertex_array = 0;
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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@ -575,7 +587,7 @@ void RasterizerOpenGL::DrawArrays() {
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ScopeAcquireGLContext acquire_context{emu_window};
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@ -626,7 +638,11 @@ void RasterizerOpenGL::DrawArrays() {
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
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buffer_cache.Map(buffer_size);
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bool invalidate = buffer_cache.Map(buffer_size);
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if (invalidate) {
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// As all cached buffers are invalidated, we need to recheck their state.
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gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
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}
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SetupVertexFormat();
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SetupVertexBuffer();
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