gl_rasterizer: Minor sort changes to clearing
This commit is contained in:
parent
15cadc3948
commit
98c8948b23
@ -408,13 +408,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
|
||||
if (!maxwell3d.ShouldExecute()) {
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
if (!gpu.ShouldExecute()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& regs = maxwell3d.regs;
|
||||
const auto& regs = gpu.regs;
|
||||
bool use_color{};
|
||||
bool use_depth{};
|
||||
bool use_stencil{};
|
||||
@ -424,14 +423,13 @@ void RasterizerOpenGL::Clear() {
|
||||
use_color = true;
|
||||
}
|
||||
if (use_color) {
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyColorMask0();
|
||||
glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
|
||||
regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
|
||||
|
||||
SyncFramebufferSRGB();
|
||||
// TODO(Rodrigo): Determine if clamping is used on clears
|
||||
SyncFragmentColorClampState();
|
||||
SyncFramebufferSRGB();
|
||||
}
|
||||
if (regs.clear_buffers.Z) {
|
||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
||||
@ -441,7 +439,7 @@ void RasterizerOpenGL::Clear() {
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (regs.clear_buffers.S) {
|
||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
|
||||
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
|
||||
use_stencil = true;
|
||||
}
|
||||
|
||||
@ -450,20 +448,20 @@ void RasterizerOpenGL::Clear() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
|
||||
|
||||
SyncRasterizeEnable();
|
||||
|
||||
if (regs.clear_flags.scissor) {
|
||||
SyncScissorTest();
|
||||
}
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
// TODO(Rodrigo): Find out if blending affects clearing
|
||||
state_tracker.NotifyBlend0();
|
||||
// TODO(Rodrigo): Find out if these changes affect clearing
|
||||
glDisablei(GL_BLEND, 0);
|
||||
|
||||
UNIMPLEMENTED_IF(regs.clear_flags.viewport);
|
||||
|
||||
ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
|
||||
|
||||
if (use_color) {
|
||||
glClearBufferfv(GL_COLOR, 0, regs.clear_color);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user