Implement SurfaceTarget Texture2DArray

( needed by Mario+Rabbids Kingdom Battle )
This commit is contained in:
greggameplayer 2018-10-31 04:29:15 +01:00
parent da5fcbf501
commit 9ae972ab4e

View File

@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
AccurateCopySurface(old_surface, new_surface);
break;
default: