Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.

This commit is contained in:
Subv 2018-08-18 14:48:05 -05:00
parent 6eba539f4a
commit 9b1c49a9cf

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@ -1239,8 +1239,6 @@ private:
break;
}
case OpCode::Type::Conversion: {
ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
switch (opcode->GetId()) {
case OpCode::Id::I2I_R: {
ASSERT_MSG(!instr.conversion.selector, "Unimplemented");