android: jni: native: Tighten up emulation start/stop signaling.
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@ -61,7 +61,7 @@ public:
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}
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bool IsRunning() const {
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return system.IsPoweredOn();
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return is_running.load(std::memory_order_relaxed);
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}
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const Core::PerfStatsResults& PerfStats() const {
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@ -95,7 +95,8 @@ public:
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
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// Load the ROM.
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const Core::SystemResultStatus load_result{system.Load(EmulationSession::GetInstance().Window(), filepath)};
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const Core::SystemResultStatus load_result{
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system.Load(EmulationSession::GetInstance().Window(), filepath)};
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if (load_result != Core::SystemResultStatus::Success) {
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return load_result;
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}
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@ -124,19 +125,23 @@ public:
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}
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void HaltEmulation() {
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is_running.store(false, std::memory_order_relaxed);
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cv.notify_one();
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}
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void RunEmulation() {
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std::unique_lock lock(mutex);
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is_running.store(true, std::memory_order_relaxed);
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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}
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while (cv.wait_for(lock, std::chrono::seconds (1)) == std::cv_status::timeout) {
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while (!cv.wait_for(lock, std::chrono::seconds(1),
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[&]() { return !is_running.load(std::memory_order_relaxed); })) {
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std::scoped_lock perf_stats_lock(perf_stats_mutex);
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perf_stats = system.GetAndResetPerfStats();
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}
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@ -157,6 +162,7 @@ private:
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std::unique_ptr<EmuWindow_Android> window;
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std::mutex mutex;
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std::condition_variable_any cv;
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std::atomic_bool is_running{};
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};
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/*static*/ EmulationSession EmulationSession::s_instance;
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@ -231,8 +237,8 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_NotifyOrientationChange(JNIEnv* env,
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jint layout_option,
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jint rotation) {}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_SetUserDirectory(
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[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jclass clazz,
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_SetUserDirectory([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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[[maybe_unused]] jstring j_directory) {}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_UnPauseEmulation([[maybe_unused]] JNIEnv* env,
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@ -291,11 +297,11 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent([[maybe_unused
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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jfloat x, jfloat y,
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jboolean pressed) {
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[[maybe_unused]] jclass clazz, jfloat x,
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jfloat y, jboolean pressed) {
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if (EmulationSession::GetInstance().IsRunning()) {
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return static_cast<jboolean>(EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
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return static_cast<jboolean>(
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EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
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}
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return static_cast<jboolean>(false);
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}
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